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Front Mission
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==Development== Development of the first ''Front Mission'' started with discussions between software developers Square and G-Craft.<ref name=mup>{{cite web|url= http://shmuplations.com/frontmission/#footnote-1|access-date=May 30, 2020|date=January 1, 1995|title= Front Mission – 1995 Developer Interviews|publisher=Front Mission Official Guidebook}}</ref> Square had never had another developer make a game for them and planning proceeded slowly, but an agreement between the two was finished in the Fall of 1993.<ref name=mup/> Game producer and writer [[Toshiro Tsuchida]] presented a proposal for a game called “100 Mission” to Square through his own development company, Solid, on G-Crafts behalf.<ref name=mup/> When Square producer Shinji Hashimoto first saw the first version of the game proposal, he thought it was “too radical” and usually such proposals would not be approved.<ref name=mup/> Square was not enthusiastic, repeatedly telling Tsuchida “no robots”, and being told by Square that game development couldn't just be driven by a creators passion anymore.<ref name=mup/> Tsuchida also had difficulty explaining how much of a role robots would have in the proposed game, and so he obtained some development hardware to create a prototype of the title.<ref name=mup/> Square was the only publisher at the time willing to consider Tsuchidas’ proposal.<ref name=mup/> They finally agreed to make the game because they thought working in a new genre would be stimulating and it was a title they probably could not do themselves as to that point Square had mostly made fantasy games.<ref name=mup/> There are two types of ''Front Mission'' installments: the numbered entries and the non-numbered entries. The numbered ''Front Mission'' titles are all structured as [[tactical role-playing game]]s. All other ''Front Mission'' titles that do not have a number assigned to it are genre spin-offs.<ref name="worldhistorica"/> Each of the five spin-off entries are classified under different genres. ''Front Mission: Gun Hazard'' is a [[side-scrolling shooter]] video game. ''Front Mission Alternative'' is a [[real-time strategy]] video game. ''Front Mission: Online'' is a [[massively multiplayer online game|massively multiplayer online]] [[third-person shooter]] video game. ''Front Mission Evolved'' is a [[third-person shooter]] video game with [[rail shooter]] segments. In an RPGamer interview with Front Mission developer Koichi Sakamoto in 2007, he suggested that the development team is interested in combining real-time and turn-based aspects for future installments.<ref>{{cite web|url=http://www.rpgamer.com/news/Q3-2007/071207a.html|title=E3 – Front Mission Interview|last=Boulette|first=Bryan|date=2007-07-12|publisher=RPGamer|access-date=2009-02-22|archive-url=https://web.archive.org/web/20110525095157/http://www.rpgamer.com/news/Q3-2007/071207a.html|archive-date=2011-05-25|url-status=dead}}</ref>
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