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== History == === Background === In 1997, graphics hardware design company [[ArtX]] was launched with twenty engineers who had previously worked at SGI. ArtX was led by [[Wei Yen]], who had been SGI's head of Nintendo Operations and of Project Reality, which from 1993 to 1996 had scaled down SGI's supercomputer design to become the [[Nintendo 64]].<ref name="ATI discusses GC graphics">{{Cite interview |last=Buchner |first=Greg |title=ATI Discusses GameCube Graphics |url=https://www.ign.com/articles/2001/10/30/ati-discusses-gamecube-graphics |access-date=June 25, 2014 |archive-url=https://web.archive.org/web/20220619083308/https://www.ign.com/articles/2001/10/30/ati-discusses-gamecube-graphics |archive-date=June 19, 2022 |publisher=[[IGN]] |date=October 30, 2001}}</ref><ref name="Nintendo press conference May 1999" /> === Development === In May 1998, ArtX entered into a partnership with Nintendo to undertake the complete design of the system logic and graphics processor, codenamed "[[GameCube technical specifications|Flipper]]," for Nintendo's [[Sixth generation of video game consoles|sixth-generation video game console]].<ref name="Nintendo tweaks GC's specs" /> The console went through a series of codenames, including N2000,<ref name="It's Alive">{{Cite web |date=March 13, 1999 |title=It's Alive! |url=https://www.ign.com/articles/1999/03/13/its-alive-3 |archive-url=https://web.archive.org/web/20220619083314/https://www.ign.com/articles/1999/03/13/its-alive-3 |archive-date=June 19, 2022 |access-date=June 25, 2014 |website=[[IGN]]}}</ref> Star Cube, and Nintendo Advance.<ref name="Make Way">{{Cite news |date=August 21, 2000 |title=Make Way for the New |work=[[IGN]] |url=https://www.ign.com/articles/2000/06/13/make-way-for-the-new-2 |access-date=August 13, 2020 |archive-url=https://web.archive.org/web/20010401065822/http://ign64.ign.com/news/23801.html |archive-date=April 1, 2001}}</ref> On May 12, 1999, Nintendo publicly announced the console during a press conference, giving it the codename "Dolphin" and positioning it as the successor to the Nintendo 64. This announcement also revealed strategic partnerships with IBM for the creation of Dolphin's PowerPC-based CPU, codenamed "Gekko," and with Panasonic (Matsushita Electric Industrial Co., Ltd.) for the development of its DVD drive and other Dolphin-based devices.<ref name="A Dolphin's Tale" /><ref name="Nintendo press conference May 1999">{{Cite web |date=May 14, 1999 |title=Nintendo Press Conference Transcript |url=https://www.ign.com/articles/1999/05/14/nintendo-press-conference-transcript |archive-url=https://web.archive.org/web/20220619083319/https://www.ign.com/articles/1999/05/14/nintendo-press-conference-transcript |archive-date=June 19, 2022 |access-date=June 25, 2014 |website=[[IGN]]}}</ref><ref name="Project Dolphin β IGN">{{Cite web |date=May 4, 1999 |title=Say Hello to Project Dolphin |url=https://www.ign.com/articles/1999/05/05/say-hello-to-project-dolphin |archive-url=https://web.archive.org/web/20220619085404/https://www.ign.com/articles/1999/05/05/say-hello-to-project-dolphin |archive-date=June 19, 2022 |access-date=July 8, 2013 |website=[[IGN]]}}</ref> Following this announcement, Nintendo began providing development kits to game developers, including [[Rare (company)|Rare]] and [[Retro Studios]].<ref name="A Dolphin's Tale" /> In April 2000, ArtX was acquired by [[ATI Technologies|ATI]], whereupon the Flipper graphics processor design had already been mostly completed by ArtX and was not overtly influenced by ATI.<ref name="ATI discusses GC graphics" /><ref name="Nintendo tweaks GC's specs">{{Cite web |last=Parker |first=Sam |date=June 6, 2001 |title=Nintendo Tweaks GameCube's Specs |url=https://www.zdnet.com/article/nintendo-tweaks-gamecubes-specs/ |url-status=live |archive-url=https://web.archive.org/web/20140714185909/http://www.zdnet.com/news/nintendo-tweaks-gamecubes-specs/96454 |archive-date=July 14, 2014 |access-date=June 25, 2014 |publisher=ZDnet}}</ref> In total, ArtX cofounder Greg Buchner recalled that their portion of the console's hardware design timeline had arced from inception in 1998 to completion in 2000.<ref name="ATI discusses GC graphics" /> Of the ArtX acquisition, an ATI spokesperson said, "ATI now becomes a major supplier to the game console market via Nintendo. The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture."