Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Educational software
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==History== ===1946sβ1970s=== The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed [[flight simulator]]s which used [[analog computer]]s to generate simulated onboard instrument data. One such system was the type19 synthetic radar trainer, built in 1943. From these early attempts in the WWII era through the mid-1970s, educational software was directly tied to the hardware, on which it ran. Pioneering educational computer systems in this era included the [[PLATO (computer system)|PLATO system]] (1960), developed at the University of Illinois, and [[TICCIT]] (1969). In 1963, IBM partnered with Stanford University's Institute for Mathematical Studies in the Social Sciences (IMSSS), directed by [[Patrick Suppes]], to develop the first large-scale CAI curriculum, implemented in schools in California and Mississippi.<ref>[https://eric.ed.gov/?id=ED034420 Brief History of Computer-Assisted Instruction at the Institute for Mathematical Studies in the Social Sciences]. October 1968.</ref><ref>{{Cite web |title=Instructional Systems Development |url=http://faculty.coe.uh.edu/smcneil/cuin6373/idhistory/1960.html |url-status=dead |archive-url=https://web.archive.org/web/20160312222608/http://faculty.coe.uh.edu/smcneil/cuin6373/idhistory/1960.html |archive-date=2016-03-12 |access-date=2014-02-24 |website=faculty.coe.uh.edu}}</ref> In 1967 Computer Curriculum Corporation (CCC, now Pearson Education Technologies) was formed to market to schools the materials developed through the IBM partnership. Early terminals that ran educational systems cost over $10,000, putting them out of reach of most institutions. Some [[programming language]]s from this period, such as p3 and [[Logo (programming language)|LOGO]] (1967), were designed specifically for students and novice users. The [[PLATO (computer system)#Multimedia experiences (PLATO IV)|PLATO IV]] system (1972) introduced features that later became standard in educational software, including [[bitmap graphics]], primitive sound, and support for non-keyboard [[input device]]s, including the [[touchscreen]]. ===1970sβ1980s=== The arrival of the personal computer, with the [[Altair 8800]] in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned [[mainframe computer]]s with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for less than $2000. By the early 1980s, the availability of personal computers including the [[Apple II]] (1977), [[Commodore PET]] (1977), [[VIC-20]] (1980), and [[Commodore 64]] (1982) allowed for the creation of companies and nonprofits which specialized in educational software. [[Broderbund]] and [[The Learning Company]] are key companies from this period, and [[MECC]], the Minnesota Educational Computing Consortium, a key non-profit software developer. These and other companies designed a range of titles for personal computers, with the bulk of the software initially developed for the Apple II.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)