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Elric!
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==Description== The campaign starts when the world is only ten years from utter and inescapable destruction.<ref name=mahg /> Like Elric in the original Moorcock novels, the [[player characters]] will, during the course of play, be offered weapons, powers, spells, and quests that offer great power, but always at a cost.<ref name=mahg /> By engaging with these pacts, a high-level character might reach the stage where they can no longer miss a sword swing, no longer take damage from weapons or poisons, nor be outwitted.<ref name=mahg /> As RPG historian Stu Horvath noted in his 2023 book ''Monsters, Aliens, and Holes in the Ground'', the world's oncoming doom and the ability to create pacts with dark forces to become unstoppable and invulnerable "seduces players by offering a way around the randomness that so often frustrates their ambitions and, in giving them that power, sets their fate and damns them. It is a rare thing for a character not to be utterly consumed by their choices, just like Elric."<ref name=mahg>{{cite book| last = Horvath| first = Stu| title = Monsters, Aliens, and Holes in the Ground| publisher = MIT Press| date = 2023| location = Cambridge, Massachusetts| pages = 100 | isbn =9780262048224 }}</ref> Richard Watts concurred, saying, "In ''Elric!'', everyone is self-serving. What matter such details as honour or nationalism, when in less than ten years the entire world will be one seething, shapeless seas? Law and Chaos be damned; greed and self-aggrandisement are the true gods of ''Elric!''."<ref name=ar>{{cite magazine | last =Watts| first =Richard| title =Doom and Deeds of Glory | magazine = Australian Realms| issue =17| pages =17β19| date =June 1996}}</ref>
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