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Final Fantasy II
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==Gameplay== ''Final Fantasy II'' features gameplay similar to that of its predecessor, ''Final Fantasy''. The player can freely roam an [[overworld]] containing several towns and dungeons. A menu-based system allows the player to outfit each character with equipment and up to two—often disposable—items for battle. Magic spells are assigned to the character from the item menu, and certain spells, such as "Cure", spelled "Kearu" (IPA: [kéərɯ]) in the Japanese versions, can be used outside of battle.<ref name="Origins1">{{cite book | year=2003 | title=Final Fantasy Origins instruction manual | page=17 | publisher=Square Enix | id=SLUS-05141}}</ref> The player can also [[saved game|save]] their progress on the overworld. Weapons, armor, items, and [[Final Fantasy magic|magic spells]] can be purchased at shops, and townspeople provide useful information for the player's progression through the game. One new feature is the "Word Memory" system: when in [[Dialog tree|conversation]] with [[non-player character]]s (NPCs), the player can "ask" about and "memorize" special keywords or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. Similarly, there exist a handful of special items that can be shown to NPCs during conversation or used on certain objects, which have the same effect.<ref name="Origins">{{cite book | year=2003 | title=Final Fantasy Origins instruction manual | pages=15, 22 | publisher=Square Enix | id=SLUS-05141}}</ref> Characters and monsters are no longer separated into separate windows in the battle screen as they were in the first ''Final Fantasy'', and players can see their current and total hit points below the battle. Players can also fight with less than four characters in their party, which was not possible in the first game. ''Final Fantasy II'' introduced the [[chocobo]], the signature ''Final Fantasy'' mascot, which lets characters ride to a location at great speed without being attacked by enemies. The recurring character Cid was also introduced, and a character of the same name has appeared in every main-series game since.<ref name="FFII"/> [[Image:Final Fantasy II JAP Battle.png|thumb|left|The ill-fated opening battle in the Famicom version|alt=Four small human figures stand in a staggered line on the right side of the image facing a square of four blue monsters resembling men on horseback on the left side. A line of trees is displayed above the battle scene, and two white-rimmed black boxes cover the bottom of the image, with one displaying the HP and MP of the four characters and the other displaying their whacky water weasels in Japanese.]] On the overworld and within dungeons, [[random encounter]]s with enemies can be fought to improve each character's [[Statistic (role-playing games)|attributes]].<ref name="Origins2">{{cite book | year=2003 | title=Final Fantasy Origins instruction manual | page=22 | publisher=Square Enix | id=SLUS-05141}}</ref> Unlike the original ''Final Fantasy'', players cannot upgrade their characters' classes. The game is also one of the few games in the series to not use [[experience point|experience-based levels]]. Instead, each character participating in battle develops depending on what actions they take. For instance, characters who frequently use a particular type of weapon will become more adept at wielding a weapon of that type, and will also increase in physical strength and accuracy.<ref name="FFII"/><ref name="Origins2"/> Attributes include hit points, magic points, magic power, stamina, strength, spirit, agility, intelligence, and evasion. [[Hit point]]s (HP) and [[magic point]]s (MP) increase with their use; a character who takes a heavy amount of damage in a battle might earn an increase in maximum HP, while a character who uses a lot of MP during battle might increase their maximum MP.<ref name="Origins2"/> This experience system had several unintended consequences that allowed characters to gain much more experience than intended, such as players having their characters attack each other and repeatedly cast spells, thus causing their HP and abilities to grow extensively.<ref name="FFII"/> ''Final Fantasy II'' uses the same [[Turn-based strategy|turn-based]] [[Conditional Turn-Based Battle System|battle system]] seen in the original ''Final Fantasy'', with battle parties consisting of up to four characters at a time. The game introduces a "back row" in battle, within which characters or enemies are immune to most physical attacks, but can be harmed with [[Bow and arrow|bows]] and magical attacks.<ref name="Origins1"/>
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