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Electronic art
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==Background== The term ''electronic art'' is almost synonymous to [[computer art]] and digital art.<ref>Paul, Christiane 2006. ''Digital Art'', p. 10. Thames & Hudson.</ref> The latter two terms, and especially the term [[computer-generated art]] are mostly used for visual artworks generated by computers. However, electronic art has a much broader connotation, referring to artworks that include any type of electronic component, such as works in [[music]], [[dance]], [[architecture]] and [[performance]].<ref>Paul, Christiane (2006. ''Digital Art'', p. 132 Thames & Hudson.</ref> It is an [[interdisciplinary]] field in which artists, scientists and engineers often collaborate when creating their works. The [[art historian]] of electronic art [[Edward A. Shanken]] works to document current and past experimental art with a focus on the intersection of art, science, and technology. Other writers on the topic of electronic art include [[Frank Popper]], [[Dominique Moulon]], [[Sarah Cook (curator)|Sarah Cook]], and [[Christiane Paul (curator)|Christiane Paul]]. Electronic art often features components of [[interactivity]].<ref>Paul, Christiane (2006). ''Digital Art'', pp. 8, 11. Thames & Hudson.</ref> Artists make use of technologies like the [[Internet]], [[computer network]]s, [[robotics]], [[wearable technology]], [[digital painting]], [[wireless]] technology and [[immersive virtual reality]]. As the technologies used to deliver works of electronic art become [[obsolete]], electronic art faces serious issues around the challenge to [[Art conservation and restoration|preserve artwork]] beyond the time of its contemporary production. Currently, research projects are underway to improve the preservation and documentation of the fragile electronic arts heritage (see [[Docam|DOCAM β Documentation and Conservation of the Media Arts Heritage]]). Digital graphics software such as [[Adobe Photoshop|Photoshop]] allows for the digital manipulation of analog photographs, the creation of wholly electronic images, and application of [[AI art|AI-enhanced]] generative fills.<ref>{{cite web |last1=Chen |first1=Brian |title=How to Use A.I. to Edit and Generate Stunning Photos |url=https://www.nytimes.com/2023/06/02/technology/ai-photo-editing.html?searchResultPosition=7 |website=The New York Times |access-date=April 5, 2024}}</ref>
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