<ref name="ATI snags dolphin">{{Cite web |date=February 16, 2000 |title=ATI Snags Dolphin Graphics Chip Designer |url=https://www.ign.com/articles/2000/02/17/ati-snags-dolphin-graphics-chip-designer |url-status=live |archive-url=https://web.archive.org/web/20180613184916/http://www.ign.com/articles/2000/02/17/ati-snags-dolphin-graphics-chip-designer |archive-date=June 13, 2018 |access-date=June 25, 2014 |website=[[IGN]]}}</ref> The console was announced as the GameCube at a press conference in Japan on August 25, 2000,<ref name="GCN announced">{{Cite web |last=Satterfield |first=Shane |date=August 24, 2000 |title=Nintendo's GameCube Unveiled |url=http://www.gamespot.com/articles/nintendos-gamecube-unveiled/1100-2619269/ |url-status=live |archive-url=https://web.archive.org/web/20150905171950/http://www.gamespot.com/articles/nintendos-gamecube-unveiled/1100-2619269/ |archive-date=September 5, 2015 |access-date=April 11, 2016 |website=[[GameSpot]]}}</ref> abbreviated as both "NGC" and "GC" in Japan<ref>{{Cite web |date=July 31, 2009 |title=First Quarter Financial Results Briefing Q & A |url=https://www.nintendo.co.jp/ir/en/library/events/090731qa/index.html |url-status=dead |archive-url=https://web.archive.org/web/20130430173023/http://www.nintendo.co.jp/ir/en/library/events/090731qa/index.html |archive-date=April 30, 2013 |access-date=June 18, 2010 |website=Investor Relations |publisher=Nintendo Co., Ltd.}}</ref><ref>{{Cite web |last=IGN Staff |date=December 13, 2000 |title=The Name Game |url=https://www.ign.com/articles/2000/12/13/the-name-game |url-status=live |archive-url=https://web.archive.org/web/20220531195711/https://www.ign.com/articles/2000/12/13/the-name-game |archive-date=May 31, 2022 |access-date=May 31, 2022 |website=[[IGN]]}}</ref> and "GCN" in Europe and North America.<ref>{{Cite web |title=Nintendo β Customer Service |url=https://www.nintendo.com/consumer/systems/nintendogamecube/trouble_sound.jsp |archive-url=https://web.archive.org/web/20101207013545/https://www.nintendo.com/consumer/systems/nintendogamecube/trouble_sound.jsp |archive-date=December 7, 2010 |access-date=April 23, 2011 |publisher=Nintendo of America}}</ref> Nintendo unveiled its software lineup for the console at [[E3 2001]], focusing on fifteen launch games, including ''[[Luigi's Mansion]]'' and ''[[Star Wars Rogue Squadron II: Rogue Leader]]''.<ref name="E3 2001 β GS">{{Cite web |last=Fielder |first=Lauren |date=May 16, 2001 |title=E3 2001: Nintendo Unleashes GameCube Software, a New Miyamoto Game, and More |url=http://www.gamespot.com/news/e3-2001-nintendo-unleashes-gamecube-software-a-new-miyamoto-game-and-more-2761390 |access-date=July 8, 2013 |website=[[GameSpot]]}}</ref> Several games originally scheduled to launch with the console were delayed.<ref name="Year One β Joystiq">{{Cite web |last=Hinkle |first=David |date=November 19, 2007 |title=Year One: GameCube vs. Wii |url=http://www.joystiq.com/2007/11/19/year-one-gamecube-vs-wii/ |url-status=dead |archive-url=https://web.archive.org/web/20150128054052/http://www.joystiq.com/2007/11/19/year-one-gamecube-vs-wii/ |archive-date=January 28, 2015 |access-date=July 8, 2013 |publisher=[[Joystiq]]}}</ref> It is also the first Nintendo home console since the [[Nintendo Entertainment System|Famicom]] not to have a ''[[Mario]]'' launch game.<ref name="E3 2001 β IGN">{{Cite web |last1=George |first1=Richard |last2=Thomas |first2=Lucas M. |date=May 9, 2011 |title=Nintendo's History at E3: 2001 |url=https://www.ign.com/articles/2011/05/10/nintendos-history-at-e3-2001?page=2 |url-status=live |archive-url=https://web.archive.org/web/20130904224452/http://www.ign.com/articles/2011/05/10/nintendos-history-at-e3-2001?page=2 |archive-date=September 4, 2013 |access-date=July 8, 2013 |website=[[IGN]]}}</ref> Long before the console's launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube, with which developer [[Factor 5]] had experimented for its launch games.<ref name="Factor 5 GameCube motion">{{Cite web |date=July 28, 2007 |title=Factor 5 Worked with GameCube Motion Controller |url=http://www.aussie-nintendo.com/?v=news&p=15571 |url-status=dead |archive-url=https://web.archive.org/web/20070927182302/http://www.aussie-nintendo.com/?v=news&p=15571 |archive-date=September 27, 2007 |access-date=July 6, 2014 |publisher=Aussie Nintendo}}</ref><ref name="A Dolphin's Tale" /> Greg Thomas, Sega of America's VP of Development said, "What does worry me is Dolphin's sensory controllers [which are rumored to include microphones and headphone jacks] because there's an example of someone thinking about something different." These motion control concepts would not be deployed to consumers for several years, until the [[Wii Remote]].