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Day of Defeat: Source
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==Gameplay== [[Image:Anzio (DoDS).jpg|left|thumb|A player surveys the beach landing at [[Anzio]]. This area acts as the insertion point for the [[Allies of World War II|Allied]] team.]] ''Day of Defeat: Source'' is set in [[World War II]], specifically the [[European Theatre of World War II|European Theatre]] in 1944. Players join the forces of either the [[United States Army]] or the [[Nazi Germany|German]] [[Wehrmacht]] and compete against each other in a variety of game modes. Players select from one of six classes to play as, each with its own role within the team.<ref name="GSpy"/> Player characters cannot afford to take much damage as in some circumstances they may be killed by a single bullet, forcing players to make use of cover to stay alive.<ref name="PCGUK"/> When a player character dies, that player starts a short countdown for reinforcements. When the timer runs out, the player and any friendly players killed in that time [[respawn]] into the game at their insertion point as the next wave of troops.<ref name="TCgameplay"/> All weapons in the game have realistic limits to their use: [[machine gun]]s must be deployed to maintain accurate fire or to be reloaded, [[shoulder-launched missile weapon|rocket launchers]] must be shouldered to be aimed and fired, [[sniper rifle]]s are most accurate when used with the scope and [[grenade]]s not "[[Hand grenade#Using grenades|cooked off]]" before release may be easily avoided or even thrown back by the opposition.<ref name="PCGUK"/> The game was initially released with four maps,<ref name="PCGUK"/> although later updates have introduced five new levels<ref name='Steam App 300' /> and eight community produced maps supported by Valve.<ref name="CAMP1"/><ref name="CAMP2"/> The game's levels are based after real battles in the [[Allies of World War II|Allied]] campaigns in [[Allied invasion of Italy|Italy]], [[Allied invasion of Sicily|Sicily]] and [[Invasion of Normandy|France]], such as the [[Falaise pocket]] or the beach landings of [[Operation Shingle]] at [[Anzio]], as well as fictional battles. Combat can take place in several environments, such as city streets, buildings and sewers. Each online game can sustain a maximum of 32 players.<ref name="GSpy"/> ''Day of Defeat: Source'', like other titles developed by Valve, tracks detailed statistics for individual players. They include the time spent playing as each class, accuracy and performance for each weapon used, flag captures, and various other details. ''Day of Defeat: Source'' features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills with a particular weapon or completing a round within a certain time. Many of the achievements are class-specific, providing incentive for a player to improve his or her abilities with each class evenly. Achievements unlocked and statistics from previously played games are displayed on the player's [[Steam (service)|Steam]] profile page. ===Game modes=== There are two main game modes in ''Day of Defeat: Source'': territorial control and detonation. In territorial control maps, players must fight for control of all strategic points on the map.<ref name="TCgameplay">{{cite web|url=http://www.dayofdefeat.com/Manual/gameplay.htm|title=Gameplay|work=Day of Defeat: Source Game Manual|publisher=[[Valve Corporation|Valve]]|access-date=June 9, 2008|archive-date=June 11, 2008|archive-url=https://web.archive.org/web/20080611121530/http://www.dayofdefeat.com/Manual/gameplay.htm|url-status=live}}</ref> The strategic points take various forms, such as a destroyed tank in a street or fields and buildings, and are designated by a flag in its vicinity, which displays the army colors of the team who controls the point. Points are captured by a certain number of team members surrounding the point, with it either capturing instantly or after a couple of seconds.<ref name="TCgameplay"/> Players on the other side can disrupt a capture by placing themselves within the capture area during the process or by killing the enemy players at the point. The first side to hold all the points simultaneously wins the round.<ref name="TCgameplay"/> The objective in a detonation level is to plant and detonate explosive devices on a number of enemy positions, which can consist of [[Anti-aircraft warfare|anti-aircraft guns]], [[tank]]s and [[Armored car (military)|armored cars]]. Some positions must be hit twice for them to be destroyed. Players can protect their positions by defusing the explosives before they detonate.<ref name="Summer2006"/> In one variation of this game mode, one side has to defend their positions for a set amount of time, with the destruction of each piece of equipment giving the enemy team more time. The defenders win if they can hold their positions long enough for the time to run out, while the attackers win when all objectives have been destroyed. In the alternate version, both teams must attack the other's objectives while defending their own. The first team to destroy all of the enemy's equipment wins.<ref name="Summer2006"/> ===Classes=== [[Image:Argentan (DoDS).jpg|right|thumb|A German rifleman takes aim. The destroyed train station in the background forms one of the game's strategic points.]] Both factions in ''Day of Defeat: Source'' have access to six classes. Each class is designed with specific combat circumstances in mind, so that teams must use teamwork to succeed. The weapons and equipment carried by the classes are based on the weapons used by both the US Army and Wehrmacht during World War II. Some of classes are armed with pistols—the American [[M1911 pistol|M1911]] or the German [[Walther P38]]—while others are equipped with [[trench knife|trench knives]] or [[entrenching tool]]s for melee combat.<ref name="classes">{{cite web|url=http://www.dayofdefeat.com/Manual/Classes.htm|title=Classes|work=Day of Defeat: Source Game Manual|publisher=[[Valve Corporation|Valve]]|access-date=June 9, 2008|archive-date=May 25, 2008|archive-url=https://web.archive.org/web/20080525162421/http://www.dayofdefeat.com/Manual/Classes.htm|url-status=live}}</ref> Grenades are carried by a number of classes, depending on their role in the game—riflemen are equipped with [[rifle grenade]]s, the assault classes are armed with a single [[fragmentation grenade]] and a [[smoke grenade]] for providing concealment, while support classes have access to two standard fragmentation grenades.<ref name="classes"/>
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