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F-Zero (video game)
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==Gameplay== [[File:SNES F-Zero.png|left|thumb|[[Mode 7]] allows the track to be scaled and rotated around the vehicle to simulate a 3D environment.<ref name="EGM 219"/><ref name="Essential 50">{{cite web|url=http://www.1up.com/do/feature?cId=3134033 |title=The Essential 50 #29 -- Super Mario Kart |access-date=November 30, 2007 |last=Hiranand |first=Ravi |website=[[1UP.com]] |quote=The first example of this [more realistic racing games] was F-Zero, which cleverly didn't bother moving the car around the circuit -- it moved the circuit around the car [...] In 1991, however, it was truly breathtaking, and provided a vital tool for Nintendo's efforts to withstand Sega's relentless media campaigns. |archive-date=May 13, 2006 |archive-url=https://web.archive.org/web/20060513211242/http://www.1up.com/do/feature?cId=3134033 |url-status=dead }}</ref>]] ''F-Zero'' is a futuristic [[Racing video game|racing game]] in which players compete in a high-speed racing tournament called "F-Zero". There are four ''F-Zero'' characters. Each has their own selectable [[hovercar]], and each hovercar has its own unique performance abilities.<ref name="ign review"/> The objective of the game is to beat opponents to the finish line while avoiding hazards such as slip zones and magnets that pull the vehicle off-center in an effort to make the player damage their vehicle or fall completely off the track. Each machine has a power meter, which serves as a measurement of the machine's durability; it decreases when the machine collides with land mines, the side of the track or another vehicle.<ref name="SNES manual"/> Energy can be replenished by driving over pit areas placed along the [[Straight (racing)|home straight]] or nearby.<ref name="manual 1320"/> A race in ''F-Zero'' consists of five laps around the track. The player must complete each lap in a successively higher place to avoid disqualification from the race. For each lap completed, the player is rewarded with an approximate four-second speed boost called the "Super Jet" and a number of points determined by place. An on-screen display will be shaded green to indicate that a boost can be used; however, the player is limited to saving up to three at a time. If a certain number of points are accumulated, an extra "[[Life (gaming)#Extra lives|spare machine]]" is acquired, which gives the player another chance to retry the course.<ref name="SNES manual"/> Tracks may feature two methods for temporarily boosting speeds; jump plates launch vehicles into the air thus providing additional acceleration for those not at full speed and dash zones greatly increases the racer's speed on the ground.<ref name="manual 1320"/> ''F-Zero'' includes two modes of play. In the Grand Prix mode, the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification. The Practice mode allows the player to practice seven of the courses from the Grand Prix mode.<ref name="SNES manual"/> ''F-Zero'' has a total of fifteen tracks divided into three leagues ordered by increasing difficulty: Knight, Queen, and King. Furthermore, each league has four selectable [[difficulty level]]s: beginner, standard, expert,<ref name="SNES manual"/> and master.<ref name="CheatsCodesGuides">{{cite web|url= http://www.cheatscodesguides.com/super-nes-cheats/f-zero/|title= F-Zero Cheats| access-date= September 27, 2007|date=November 17, 1998|publisher= CheatsCodesGuides|archive-url= https://web.archive.org/web/20071013205334/http://cheatscodesguides.com/super-nes-cheats/f-zero/|archive-date=October 13, 2007|url-status=dead}}</ref> <!-- The higher the difficulty level selected, the tougher the opponents, and less spare machines the player starts with. any source? --> The multiple courses of Death Wind, Port Town, and Red Canyon have a pathway that is not accessible unless the player is on another iteration of those tracks, which then in turn closes the path previously available. Unlike most ''F-Zero'' games, there are three iterations of Mute City that show it in either a day, evening, or night setting with slightly different configurations. In ''BS F-Zero 2'', Mute City IV continued the theme with an early morning setting.{{citation needed|date=December 2023}}
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