<ref name="A Dolphin's Tale" /> Prior to the GameCube's release, Nintendo focused resources on the launch of the [[Game Boy Advance]], a [[handheld game console]] and successor to the original [[Game Boy]] and [[Game Boy Color]]. As a result, several games originally destined for the Nintendo 64 console were postponed to become early releases on the GameCube. Concurrently, Nintendo was developing GameCube software provisioning future connectivity with the Game Boy Advance. Certain games, such as ''[[The Legend of Zelda: Four Swords Adventures]]'' and ''[[Final Fantasy Crystal Chronicles (video game)|Final Fantasy Crystal Chronicles]]'', can use the handheld as a secondary screen and controller when connected to the console via a [[GameCube β Game Boy Advance link cable|link cable]].<ref name="Months before GameCube β IGN">{{Cite web |last=Thomas |first=Lucas M. |date=November 11, 2011 |title=Before the GameCube Arrived |url=https://www.ign.com/articles/2011/11/12/before-the-gamecube-arrived?page=1 |url-status=live |archive-url=https://web.archive.org/web/20141116122928/http://www.ign.com/articles/2011/11/12/before-the-gamecube-arrived?page=1 |archive-date=November 16, 2014 |access-date=July 8, 2013 |website=[[IGN]]}}</ref><ref>{{Cite web |last=Schneider |first=Peer |date=June 2, 2004 |title=The Legend of Zelda: Four Swords Adventures |url=https://www.ign.com/articles/2004/06/02/the-legend-of-zelda-four-swords-adventures |url-status=live |archive-url=https://web.archive.org/web/20131012030528/http://www.ign.com/articles/2004/06/02/the-legend-of-zelda-four-swords-adventures |archive-date=October 12, 2013 |access-date=July 8, 2013 |website=[[IGN]]}}</ref> Nintendo began its marketing campaign with the catchphrase "The Nintendo Difference" at its E3 2001 reveal.<ref name="E3 2001 β GS" /> The goal was to distinguish itself from the competition as an entertainment company.<ref>{{Cite web |last=East |first=Thomas |date=May 29, 2012 |title=Classic E3 Moments: Nintendo Reveal GameCube in 2001 |url=http://www.officialnintendomagazine.co.uk/38372/classic-e3-moments-nintendo-reveal-gamecube-in-2001/ |url-status=dead |archive-url=https://web.archive.org/web/20141008002602/http://www.officialnintendomagazine.co.uk/38372/classic-e3-moments-nintendo-reveal-gamecube-in-2001/ |archive-date=October 8, 2014 |access-date=July 8, 2013 |publisher=[[Official Nintendo Magazine]] UK}}</ref> Later advertisements have the slogan, "Born to Play", and game ads feature a rotating cube animation that morphs into a GameCube logo and end with a voice whispering, "GameCube".<ref name="Born to Play">{{Cite web |last=Trammel |first=David |date=September 3, 2001 |title=GameCube Slogan Revealed! |url=http://www.nintendoworldreport.com/news/6408 |url-status=live |archive-url=https://web.archive.org/web/20120228235759/http://www.nintendoworldreport.com/news/6408 |archive-date=February 28, 2012 |access-date=October 25, 2009 |publisher=Nintendo World Report}}</ref><ref name="Air Ride">{{Cite web |title=Kirby Air Ride |url=http://www.gametrailers.com/video/tv-spot-kirby-air/1831 |url-status=live |archive-url=https://web.archive.org/web/20110606043727/http://www.gametrailers.com/video/tv-spot-kirby-air/1831 |archive-date=June 6, 2011 |access-date=March 27, 2008 |publisher=[[GameTrailers]]}}</ref> On May 21, 2001, the console's launch price of {{USD|199}} was announced, {{USD|100|long=no}} lower than that of the [[PlayStation 2]] and [[Xbox (console)|Xbox]].<ref name="gc199" /> Nintendo spent $76 million marketing the GameCube.<ref>{{Cite web |last=Chmielewski |first=Dawn |date=October 9, 2001 |title=Nintendo's GameCube Debuts |url=https://www.newspapers.com/clip/97798350/york-daily-record/ |url-status=live |archive-url=https://web.archive.org/web/20220319114750/https://www.newspapers.com/clip/97798350/york-daily-record/ |archive-date=March 19, 2022 |access-date=March 19, 2022 |page=24 |via=[[Newspapers.com]] |newspaper=[[York Daily Record]]}}</ref> In September 2020, [[Nintendo data leak|leaked documents]] included Nintendo's plans for a GameCube model that would be both portable with a built-in display and dockable to a TV, similar to its later console the [[Nintendo Switch]].