Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Final Fantasy IX
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== {{See also|Gameplay of Final Fantasy}} [[File:Ff9 screenshot fieldicon1.png|thumb|left|The field icon indicates an object is inspectable, such as this ticket booth.]] In ''Final Fantasy IX'', the player navigates a character through the game world, exploring areas and interacting with [[non-player character]]s. Most of the game occurs on "field screens" consisting of [[Pre-rendering|pre-rendered backgrounds]] representing towns and dungeons.<ref name="gameguide">{{Cite book |title=Final Fantasy IX instruction manual |publisher=Square Co. |year=2000 |editor-last=Square Enix staff |page=29 |id=SLUS-01251}}</ref> To aid exploration on the field screen, ''Final Fantasy IX'' introduces the "field icon", an exclamation mark appearing over the lead character's head, indicating a point of interest.<ref name="gameguide" /><ref>{{Cite web |last=Square Nation |title=Information & Reviews |url=http://www.squarenation.com/ffix/ |archive-url=https://web.archive.org/web/20061212043620/http://www.squarenation.com/ffix/ |archive-date=December 12, 2006 |access-date=August 19, 2006 |publisher=Square Nation}}</ref> Players speak with [[Moogle]]s to [[saved game|record their progress]], recover their energy, and purchase items.<ref>{{Cite web |last=Cuellar, Jose |date=February 7, 2001 |title=Magic of 'Final Fantasy IX' creates best in series |url=http://www.nd.edu/~observer/02072001/Scene/2.html |url-status=dead |archive-url=https://web.archive.org/web/20090716012812/http://www.nd.edu/~observer/02072001/Scene/2.html |archive-date=July 16, 2009 |access-date=August 19, 2006 |publisher=The Observer (Notre Dame)}}</ref> An extensive [[side-quest|optional quest]] involves sending and receiving letters from Moogles and other non-playable characters via Mognet, an in-game postal service.<ref name="gameguide" /> Players journey between field screen locations on the [[overworld|world map]], a three-dimensional representation of ''Final Fantasy IX''{{'}}s world presented from a [[top-down perspective]].<ref name="gameguide" /> Players can freely navigate around the world map unless restricted by obstacles such as bodies of water or mountain ranges. To traverse these impediments, players can ride [[chocobo]]s, sail on a boat, or pilot [[Gameplay of Final Fantasy#Airships and transport|airships]]. Like previous ''Final Fantasy'' games, players enter battles caused by [[random encounter]]s with enemies while traveling across the world map or hostile field screens.<ref name="gameguide" /><ref name="RevIGN" /> ''Final Fantasy IX'' offers a new approach to town exploration with Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, unique items, and prompts for story-altering decisions. ATEs are occasionally used to simultaneously control two teams when the party divides to solve puzzles and navigate mazes.<ref name="gameguide" /> ===Combat and character progression=== [[File:Ff9 screenshot bossbattle.png|thumb|right|In this early [[boss (video games)|boss]] battle, Steiner attacks the enemy while Zidane awaits the player's menu input.]] When the player encounters an enemy, the map changes to a battle screen. The player issues commands to characters from an on-screen menu on the battle screen, including physically attacking, using items from the inventory, and unique character-specific abilities that define their role in battle.<ref name="gameguide" /><ref name="RevGS" /> For example, the thief Zidane can steal items, Eiko and Garnet can summon "eidolons" to aid the party, and Vivi can use [[Final Fantasy gameplay#Magic|black magic]] to damage the opposition.<ref name="gameguide" /> The speed and order in which the characters and enemies [[turn-based|take their turn]] varies according to their [[agility]], an implementation of the [[Active Time Battle]] system first featured in ''[[Final Fantasy IV]]''.<ref name="RevIGN" /> Character-specific commands change when the character goes into "[[limit break|Trance]] mode", which is activated for a short duration when the character sustains a specified amount of damage similar to the Limit Breaks in ''[[Final Fantasy VII]]''. Trance mode amplifies the character's strength and allows the player to select more powerful attack commands.<ref name="RevGS" /> For example, Vivi's "Black Magic" command changes into "Double Black", allowing him to cast two magic spells at once.<ref name="gameguide" /> Winning battles awards money, items, "[[experience point]]s", and "ability points".<ref name="gameguide" /> Experience points determine a character's combat attributes like agility, strength, and magical power. Accumulating sufficient experience points results in a "level up", which permanently increases combat attributes. Equipment worn by a character may also amplify their attributes. Certain weapons and armor also bestow special abilities, which the character may use when equipped. When the character earns enough ability points, it becomes usable without the item equipped.<ref name="gameguide" /> There are two types of abilities: action and support. Action abilities require [[magic point]]s to use and include magical spells and special moves used in battle. Support abilities provide functions that are automatically enabled in battle, such as increasing power against certain types of enemies. The maximum number of effects characters can equip at once is determined by each character's Magic Stones.<ref name="gameguide" /><ref name="RevGS" />
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)