Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Doom II
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== [[Image:DOOM2 ingame 1.png|thumb|left|The Super Shotgun in use]] ''Doom II'' was not dramatically different from its predecessor. There were no major technological developments, [[Graphics|graphical]] improvements, or substantial gameplay changes. Instead, the development team took advantage of advances in computer [[Computer hardware|hardware]] since the release of the original game that allowed them to do more with their game [[Game engine|engine]] by making much larger and more intricate levels. The game still consists of the player navigating large nonlinear levels. Each level is infested with demons that can be killed with a variety of weapons that can be picked up throughout the game. Levels are completed by finding an exit, whether it be a switch or a teleporter; the goal is simply to advance to the next area. As with its predecessor, ''Doom II's'' levels can be completed in a straightforward fashion. However, because the levels are [[Nonlinear gameplay|nonlinear]] players can wander off the beaten path, and those that do are often rewarded with bonuses, like health pickups and more powerful weapons. Due to the larger and more complicated maps with larger groups of monsters, the game had somewhat higher system requirements than the original. Rather than the player playing through three related episodes as in the first ''Doom'', gameplay takes place over 32 levels (two of which are secret levels that can be accessed from level 15), albeit with interludes for when the story develops. Instead of watching the player's progress on a map (as in the original episodes of ''Doom''), the screens between each level simply show a background (a style carried over to the bonus fourth episode of ''Doom'' available in ''[[The Ultimate Doom]]'', the [[retail]] re-release of the original ''Doom''). This also means the player is never forced to lose all of their inventory after completing an episode. ''Doom II'' doubled the number of non-[[Boss (video games)|boss]] monster types and started using bosses from the original ''Doom'' as normal level enemies, in addition to adding a new weapon, the super shotgun (a very powerful [[double-barreled shotgun]]), and a new power-up, the megasphere. ===Multiplayer=== ''Doom''{{'}}s [[multiplayer]] functionality was greatly improved in ''Doom II'', including "out of the box" support for a vastly increased number of dial-up modems. The two-player dial-up connection allowed one player to dial into the other player's computer in order to play either cooperatively or in [[Deathmatch (video games)|deathmatch]]-style combat. There was also [[local area network]] (LAN) functionality added, which was improved upon as patches and updates were released. This functionality was later incorporated into the original ''Doom''. As with the original ''Doom'', multiplayer games used to be played using the dial-up or LAN by the internal setup program (setup.exe), through the online service [[DWANGO]] or with once-popular programs like [[Kali (software)|Kali]] and Kahn (using SPX) in Windows 95. Nowadays, in the modern standards, ''Doom II'' can be played with almost any version of Windows across the internet using third-party [[source port]]s such as ''[[Odamex]]'',<ref name="OnlineDoom2"/> ''[[Zandronum]]'',<ref name="Zandronum"/> [[ZDaemon]],<ref name="ZDaemon"/> and are still popular today.<ref name="WyeSoft"/> The [[Xbox Live Arcade]] port of ''Doom II'' supports online multiplayer via [[Xbox Live]].
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)