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Elevator Action
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==Gameplay== [[File:ElevatorAction-ingame.png|thumb|left|The player in an elevator on floor 28.]] ''Elevator Action'' is a platform shooter. The player assumes the role of Agent 17, codename: "Otto", a secret agent.<ref name=":1">{{Cite journal|date=10 October 1983|title=Elevator Action Advertisement|url=https://archive.org/details/cashbox45unse_20/page/46/mode/2up|journal=Cash Box|publisher=Cash Box Pub. Co.|pages=46β49}}</ref> Otto enters a 30-story building at roof level with a goal of exiting at the ground floor, collecting secret documents whose locations are marked by red doors.<ref name=":1" /><ref name=":0">{{Cite book|last=Fox|first=Matt|url=https://books.google.com/books?id=LVc1QNGo_g0C&pg=PA96|title=The Video Games Guide: 1,000+ Arcade, Console, and Computer Games, 1962β2012|publisher=McFarland & Company|year=2012|isbn=978-1-4766-0067-3|edition=2nd|pages=96}}</ref> Along the way, he must use the building's elevator and escalator systems to move from floor to floor and avoid or kill the enemy agents trying to stop him.<ref name=":1" /> After picking up all the documents, Otto can escape to the basement and drive away in a waiting car to end the level.<ref name=":1" /><ref name=":3">{{Cite journal|last=Harris|first=Steve|date=May 1984|title=Arcade Games: Playing Tips and Strategies|url=https://archive.org/details/Video_Games_Volume_2_Number_08_1984-05_Pumpkin_Press_US/page/n45/mode/2up|journal=Video Games|publisher=Pumpkin Press|volume=2nd|issue=8|pages=47β48}}</ref> Otto can move left and right, jump, duck, and fire up to three shots at a time from his pistol.<ref name=":3" /><ref name=":4">{{Cite book|last=Kalata|first=Kurt|title=Hardcore Gaming 101 Digest Vol. 2: Taito Arcade Classics|publisher=[[CreateSpace]]|year=2016|isbn=978-1522827245|pages=30β33}}</ref> While Otto is in an elevator, the player can push up or down to send him to a higher or lower floor.<ref name=":0" /><ref name=":1" /> He can run or jump across an empty shaft as long as the elevator is above him, and can ride on its roof but not control its motion or cross to the other side.<ref name=":3" /> If Otto tries to leave the building without collecting all the documents, he will be transported to the highest floor that still has an unopened red door and must work his way back down.<ref name=":3" /> In addition, if he takes too long to clear a level, an alarm will sound; the enemy agents then become more aggressive, and the elevators will be slower to respond to the player's joystick movements.<ref name=":5">{{Cite web|last1=Singletary|first1=Charles Jr.|date=19 March 2019|title=Arcade Archives Elevator Action out now on Nintendo Switch|url=https://www.shacknews.com/article/110596/arcade-archives-elevator-action-out-now-on-nintendo-switch|url-status=live|archive-url=https://web.archive.org/web/20200811165431/https://www.shacknews.com/article/110596/arcade-archives-elevator-action-out-now-on-nintendo-switch|archive-date=11 August 2020|access-date=3 November 2020|website=[[Shacknews]]}}</ref> Each building contains a section in which the lights are out, making it harder to see approaching enemies.<ref name=":3" /> On other floors, Otto can temporarily disable the lights by shooting one of the overhead fixtures.<ref name=":3" /><ref name=":2">{{Cite web|last=McFerran|first=Damien|date=2007-10-25|title=Elevator Action|url=https://www.eurogamer.net/articles/elevator-action-review|url-status=live|archive-url=https://web.archive.org/web/20191002040927/https://www.eurogamer.net/articles/elevator-action-review|archive-date=2 October 2019|access-date=2020-11-03|website=Eurogamer}}</ref> Otto is trained in shooting as well as [[karate]].<ref name="CVG"/> Otto can kill enemy agents by shooting them, jump-kicking them at close range, dropping a light fixture on their heads, or crushing them with an elevator.<ref name=":1" /><ref name=":2" /> If he is shot or crushed, or if he falls down an open shaft, the player loses one life.<ref name=":3" />
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