<ref>{{Cite web |last=McFerran |first=Damien |date=September 3, 2020 |title=Turns Out Nintendo Was Thinking About a Switch-Style Device Back in the GameCube Era |url=https://www.nintendolife.com/news/2020/09/turns_out_nintendo_was_thinking_about_a_switch-style_device_back_in_the_gamecube_era |url-status=live |archive-url=https://web.archive.org/web/20200904014514/https://www.nintendolife.com/news/2020/09/turns_out_nintendo_was_thinking_about_a_switch-style_device_back_in_the_gamecube_era |archive-date=September 4, 2020 |access-date=September 5, 2020 |website=NintendoLife}}</ref><ref>{{Cite web |last=Fischer |first=Tyler |date=September 2, 2020 |title=Nintendo Leak Reveals Portable GameCube Console |url=https://comicbook.com/gaming/news/nintendo-gamecube-console-portable-leak/ |url-status=live |archive-url=https://web.archive.org/web/20200903082136/https://comicbook.com/gaming/news/nintendo-gamecube-console-portable-leak/ |archive-date=September 3, 2020 |access-date=September 5, 2020 |website=Comicbook.com}}</ref> Other leaks suggest plans for a GameCube successor, [[codename]]d Tako, with [[High-definition video|HD]] graphics and slots for [[SD card|SD]] and [[memory card]]s, apparently resulting from a partnership with ATI and scheduled for release in 2005.<ref>{{Cite web |last=Phillips |first=Tom |date=September 4, 2020 |title=Latest Nintendo Leaks Suggest Company Mulled Portable GameCube |url=https://www.eurogamer.net/articles/2020-09-04-latest-nintendo-leaks-suggest-company-mulled-portable-gamecube |url-status=live |archive-url=https://web.archive.org/web/20200904153207/https://www.eurogamer.net/articles/2020-09-04-latest-nintendo-leaks-suggest-company-mulled-portable-gamecube |archive-date=September 4, 2020 |access-date=September 5, 2020 |website=Eurogamer}}</ref> === Release === [[File:Gamercize GZ Sport in Action.jpg|thumb|right|A group of schoolchildren exercise while playing ''[[Mario Kart: Double Dash!!]]'' on the GameCube in [[Hilton, Derbyshire]].]] The GameCube was launched in Japan on September 14, 2001.<ref name="Launch β BBC">{{Cite news |date=September 14, 2001 |title=GameCube Launches in Japan |work=BBC News |url=http://news.bbc.co.uk/2/hi/entertainment/1543848.stm |url-status=live |access-date=July 8, 2013 |archive-url=https://web.archive.org/web/20150117054316/http://news.bbc.co.uk/2/hi/entertainment/1543848.stm |archive-date=January 17, 2015}}</ref> Approximately 500,000 units were shipped in time to retailers.<ref name="Japan launch β GS">{{Cite web |last=Sato |first=Yukiyoshi Ike |date=September 13, 2001 |title=Nintendo GameCube Launches in Japan |url=http://www.gamespot.com/news/nintendo-gamecube-launches-in-japan-2812298 |access-date=July 8, 2013 |website=[[GameSpot]]}}</ref> The console was scheduled to launch two months later in [[North America]] on November 5, 2001, but the date was pushed back in an effort to increase the number of available units.<ref name="US launch delay">{{Cite web |last=Becker |first=David |date=August 23, 2001 |title=Nintendo Delays U.S. Launch of GameCube |url=http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html |url-status=dead |archive-url=https://web.archive.org/web/20150402105211/http://news.cnet.com/Nintendo-delays-U.S.-launch-of-GameCube/2100-1040_3-272053.html |archive-date=April 2, 2015 |access-date=July 8, 2013 |website=CNET}}</ref> The console eventually launched in North America on November 18, 2001, with over 700,000 units shipped to the region.<ref name="Record launch β CNET" /> Other regions followed suit the following year beginning with Europe in the second quarter of 2002.<ref name="European launch">{{Cite news |date=May 2, 2002 |title=GameCube Gets Midnight Launch |work=BBC News |url=http://news.bbc.co.uk/2/hi/entertainment/1963749.stm |url-status=live |access-date=July 8, 2013 |archive-url=https://web.archive.org/web/20140502211811/http://news.bbc.co.uk/2/hi/entertainment/1963749.stm |archive-date=May 2, 2014}}</ref> On April 22, 2002, veteran [[third-party developer|third-party]] Nintendo console developer [[Factor 5]] announced its 3D audio [[software development kit]] titled MusyX. In collaboration with [[Dolby Laboratories]], MusyX provides motion-based surround sound encoded as [[Dolby Pro Logic#Dolby Pro Logic II|Dolby Pro Logic II]].<ref name="Factor 5 on DPL2">{{Cite interview |last=Eggebrecht |first=Julian |title=Factor 5 on Dolby Pro Logic II |url=https://www.ign.com/articles/2002/04/22/factor-5-on-dolby-pro-logic-ii |access-date=June 24, 2014 |archive-url=https://web.archive.org/web/20141116141940/http://www.ign.com/articles/2002/04/22/factor-5-on-dolby-pro-logic-ii |archive-date=November 16, 2014 |url-status=live |work=[[IGN]] |date=April 22, 2002}}</ref> ===Market share=== Throughout the mid 2000s, GameCube hardware sales remained far behind its direct competitor the PlayStation 2, and slightly behind the Xbox, though there were brief periods when the console would outsell both.