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DualShock
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== DualShock == {{Infobox information appliance | title = DualShock | logo = DualShock Wordmark.png | image = PSX-DualShock-Controller.jpg | caption = Original grey version of the '''DualShock''' controller | developer = [[Sony Interactive Entertainment|Sony Computer Entertainment]] | manufacturer = [[Sony|Sony Corporation]] | type = [[Gamepad]] | releasedate = November 20, 1997<ref>{{cite web|url=http://maru-chang.com/hard/scph/index.php/english|title=SCPH|publisher=maru-chang.org|access-date=2010-06-28|archive-date=2006-05-12|archive-url=https://web.archive.org/web/20060512173457/http://maru-chang.com/hard/scph/index.php/english|url-status=live}}</ref> | storage = | input = * 2 Γ [[analog stick]]s * 13 Γ digital buttons<br/><small>([[Image:PlayStationTriangle.svg|11px|Triangle]], [[Image:PlayStationCircle.svg|11px|Circle]], [[Image:PlayStationX.svg|11px|Cross]], [[Image:PlayStationSquare.svg|11px|Square]], L1, R1, L2, R2, L3, R3, Start, Select, Analog) </small> * Digital [[D-pad]] | connectivity = Controller port | dimensions ={{Unbulleted indent list | '''Body''': {{Cvt|157|xx|95|xx|55|mm}} | '''Cable''': {{Cvt|2|m}} }} | predecessor = [[Dual Analog Controller|Dual Analog]] | successor = [[#DualShock 2|DualShock 2]] }} {{Multiple images |total_width = 400 |image1 = Transparent Blue DualShock.png |caption1 = Island Blue |image2 = PlayStation-DualShock.jpg |caption2 = Dark gray |image3 = SCPH-1200 clear 20200913.jpg |caption3 = Clear }} Introduced in late 1997, the '''DualShock Analog Controller''' (SCPH-1200) can provide vibration feedback based on game activity, as well as input through two [[analog stick]]s. Its name derives from its dual vibration motors. These motors are housed within the handles, with the left one being larger and more powerful than the one on the right, so to allow for varying levels of vibration. In comparison, the [[Nintendo 64]]'s [[Rumble Pak]] has only one motor and is powered by a battery, while the DualShock has two motors and all corded varieties of the DualShock are powered directly by the PlayStation. The rumble feature of the DualShock is similar to that of the Japanese version of the [[Dual Analog Controller]] released a few months earlier, which was removed shortly after that controller was released in its home market. The Dual Analog, DualShock and all of its subsequent controllers have a standard set of controls that were first introduced in the original [[PlayStation controller]] in addition to the two analog sticks: a directional pad, Start and Select buttons, four face buttons, and four shoulder buttons. The face buttons in particular use simple geometric shapes instead of letters or numbers, which includes a green triangle, a red circle, a blue cross, and a pink square {{nowrap|([[Image:PlayStationTriangle.svg|Triangle]], [[Image:PlayStationCircle.svg|Circle]], [[Image:PlayStationX.svg|Cross]], [[Image:PlayStationSquare.svg|Square]])}}. These shapes established a trademark that was heavily incorporated into the PlayStation brand. The designer of the original PlayStation controller, Teiyu Goto, explained the meaning behind the symbols: the circle and cross were made to represent "yes" and "no" respectively (as common in Japanese culture, and thus were typically used for "confirm" and "cancel" in most PlayStation games in Japan respectively, placed in the same way as the A and B buttons on the [[Super Nintendo Entertainment System|Super NES]] controller with similar functions), while the triangle symbolizes a point of view and the square is equated to a sheet of paper there to be used to access menus. In Western releases, the circle and cross functions are often switched (circle to cancel, cross to confirm) or reassigned to a different button (cross to confirm, triangle to cancel).<ref>{{citation|title=All About the PlayStation 1's Design|date=May 2010|url=http://www.1up.com/news/playstation-1-design|archive-url=https://web.archive.org/web/20110705174449/http://www.1up.com/news/playstation-1-design|url-status=dead|archive-date=2011-07-05}}</ref> The DualShock, like its predecessor the Dual Analog controller, has two analog sticks with 8-bit precision.{{cn|date=March 2025}} To compensate for control issues with certain games while the controller is in analog mode, a dedicated button known as the "Analog" button is included which allows the controller to function either in analog or digital mode, the latter of which turns off the analog sticks and allows the controller to act as an original PlayStation controller using only the digital buttons. Analog functionality is denoted by a red indicator light, which is turned off if the controller is in digital mode. Unlike the Dual Analog controller, the DualShock's analog sticks feature textured rubber grips with convex domed caps rather than the smooth [[plastic]] tips with recessed (concave) grooves found on the Dual Analog controller. Other visible differences between the Dual Analog and the DualShock include the longer grips and handles of the former and slightly larger L2/R2 buttons on the latter. The Dual Analog controller also has an additional mode accessible by pressing the "Analog" button a third time that provides compatibility with the [[PlayStation Analog Joystick]], indicated by a green light on the analog indicator light rather than red; this feature was not carried over to the DualShock. The "Analog" button is also slightly recessed on the DualShock to prevent accidental switching between analog and digital modes in certain games. The DualShock controller is widely supported; shortly after its launch most new games, including ''Waku Waku Puyo Puyo Dungeon'', ''[[Crash Bandicoot: Warped]]'', ''[[Spyro the Dragon (video game)|Spyro the Dragon]]'', and ''[[Tekken 3]]'' include support for the vibration feature and dual [[analog sticks]], and [[Capcom]] re-released ''[[Resident Evil (1996 video game)|Resident Evil: Director's Cut]]'' and ''[[Resident Evil 2]]'' with support for the controller added to these newer versions. Some games designed for the Dual Analog's vibration capability, such as ''Porsche Challenge'' and ''Crash Bandicoot 2'', also work. Many games take advantage of the presence of two motors to provide vibration effects in [[stereo]] including ''[[Gran Turismo (1997 video game)|Gran Turismo]]'' and the PlayStation port of ''[[Quake II]]''. The DualShock was also bundled with the console as the default controller from 1998 onwards, replacing the original digital-only controller that was used since its Japan and Western launches in 1994 and 1995 respectively. Released in 1999, the PlayStation hit ''[[Ape Escape]]'' is the first game to explicitly require Dual Analog/DualShock-type controllers, with its gameplay requiring the use of both analog sticks. In 2000, the [[PS one]] (a redesigned version of the original PlayStation) was released with a slightly redesigned DualShock Controller (SCPH-110). This controller was similar to the first one, except with a "PSone" word mark replacing "PlayStation" underneath the logo, a purple hue on the buttons and sticks to match the color scheme of the PSone, a semicircle-shaped connector, and multiple color options for the body.<ref>{{cite web |last1=γΎγγ‘γγ |title=SCPH @ PlayStation |url=http://maru-chang.com/hard/scph/index.php/eldest_son/english/ |website=Nintendo Hard Numbers |access-date=17 December 2020 |archive-date=12 November 2020 |archive-url=https://web.archive.org/web/20201112030035/https://maru-chang.com/hard/scph/index.php/eldest_son/english/ |url-status=live }}</ref> The DualShock is [[backward compatibility|backward compatible]] with the [[PlayStation 2]] as it uses the same connector and protocol as the original PlayStation console, due to the console's backward compatibility with original PlayStation peripherals. However, certain PS2 games that utilize the DualShock 2's analog buttons such as ''[[The Bouncer (video game)|The Bouncer]]'' are not compatible with the DualShock.{{clear}}
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