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Final Fantasy Tactics
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==Gameplay== [[File:BattleGrid.jpg|thumb|left|An example of the isometric battlefields found in the game. The blue panels on the ground mark where the [[Black Mage|Wizard]] (with straw hat and "AT" icon) can move to.|alt=Various characters and creatures are standing on a grassy battlefield. The battlefield is divided into squares, and some squares are blue.]] ''Final Fantasy Tactics'' is a [[tactical role-playing game]] in which players follow the story of protagonist Ramza Beoulve.<ref name=GSReview>{{cite web|author=Kasavin, Greg |date=February 23, 1998 |title=Final Fantasy Tactics for PlayStation Review |url=http://www.gamespot.com/ps/strategy/finalfantasytactics/review.html |website=[[GameSpot]] |access-date=April 24, 2007 |archive-url=https://web.archive.org/web/20070314062316/http://www.gamespot.com/ps/strategy/finalfantasytactics/review.html |archive-date=March 14, 2007 |url-status=unfit}}</ref> The game features two modes of play: battles and the world map.<ref name="Manual 12, 21">{{cite book | editor=Square Electronic Arts | title=Final Fantasy Tactics North American instruction manual | publisher=Square Electronic Arts | id=SCUS-94221 | pages=12, 21 | year=1997}}</ref> Battles take place on three-dimensional, isometric fields.<ref name="GSReview" /> Characters move on a battlefield composed of square tiles; movement and action ranges are determined by the character's statistics and job class.<ref name="Manual 12-13">{{cite book| editor=Square Electronic Arts| title=Final Fantasy Tactics North American instruction manual| publisher=Square Electronic Arts| id=SCUS-94221| pages=12β13| year=1997}}</ref> The battlefield also factors in elements such as terrain and weather to determine strategic advantages and disadvantages during clashes.<ref>{{cite magazine |author=J. Boogle |title=Final Fantasy Tactics|magazine=[[GamePro]] |issue=112 |publisher=[[International Data Group|IDG]] |date=January 1998|page=122}}</ref> Battles are [[Conditional Turn-Based Battle System|turn-based]]; a unit may act when its Charge Time (CT) reaches 100 and increased once every CT unit (a measure of time in battles) by an amount equal to the unit's speed statistic.<ref name="Edge Review">{{cite web|author=Edge Staff|url=http://www.edge-online.com/review/final-fantasy-tactics-review/ |title=Final Fantasy Tactics Review |date=May 21, 2013 |access-date=March 11, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20130521023036/http://www.edge-online.com/review/final-fantasy-tactics-review/ |archive-date=May 21, 2013| publisher= Future Publishing|website=Edge Online}}</ref> During battle, whenever a unit performs an action successfully, it gains [[experience point]]s (EXP) and job points (JP).<ref name="GSReview" /> Actions can include magical attacks, physical attacks, or using an item.<ref name="Edge Review" /><ref name="IGN Preview">{{Cite web |last=IGN Staff |date=May 12, 2012 |title=Final Fantasy Tactics |url=https://www.ign.com/articles/1997/06/24/final-fantasy-tactics-3 |url-status=live |archive-url=https://web.archive.org/web/20040625041027/http://psx.ign.com/articles/120/120026p1.html |archive-date=June 25, 2004 |access-date=September 25, 2021 |website=IGN |language=en}}</ref> [[Hit point]]s (HP) of enemy units are also visible to the player (except in the case of certain bosses), allowing the player to know how much damage they still have to inflict on a particular unit.<ref>{{cite book| editor=Square Electronic Arts| title=Final Fantasy Tactics North American instruction manual| publisher=Square Electronic Arts| id=SCUS-94221| pages=10β11| year=1997}}</ref> In the world map, the player moves on predefined paths connecting the towns and battle points. When the character icon is over a town, a menu can be opened with several options: "Bar" for taking sidequest job offers, "Shop" for buying supplies and equipment, and "Soldier Office" for recruiting new characters. Later in the game, some towns contain "Fur Shops" for obtaining items by way of poaching monsters.<ref name="Tactics21" /> Random battles happen in pre-set locations on the map, marked in green.<ref name="Tactics21">{{cite book| editor=Square Electronic Arts| title=Final Fantasy Tactics North American instruction manual| publisher=Square Electronic Arts| id=SCUS-94221| pages=21β23| year=1997}}</ref> Passing over one of these spots may result in a [[random encounter]].<ref name="Tactics16">{{cite book |editor=Square Electronic Arts|title=Final Fantasy Tactics North American instruction manual|publisher=Square Electronic Arts|id=SCUS-94221|page=16|year=1997}}</ref> [[File:JobClasses.jpg|thumb|right|''Final Fantasy Tactics'' offers a wide selection of Job Classes. The selected character in the center of the circle is currently a Wizard.|alt=A character is standing in the middle of a circle surrounded by other characters. At the top of the screen is a box with various statistics.]] ''Tactics'' features a [[Final Fantasy character classes|character class system]], which allows players to customize characters into various roles. The game makes extensive use of most of the original character classes seen in earlier ''Final Fantasy'' games, including [[Final Fantasy character classes#Summoner|Summoner]]s, Wizards (Black Mages), [[White Mage (Final Fantasy)|Priest]]s (White Mages), [[Final Fantasy character classes#Monk|Monk]]s, [[Final Fantasy character classes#Dragoon|Lancer]]s (Dragoons), and [[Final Fantasy character classes#Thief|Thieves]].<ref name="Tactics23">{{cite book |editor=Square Electronic Arts|title=Final Fantasy Tactics North American instruction manual|publisher=Square Electronic Arts|id=SCUS-94221|pages=23β26|year=1997}}</ref> New recruits start out as either a [[Squire]] or a [[Chemist]], the base classes for warrior and magician jobs, respectively. The game features twenty jobs accessible by normal characters.<ref name="Tactics23" /> The JP rewarded in battle are used to learn new abilities within each job class.<ref name="Tactics23" /><ref>{{cite magazine |title=Final Fantasy Tactics: Square's Latest Gem Is Almost Here |magazine=[[Electronic Gaming Monthly]] |issue=102|publisher=[[Ziff Davis]]|date=January 1998 |page=62}}</ref> Accumulating enough JP results in a job level up; new jobs are unlocked by attaining a certain level in the current job class (for instance, to become a Priest or Wizard, the unit must first attain Job Level{{nbsp}}2 as a Chemist), which also allows the character to gain more JP in that class in battles. Once all the abilities of a job class have been learned, the class is "Mastered". A soldier in a specific Job always has its innate skill equipped (Wizards always have "Black Magic", Knights always have "Battle Skill") but a second job-skill slot and several other ability slots (Reaction, Support, and Movement) can be filled with any skill the particular soldier has learned.<ref name="Tactics23" />
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