<ref>{{Cite web |last=Becker |first=David |date=October 29, 2002 |title=Xbox, GameCube Scrap for Second Place |url=https://www.cnet.com/culture/xbox-gamecube-scrap-for-second-place/ |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.cnet.com/culture/xbox-gamecube-scrap-for-second-place/ |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[CNET]] |language=en}}</ref><ref>{{Cite web |title=Why Did Sony Dominate? : The 6th Generation Video Game War |url=https://www.lunduniversity.lu.se/lup/publication/1316917 |url-status=live |archive-url=https://web.archive.org/web/20220926161655/https://www.lunduniversity.lu.se/lup/publication/1316917 |archive-date=September 26, 2022 |access-date=August 22, 2022 |website=[[Lund University]]}}</ref><ref>{{Cite news |title=Console Wars |url=https://www.economist.com/business/2007/03/22/console-wars |url-status=live |archive-url=https://web.archive.org/web/20220822174722/https://www.economist.com/business/2007/03/22/console-wars |archive-date=August 22, 2022 |access-date=August 22, 2022 |newspaper=[[The Economist]] |issn=0013-0613}}</ref> The console's family-friendly appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which was a minority of the gaming population during the sixth-generation.<ref name="chart">{{Cite news |title=Chart |work=Economist |url=http://www.economist.com/images/20050806/CSF279.gif |url-status=live |access-date=September 17, 2009 |archive-url=https://archive.today/20130902034345/http://www.economist.com/images/20050806/CSF279.gif |archive-date=September 2, 2013}}</ref> Many third-party games popular with teenagers or adults, such as the blockbuster ''[[Grand Theft Auto]]'' series and several key [[first-person shooter]]s, skipped the GameCube entirely in favor of the PlayStation 2 and Xbox.<ref>{{Cite web |last=Huffstutter |first=P.J. |date=April 8, 2003 |title=Nintendo Sees Profit Slump on Weak GameCube Sales |url=https://www.latimes.com/archives/la-xpm-2003-apr-08-fi-nintendo8-story.html |url-status=live |archive-url=https://web.archive.org/web/20220822174722/https://www.latimes.com/archives/la-xpm-2003-apr-08-fi-nintendo8-story.html |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Los Angeles Times |language=en-US}}</ref><ref>{{Cite web |last=Kent |first=Steven |date=September 27, 2003 |title=Nintendo Stands by GameCube--For Now |url=https://www.chicagotribune.com/news/ct-xpm-2003-09-27-0309270110-story.html |url-status=live |archive-url=https://web.archive.org/web/20220822174723/https://www.chicagotribune.com/news/ct-xpm-2003-09-27-0309270110-story.html |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[Chicago Tribune]]}}</ref> However, many gaming journalists and analysts noted that Nintendo's primary focus on younger audiences, and its family-friendly image, was the biggest advantage and disadvantage at a time when video games were aimed at more mature audiences.{{efn|Attributed to multiple references:<ref>{{Cite web |last=Morris |first=Chris |date=November 16, 2001 |title=Nintendo Launches GameCube Console System |url=https://money.cnn.com/2001/11/16/technology/gamecube/index.htm |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://money.cnn.com/2001/11/16/technology/gamecube/index.htm |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[CNN]]}}</ref><ref>{{Cite web |last=Kent |first=Steven |date=April 11, 2001 |title=Nintendo's GameCube May Top PlayStation 2, Xbox |url=https://archive.seattletimes.com/archive/?date=20010411&slug=gamecube11 |url-status=live |archive-url=https://web.archive.org/web/20220926161641/https://archive.seattletimes.com/archive/?date=20010411&slug=gamecube11 |archive-date=September 26, 2022 |access-date=August 22, 2022 |website=[[The Seattle Times]]}}</ref><ref>{{Cite web |date=September 5, 2002 |title=Four Ways for Nintendo to Get Back in the Game |url=https://money.cnn.com/2002/09/05/commentary/game_over/column_gaming/index.htm |url-status=live |archive-url=https://web.archive.org/web/20220822174641/https://money.cnn.com/2002/09/05/commentary/game_over/column_gaming/index.htm |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[CNN]]}}</ref><ref>{{Cite web |last=Becker |first=David |date=January 2, 2002 |title=Nintendo: GameCube to Out-Entertain Rivals |url=https://www.cnet.com/culture/nintendo-gamecube-to-out-entertain-rivals/ |url-status=live |archive-url=https://web.archive.org/web/20220822174724/https://www.cnet.com/culture/nintendo-gamecube-to-out-entertain-rivals/ |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[CNET]] |language=en}}</ref><ref>{{Cite web |last=McFerran |first=Damien |date=December 7, 2020 |title=Nintendo's Focus on Younger Players Is a Positive, Not a Negative |url=https://www.nintendolife.com/news/2020/12/talking_point_nintendos_focus_on_younger_players_is_a_positive_not_a_negative |url-status=live |archive-url=https://web.archive.org/web/20220822174722/https://www.nintendolife.com/news/2020/12/talking_point_nintendos_focus_on_younger_players_is_a_positive_not_a_negative |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Nintendo Life |language=en-GB}}</ref><ref>{{Cite web |last=Boxer |first=Steven |date=June 14, 2001 |title=Cult Following for Nintendo |url=https://www.telegraph.co.uk/technology/reviews/4764196/Cult-following-for-Nintendo.html |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.telegraph.co.uk/technology/reviews/4764196/Cult-following-for-Nintendo.html |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[Telegraph.co.uk]]}}</ref><ref>{{Cite book |last=Ryan, Jeff |url=http://worldcat.org/oclc/821701726 |title=Super Mario: How Nintendo Conquered America |date=2013 |publisher=Portfolio |isbn=978-1-59184-563-8 |oclc=821701726}}</ref><ref>{{Cite web |date=November 16, 2003 |title=GameCube |url=https://www.sunjournal.com/2003/11/16/gamecube/ |url-status=live |archive-url=https://web.archive.org/web/20220829150147/https://www.sunjournal.com/2003/11/16/gamecube/ |archive-date=August 29, 2022 |access-date=August 29, 2022 |website=Lewiston Sun Journal}}</ref><ref>{{Cite web |last=Rivera |first=Nimo |date=July 4, 2004 |title=Which Console Should You Get? |url=https://www.sandiegouniontribune.com/sdut-which-console-should-you-get-2004jul04-story.html |url-status=live |archive-url=https://web.archive.org/web/20220829150146/https://www.sandiegouniontribune.com/sdut-which-console-should-you-get-2004jul04-story.html |archive-date=August 29, 2022 |access-date=August 29, 2022 |website=[[The San Diego Union-Tribune]] |language=en-US}}</ref>}} Nintendo was successful with games aimed at a more mature audience.<ref>{{Cite news |last=Chu |first=Showwei |date=October 30, 2002 |title=Nintendo Targeting New Video Games at Young Adults |url=https://www.theglobeandmail.com/report-on-business/nintendo-targeting-new-video-games-at-young-adults/article25424723/ |url-status=live |archive-url=https://web.archive.org/web/20220822174722/https://www.theglobeandmail.com/report-on-business/nintendo-targeting-new-video-games-at-young-adults/article25424723/ |archive-date=August 22, 2022 |access-date=August 22, 2022 |work=[[The Globe and Mail]] |language=en-CA}}</ref><ref>{{Cite web |last=Chimelewski |first=Dawn |date=October 15, 2001 |title=Adults Courted As GameCube's Newest Audience |url=https://www.chicagotribune.com/news/ct-xpm-2001-10-15-0110150197-story.html |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.chicagotribune.com/news/ct-xpm-2001-10-15-0110150197-story.html |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[Chicago Tribune]]}}</ref><ref>{{Cite web |last=Rodriguez |first=Steven |date=February 2, 2007 |title=The Greatest GameCube Games Finale |url=http://www.nintendoworldreport.com/feature/12801/nintendo-world-reports-greatest-gamecube-games-the-greatest-gamecube-games-finale |url-status=live |archive-url=https://web.archive.org/web/20220926161809/http://www.nintendoworldreport.com/feature/12801/nintendo-world-reports-greatest-gamecube-games-the-greatest-gamecube-games-finale |archive-date=September 26, 2022 |access-date=August 22, 2022 |website=Nintendo World Report}}</ref><ref name="web.archive.org" /> {{As of|2003|06}}, the GameCube had a 13% market share, tying with the Xbox in sales but far below the 60% of the PlayStation 2.<ref name="Frederick Sekiguchi" /><ref>{{Cite web |last=IGN Staff |date=April 7, 2003 |title=GameCube Benchmark Unmet |url=https://www.ign.com/articles/2003/04/07/gamecube-benchmark-unmet |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.ign.com/articles/2003/04/07/gamecube-benchmark-unmet |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[IGN]] |language=en}}</ref> However, despite slow sales and tough competition,<ref>{{Cite web |last=Pham |first=Alex |date=September 25, 2003 |title=Nintendo Struggles for Victory of Old |url=https://www.latimes.com/archives/la-xpm-2003-sep-25-fi-nintendo25-story.html |url-status=live |archive-url=https://web.archive.org/web/20220822174723/https://www.latimes.com/archives/la-xpm-2003-sep-25-fi-nintendo25-story.html |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Los Angeles Times |language=en-US}}</ref> Nintendo's position improved by 2003 and 2004.