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Delta Green
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==Premise== ''Delta Green'' is a contemporary setting, starting in the mid-1990s, with intermittent updates thereafter. The game revolves around a fictitious secret organization, created by the [[U.S. Government]] following the covert raid on the town of [[Innsmouth]], [[Massachusetts]] mentioned in [[H. P. Lovecraft]]'s ''[[The Shadow over Innsmouth]]''. The organization takes its name from its [[World War II]]-era codename. Delta Green agents work undercover through other U.S. government agencies, recruiting across a wide range including the [[FBI]], [[Bureau of Alcohol, Tobacco, Firearms and Explosives|ATF]], [[CIA]], [[Centers for Disease Control and Prevention|CDC]], [[Drug Enforcement Administration|DEA]] and the [[U.S. Military]]. It appears to have "gone rogue" somewhere between the 1960s and the 1980s, following a disastrous operation in [[Cambodia]] and a "deal" struck by [[Reagan administration|Reagan-era]] rivals in [[Majestic-12]], ostensibly with "[[Grey alien|Greys]]". Delta Green must not only contain incursions from creatures from the [[Cthulhu Mythos]], but also secret conspiracies and rogue organizations that seek to weaponize its powers. The 2016 edition advances the history to the 2010s. In 2001, the [[September 11 attacks]] greatly affect the [[United States Intelligence Community|Intelligence Community]], including Delta Green and MAJESTIC-12. Majestic was weakened and destroyed, while Delta Green has been brought back into the government fold, given a budget and official standing, using the [[War on Terror]] as a cover to their operation. There's also a group of old guard agents that were opposed to the restructure of Delta Green, preferring to maintain the old conspiracy running, forming their own splinter group known as "The Outlaws", as opposed to the official "Program". ''The Fall of Delta Green'', on the other hand, is a spin-off set during the 1960s. Focusing on Delta Green's operations during the [[Cold War]], in particular in [[Indochina]] and the [[Vietnam War]], before the fateful operation that led to the original disbandment of the organization. The group was introduced in the seventh issue of ''The Unspeakable Oath'', a ''Call of Cthulhu'' [[fanzine]] created by Pagan Publishing, in early 1993. Four years later, the ''Delta Green'' supplement appeared and spawned a number of its own [[Adventure (role-playing games)|supplements]] and novels. The premise is similar to ''[[The X-Files]]'' (although the original incarnation of Delta Green preceded ''The X-Files'' by almost a year<ref>{{cite web|url=http://www.delta-green.com/about/faq.html | archive-url=https://web.archive.org/web/20060324085943/http://www.delta-green.com/about/faq.html | url-status=dead | archive-date=March 24, 2006 | title=Frequently Asked Questions About Delta Green|website=www.delta-green.com }}</ref>). Both draw on federal [[Alphabet soup (linguistics)|alphabet soup]] folklore, [[UFO conspiracy theory|UFO conspiracy theories]] and other modern legends. The ''Delta Green'' supplement lays the groundwork for organized investigations into paranormal crime and horror, setting up the initial plot and providing players with their motivations and the resources they need to carry out their tasks. It also provides a source of replacements for characters who go mad or are killed. Canonical materials revolve around threats from the [[Cthulhu Mythos]], but the framework is very flexible. Delta Green agents typically know little about the Mythos. While the scenarios and written material is centered around the United States, there are possibilities for international games too. ''[[Delta Green: Countdown]]'' introduced counterparts in the United Kingdom and Russia, called PISCES and [[GRU (Russian Federation)|GRU]] SV-8 respectively, as well as real-life international law enforcement and intelligence agencies, while ''Targets of Opportunity'' introduced the Canadian M-EPIC.
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