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Future Crew
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==History== The group was founded in 1986 by PSI (Sami Tammilehto) and JPM (Jussi Markula) as a [[Commodore 64]] group, before moving to the [[IBM PC|PC]] [[demoscene]] in 1988; other members included, over time, Trug, Wildfire, [[Misko Iho|Pixel]], ICE, GORE, Abyss, [[Jonne Valtonen|Purple Motion]], and [[Peter Hajba|Skaven]], as well as several others. Noteworthy demos by Future Crew include ''Unreal'' (released at [[Assembly (demo party)|Assembly]] 1992), ''[[Panic (demo)|Panic]]'' (released at [[The Party (demo party)|The Party]] 1992) and ''[[Second Reality]]'' (released at Assembly 1993). Second Reality may be considered one of the most influential PC demos ever made.<ref name="top10hacks-quote">{{cite web | url=http://slashdot.org/features/99/12/13/0943241.shtml | title=Slashdot's "Top 10 Hacks of All Time" |access-date=2010-12-25 |date=1999-12-13 |publisher=[[Slashdot]] |quote=''Second Reality by Future Crew - Awesome, Mindblowing, Unbelievable, Impossible. Some of the words used to describe what this piece of code from demoscene gods Future Crew did on 1993-era PC hardware. Even by today's standards, what this program can do without relying on any kind of 3D graphics acceleration is impressive. As if the graphics weren't impressive enough, it can even playback in Dolby Surround Sound.'' }}</ref> Future Crew was also responsible for the popular [[MOD (file format)|MOD]] editor ''[[Scream Tracker]]'', which was fashioned after the [[Amiga]] [[Ultimate Soundtracker|Soundtracker]] as well as the ''[[Advanced DigiPlayer]]'' sound editor, and later became itself inspiration for other trackers like [[Impulse Tracker]].<ref name=histofTracker>{{cite web |url=http://helllabs.org/tracker-history/ |publisher=helllabs.org |first=Claudio |last=Matsuoka |date=2007-11-04 |access-date=2011-01-29 |title=Tracker History Graphing Project |archive-date=2011-07-26 |archive-url=https://web.archive.org/web/20110726144718/http://helllabs.org/tracker-history/ |url-status=dead }}</ref><ref name=sos>{{cite web|url=http://www.soundonsound.com/sos/jul04/articles/pcmusician.htm|title=PC Music Freeware Roundup |last=Walker |first=Martin|work=Sound on Sound |date=July 2004 |access-date=2010-05-29|language=|quote=''When PCs first came of age for music making in the mid '90s, ScreamTracker was one of the first music software packages to appear with sample support,...''}}</ref><ref name=modlove>{{cite web|url=http://www.salon.com/technology/feature/1999/04/29/mod_trackers/index.html|title=Mod love|work=Salon.com|last=Leonard|first=Andrew|date=1999-04-29|publisher=Salon Media Group|access-date=2010-05-17|archive-date=2009-11-24|archive-url=https://web.archive.org/web/20091124071311/http://www.salon.com/technology/feature/1999/04/29/mod_trackers/index.html|url-status=dead}}</ref> Future Crew was co-organizer of the first [[Assembly (demo party)|Assembly demo party]] in 1992. They continued organizing the annual party until 1995, when the organization set up the Finnish company ''ASSEMBLY Organizing'' in order to "provide a solid financial basis for the events and a reliable partner for our sponsors".<ref>{{cite web|url=http://www.assembly.org/summer07/asm/asmorg|title=ASSEMBLY Organizing|date=2006-07-23|access-date=2010-12-25|publisher=assembly.org|archive-url=https://web.archive.org/web/20101224121533/http://www.assembly.org/summer07/asm/asmorg|archive-date=2010-12-24|url-status=dead}}</ref> Long time Future Crew member Abyss is one of the party's main organizers. Future Crew did not release anything as a group after Scream Tracker 3 (July 1994). While it was never officially dissolved, its members parted ways in the second half of the 1990s. Companies like [[Futuremark]] ([[3DMark]]), [[Remedy Entertainment|Remedy]] (''[[Death Rally]]'', ''[[Max Payne (series)|Max Payne]]'', ''[[Alan Wake]]''), [[Bugbear Entertainment]] (''[[FlatOut (video game)|FlatOut]]'', ''Glimmerati'', ''Rally Trophy''), [[Bitboys]] (a graphics hardware company) and [[Recoil Games]] (''[[Rochard]]'') were all started in whole or in part by members of Future Crew. Prior to their dissolution, they also contributed graphics to the game ''[[Ken's Labyrinth]]'' published by [[Epic MegaGames]].<ref>[http://advsys.net/ken/klab.htm The official Ken's Labyrinth page - Ken Silverman's website]</ref> Skaven contributed music to Unreal Tournament 1999.
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