Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Digital data
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Symbol to digital conversion == {{original research|section|date=August 2016}} Since symbols (for example, [[alphanumeric]] [[Character (computing)|characters]]) are not continuous, representing symbols digitally is rather simpler than conversion of continuous or analog information to digital. Instead of [[sampling (signal processing)|sampling]] and [[quantization (signal processing)|quantization]] as in [[analog-to-digital conversion]], such techniques as [[polling (computer science)|polling]] and [[Character encoding|encoding]] are used. A symbol input device usually consists of a group of switches that are polled at regular intervals to see which switches are switched. Data will be lost if, within a single polling interval, two switches are pressed, or a switch is pressed, released, and pressed again. This polling can be done by a specialized processor in the device to prevent burdening the main [[Central processing unit|CPU]].<ref>{{Cite book |last1=Heinrich |first1=Lutz J. |url=https://books.google.com/books?id=Uq4FCgAAQBAJ&dq=Digitale+Daten+lexikon&pg=PA198 |title=Wirtschaftsinformatik-Lexikon |last2=Heinzl |first2=Armin |last3=Roithmayr |first3=Friedrich |date=2014-08-29 |publisher=Walter de Gruyter GmbH & Co KG |isbn=978-3-486-81590-0 |language=de}}</ref> When a new symbol has been entered, the device typically sends an [[interrupt]], in a specialized format, so that the CPU can read it. For devices with only a few switches (such as the buttons on a [[joystick]]), the status of each can be encoded as bits (usually 0 for released and 1 for pressed) in a single word. This is useful when combinations of key presses are meaningful, and is sometimes used for passing the status of modifier keys on a keyboard (such as shift and control). But it does not scale to support more keys than the number of bits in a single byte or word. Devices with many switches (such as a [[computer keyboard]]) usually arrange these switches in a scan matrix, with the individual switches on the intersections of x and y lines. When a switch is pressed, it connects the corresponding x and y lines together. Polling (often called scanning in this case) is done by activating each x line in sequence and detecting which y lines then have a [[digital signal|signal]], thus which keys are pressed. When the keyboard processor detects that a key has changed state, it sends a signal to the CPU indicating the scan code of the key and its new state. The symbol is then [[Code|encoded]] or converted into a number based on the status of modifier keys and the desired [[character encoding]]. A custom [[Character encoding|encoding]] can be used for a specific application with no loss of data. However, using a standard encoding such as [[ASCII]] is problematic if a symbol such as 'Γ' needs to be converted but is not in the standard. It is estimated that in the year 1986, less than 1% of the world's technological capacity to store information was digital and in 2007 it was already 94%.<ref name="HilbertLopez2011">{{cite magazine |url=https://www.science.org/doi/10.1126/science.1200970 |title=The World's Technological Capacity to Store, Communicate, and Compute Information |author1=Martin Hilbert |author2=Priscila LΓ³pez |magazine=[[Science (journal)|Science]] |volume=332 |issue=6025 |pages=60β65 |date=10 February 2011 |doi=10.1126/science.1200970 |archive-url=https://web.archive.org/web/20110531133712/http://www.sciencemag.org/content/suppl/2011/02/08/science.1200970.DC1/Hilbert-SOM.pdf |archive-date=31 May 2011 |url-status=live}} Also {{cite magazine |url=https://www.science.org/doi/suppl/10.1126/science.1200970/suppl_file/hilbert-som.pdf |title=Supporting online material for The World's Technological Capacity to Store, Communicate, and Compute Information |magazine=[[Science (journal)|Science]] |doi=10.1126/science.1200970 |archive-url=https://web.archive.org/web/20110531133712/http://www.sciencemag.org/content/suppl/2011/02/08/science.1200970.DC1/Hilbert-SOM.pdf |archive-date=31 May 2011 |url-status=live}} Free access to the article through here: {{URL|https://www.martinhilbert.net/WorldInfoCapacity.html/}}</ref> The year 2002 is assumed to be the year when humankind was able to store more information in digital than in analog format (the "beginning of the [[digital age]]").<ref name="Hilbertvideo2011">{{Cite web |title=video animation on The World's Technological Capacity to Store, Communicate, and Compute Information from 1986 to 2010 | date=11 June 2011 |url=https://www.youtube.com/watch?v=iIKPjOuwqHo |via=YouTube |access-date=6 November 2013 |archive-date=21 February 2013 |archive-url=https://web.archive.org/web/20130221144621/https://www.youtube.com/watch?v=iIKPjOuwqHo |url-status=live }}</ref><ref name=":0" />
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)