<ref>{{Cite web |last=Metts |first=Jonathan |date=March 19, 2003 |title=GameCube Sales Double in February |url=http://www.nintendoworldreport.com/news/8412/gamecube-sales-double-in-february |url-status=live |archive-url=https://web.archive.org/web/20220822174641/http://www.nintendoworldreport.com/news/8412/gamecube-sales-double-in-february |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Nintendo World Report}}</ref><ref>{{Cite web |last=Calvert |first=Justin |date=November 4, 2003 |title=GameCube Market Share Up 18 Points |url=https://www.gamespot.com/articles/gamecube-market-share-up-18-points/1100-6078111/ |url-status=live |archive-url=https://web.archive.org/web/20220822174722/https://www.gamespot.com/articles/gamecube-market-share-up-18-points/1100-6078111/ |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[GameSpot]] |language=en-US}}</ref><ref>{{Cite web |author=I. G. N. Staff |date=January 15, 2004 |title=GameCube Sales Update |url=https://www.ign.com/articles/2004/01/15/gamecube-sales-update |access-date=December 19, 2023 |website=[[IGN]] |language=en |archive-date=December 19, 2023 |archive-url=https://web.archive.org/web/20231219003853/https://www.ign.com/articles/2004/01/15/gamecube-sales-update |url-status=live }}</ref> The American market share for the GameCube had gone up from 19% to 37% in one year alone due to price cuts and high-quality games.{{efn|Attributed to multiple references:<ref>{{Cite web |last=Fahey |first=Rob |date=November 5, 2003 |title=GameCube's Market Share Doubles in the USA |url=https://www.gamesindustry.biz/gamecubes-market-share-doubles-in-the-usa |url-status=live |archive-url=https://web.archive.org/web/20220822174722/https://www.gamesindustry.biz/gamecubes-market-share-doubles-in-the-usa |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=GamesIndustry.biz |language=en}}</ref><ref>{{Cite web |last=Hong |first=Quang |date=January 15, 2004 |title=Nintendo Reports Successful Holiday Season |url=https://www.gamedeveloper.com/pc/nintendo-reports-successful-holiday-season |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.gamedeveloper.com/pc/nintendo-reports-successful-holiday-season |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Game Developer |language=en}}</ref><ref>{{Cite web |date=October 9, 2003 |title=GameCube Outsells PS2 in US After Price Cut |url=https://www.theregister.com/2003/10/09/gamecube_outsells_ps2_in_us/ |url-status=live |archive-url=https://web.archive.org/web/20220822174640/https://www.theregister.com/2003/10/09/gamecube_outsells_ps2_in_us/ |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=TheRegister.com |language=en}}</ref><ref>{{Cite web |last=Burnes |first=Andrew |date=November 4, 2003 |title=Nintendo on U.S. GameCube Sales |url=https://www.ign.com/articles/2003/11/04/nintendo-on-us-gamecube-sales |url-status=live |archive-url=https://web.archive.org/web/20220822174723/https://www.ign.com/articles/2003/11/04/nintendo-on-us-gamecube-sales |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[IGN]] |language=en}}</ref><ref>{{Cite web |last=Jenkins |first=David |date=December 2, 2003 |title=GameCube Tops US Consoles Sales |url=https://www.gamedeveloper.com/pc/gamecube-tops-us-consoles-sales |url-status=live |archive-url=https://web.archive.org/web/20220822174724/https://www.gamedeveloper.com/pc/gamecube-tops-us-consoles-sales |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Game Developer |language=en}}</ref><ref>{{Cite web |last=Fahey |first=Rob |date=October 9, 2003 |title=GameCube Outsells PS2 in the USA Following Pricecut |url=https://www.gamesindustry.biz/gamecube-outsells-ps2-in-the-usa-following-pricecut |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.gamesindustry.biz/gamecube-outsells-ps2-in-the-usa-following-pricecut |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=GamesIndustry.biz |language=en}}</ref><ref>{{Cite web |last=Burnes |first=Andrew |date=October 3, 2003 |title=GameCube North American Sales Figures Revealed |url=https://www.ign.com/articles/2003/10/03/gamecube-north-american-sales-figures-revealed |url-status=live |archive-url=https://web.archive.org/web/20220822174723/https://www.ign.com/articles/2003/10/03/gamecube-north-american-sales-figures-revealed |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[IGN]] |language=en}}</ref><ref>{{Cite news |last=Dvorak |first=Phred |date=November 