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Dead or Alive 3
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==Gameplay== [[File:DOA3-4A.jpg|thumb|left|A [[Tag team|Tag]] Throw by [[Christie (Dead or Alive)|Christie]] and [[Helena Douglas]] against [[Gen Fu]]]] The basic gameplay controls remain essentially unchanged from ''[[Dead or Alive 2]]''. Some tweaks have been added to the game system in the form of increased counter periods, unrestricted 3D-axis movement, and less emphasis on juggling [[Combo (video gaming)|combos]]. All these gameplay enhancements make the game suitable for beginners, and makes the artificial intelligence a bit more forgiving. Move properties for character attacks are updated. The game incorporated less damage percentiles in counter hold maneuvers, making players rely more on blows and throws to defeat opponents. Fighters who are caught in hazardous falls can now be knocked out if they have very low health. The game adds a new feature in its Sparring mode called "Exercise", an automatic command tutorial that teaches players how to perform attacks. One Command is displayed onscreen at a time during gameplay and changes after being successfully performed, therefore players can easily practice learning character moves while commands are displayed at the same time. The [[Tag team]] system, introduced in the previous game, was also updated. Tag Battle matches are made available to select in the game's Time Attack and Survival modes. A new mechanic called "Attack Change" was added, allowing the character tagging in to attack while switching in. The Tag Throws command was made a bit easier to activate. Compared to previous entries in the series, the game takes advantage of the Xbox system's power to push the range of the graphics and environment sizes farther than the ''Dead or Alive 2'' games. The game has less unlockable content compared to ''DOA2: Hardcore''. The game also utilizes the Xbox controller's pressure sensitive analog face buttons to allow shortcuts in performing certain moves, making the controls lenient to allow players new to the series to adapt to the gameplay. Players have the option to turn the analog buttons on or off in the game's settings. === European and Japanese versions === Months after the initial North American release of the game, the [[#Backwards compatibility and re-release|European and Japanese versions]] featured many gameplay changes, with more than a dozen new attacks for characters, an improved and more challenging artificial intelligence, tweaked move properties for attacks, more unlockable content, much better sidestepping movements that allows players to dodge most attacks, and the controller's analog sticks can be used when the analog button setting is turned off.<ref>{{cite web|url=https://www.ign.com/articles/2003/04/08/dead-or-alive-3-hidden-commands-faq-jap-386264|website=[[IGN]]|first=Don|last=Chan|date=April 8, 2003|title=Hidden Commands FAQ (JAP)|access-date=December 27, 2024|archive-date=December 27, 2024|archive-url=https://web.archive.org/web/20241227152349/https://www.ign.com/articles/2003/04/08/dead-or-alive-3-hidden-commands-faq-jap-386264|url-status=live}}</ref><ref>[https://gamefaqs.gamespot.com/xbox/475251-dead-or-alive-3/faqs/17831 Dead or Alive 3 β PAL/JP Additional Moves FAQ], GameFAQs.</ref><ref name=ogh>{{cite web|archiveurl=https://web.archive.org/web/20220701232244/https://www.oldgamehermit.com/2021/01/review-dead-or-alive-3/|archivedate=July 1, 2022|url=https://www.oldgamehermit.com/2021/01/review-dead-or-alive-3/|website=oldgamehermit.com|date=January 31, 2021|title=Review: Dead or Alive 3|url-status=live}}</ref>
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