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Flight Unlimited II
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==Gameplay== [[Image:Berryessa rain.jpg|left|thumbnail|250px|alt=The top half of the image is the view out of a rain-specked airplane windshield, through which a coastline is visible. The bottom half features numerous flight instruments, such as an altimeter and a variometer.|The player flies a [[Cessna 172]] in [[Instrument flight rules|IFR]] mode in the rain.]] ''Flight Unlimited II'' is a [[Amateur flight simulation|flight simulator]] video game: its gameplay is a simulation of piloting real-world planes.<ref name=cgwrev /><ref name=gamespot /> Players may control the [[Piper PA-28 Cherokee|Piper PA-28R-200]], [[de Havilland Canada DHC-2 Beaver]], [[Beechcraft Baron#Baron 58|Beechcraft Baron 58]], [[North American P-51 variants#P-51D and P-51K|North American P-51D Mustang]] or [[Cessna 172]]. The interactive [[cockpit]] of each plane is based on its real-world counterpart,<ref name=gamespot /><ref name=flightmanual /> and it contains simulated [[flight instruments]] such as an [[airspeed indicator]], a [[heading indicator]] and a [[VHF omnidirectional range|VOR indicator]], among others.<ref name=flightmanual /> The player begins by engaging in a Quick Flight or by using the [[fixed-base operator]] (FBO) interface. In a Quick Flight, the player selects a plane and the flying conditions before taking off; the FBO interface features additional options, such as lessons, [[flight plan]]s and adventures.<ref name=flightmanual>{{cite book | last1=Corbin | first1=Jim | last2=F. Tatro | first2=Ed | last3=Hantzopoulos | first3=Constantine | title=Flight Unlimited II ''manual'' | date=December 12, 1997 | publisher=[[Looking Glass Studios|Looking Glass Technologies]] | pages=20β25, 27β29, 37, 48, 52, 53, 58, 63, 64, 67, 70, 96, 125, 127 }}</ref> The game's six lessons detail such maneuvers as [[takeoff]]s and [[taxiing]].<ref name=pcgamerus /> Adventures are pre-built missions, with objectives such as landing on an [[aircraft carrier]], helping a prisoner to escape from [[Alcatraz Island]] or dropping turkeys into [[Candlestick Park]].<ref name=pcgamerus /><ref name=pcgameruk /> There are 25 adventures in total.<ref name=pcgameruk /> The game is set in a reproduction of 11,000 square miles of the [[San Francisco Bay Area]].<ref name=cgmrev /> The player may land at or takeoff from the area's 46 airports.<ref name=pcgamerus /> Weather conditions such as rain, wind and fog are simulated.<ref name=pcgameruk /> Players share the game's airspace with up to 600 [[artificial intelligence|artificially intelligent]] (AI) planes, which fly and respond to the player in real-time.<ref name=flightmanual /><ref name=cgwprev /> Real-time [[air traffic control]] (ATC) directs the player and the AI planes to prevent collisions.<ref name=flightmanual /> The player interacts with the ATC and with other planes by constructing radio messages with a menu.<ref name=cgwrev /><ref name=flightmanual /> Three cockpit views are available: [[Instrument flight rules|IFR]] (instrument flight rules), which allows the player to monitor and interact with all flight instruments; [[Visual flight rules|VFR]] (visual flight rules), which features a larger [[windshield]] area but fewer flight instruments; and Virtual Cockpit View, which allows [[free look]] but features no interactive flight instruments. External camera angles are also available,<ref name=flightmanual /> and the player may ride as a passenger in any AI plane.<ref name=cgwrev />
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