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== Development == For half a year, ePSXe was developed in private, with part of this initial development being carried out by _Demo_, previously known for his work on the [[Super Nintendo]] emulator [[ZSNES]].<ref>https://www.epsxe.com/files/ePSXe_FAQ.txt {{Bare URL inline|date=August 2024}}</ref> When released on October 14, 2000, ePSXe was a revolution in the PlayStation emulation scene, boasting higher compatibility and performance than other emulators of the system at the time.<ref name="retrogames"/> After ePSXe 1.6.0 was released on August 5, 2003,<ref name="epsxe1.6" /> its development seemed to halt, with speculation that the source code had been lost due to a [[hard disk failure]]. However, on April 5, 2008, the developers of ePSXe made a public statement revealing that in the summer of 2007, they had decided to continue development of the emulator, due to encouragement from users. On May 24, 2008, ePSXe version 1.7.0 was released.<ref name="epsxe1.7" /> After another hiatus, the developers came back on August 30, 2012, announcing the release of ePSXe for Android,<ref name="android" /> as well as stating that ePSXe for Windows was in testing of version 1.8.0. This version was released on November 9, 2012.,<ref name="epsxe1.8" /> being followed by 1.9.0 in 2013<ref name="ePSXe 1.90" /> and ePSXe 1.9.25 in 2015.<ref name="ePSXe 1.9.25" />
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