5, 2003 |title=Nintendo's GameCube Sales Surge in U.S. After Price Cut |language=en-US |work=[[The Wall Street Journal]] |url=https://www.wsj.com/articles/SB106788619028502300 |url-status=live |access-date=August 22, 2022 |archive-url=https://web.archive.org/web/20220822174723/https://www.wsj.com/articles/SB106788619028502300 |archive-date=August 22, 2022 |issn=0099-9660}}</ref><ref>{{Cite web |last=Cox |first=Matt |date=November 4, 2003 |title=GameCube market share doubles |url=http://www.lawrence.com/news/2003/nov/04/gamecube_market/ |url-status=live |archive-url=https://web.archive.org/web/20220926161747/http://www.lawrence.com/news/2003/nov/04/gamecube_market/ |archive-date=September 26, 2022 |access-date=August 22, 2022 |website=Lawrence.com |language=en}}</ref>}} One article stated that by early 2004, the GameCube had 39% market share in America.<ref>{{Cite web |last=Feldman |first=Curt |date=January 21, 2004 |title=Console game sales grow 5 percent in '03 - GameSpot |url=https://www.gamespot.com/articles/console-game-sales-grow-5-percent-in-03/1100-6086799 |access-date=October 10, 2023 |website=[[GameSpot]] |archive-date=October 17, 2023 |archive-url=https://web.archive.org/web/20231017233950/https://www.gamespot.com/articles/console-game-sales-grow-5-percent-in-03/1100-6086799/ |url-status=live }}</ref> By Christmas of 2003, Nintendo of America's president, George Harrison, reported that the company's price cuts down to just under $100 quadrupled sales in the American market.<ref>{{Cite web |last=Jenkins |first=David |date=October 2, 2003 |title=GameCube Sales Quadruple In US |url=https://www.gamedeveloper.com/pc/gamecube-sales-quadruple-in-us |url-status=live |archive-url=https://web.archive.org/web/20220822174724/https://www.gamedeveloper.com/pc/gamecube-sales-quadruple-in-us |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Game Developer |language=en}}</ref><ref>{{Cite web |last= |date=October 3, 2003 |title=Nintendo: GameCube sales quadrupled in past week |url=https://www.itweb.co.za/content/4r1lyMRobKOqpmda |url-status=live |archive-url=https://web.archive.org/web/20220822174639/https://www.itweb.co.za/content/4r1lyMRobKOqpmda |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=ITWeb |language=en}}</ref><ref>{{Cite web |last=IGN Staff |date=November 4, 2003 |title=GameCube Market Share Doubles |url=https://www.ign.com/articles/2003/11/04/gamecube-market-share-doubles |url-status=live |archive-url=https://web.archive.org/web/20220822174722/https://www.ign.com/articles/2003/11/04/gamecube-market-share-doubles |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=[[IGN]] |language=en}}</ref> GameCube's profitability never reached that of the PlayStation 2 or Game Boy Advance.<ref>{{Cite web |last=Jenkins |first=David |date=November 5, 2003 |title=GameCube Market Share Doubles In US |url=https://www.gamedeveloper.com/pc/gamecube-market-share-doubles-in-us |url-status=live |archive-url=https://web.archive.org/web/20220822174723/https://www.gamedeveloper.com/pc/gamecube-market-share-doubles-in-us |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=Game Developer |language=en}}</ref><ref>{{Cite web |last=Becker |first=David |date=September 24, 2003 |title=Nintendo cuts GameCube price |url=https://www.cnet.com/tech/gaming/nintendo-cuts-gamecube-price/ |url-status=live |archive-url=https://web.archive.org/web/20220822174722/https://www.cnet.com/tech/gaming/nintendo-cuts-gamecube-price/ |archive-date=August 22, 2022 |access-date=August 22, 2022 |website=CNET |language=en}}</ref><ref>{{Cite news |last=Tran |first=Khanh T. L. |date=November 29, 2001 |title=Nintendo's New GameCube Sells Well, But Lower-Priced Game Boy Soars |language=en-US |work=[[The Wall Street Journal]] |url=https://www.wsj.com/articles/SB1006998117720785680 |url-status=live |access-date=August 22, 2022 |archive-url=https://web.archive.org/web/20220822174722/https://www.wsj.com/articles/SB1006998117720785680 |archive-date=August 22, 2022 |issn=0099-9660}}</ref> However, it was more profitable than the Xbox.<ref>{{Cite web |last=Skolnick |first=Evan |date=September 30, 2005 |title=Microsoft versus Nintendo: A Marketing Battle |url=https://onlyagame.typepad.com/only_a_game/2005/09/microsoft_versu.html |url-status=live |archive-url=https://web.archive.org/web/20221010001017/https://onlyagame.typepad.com/only_a_game/2005/09/microsoft_versu.html |archive-date=October 10, 2022 |access-date=October 10, 2022 |website=Only a Game}}</ref><ref>{{Cite book |last=Good |first=Dan |title=The Microsoft Story: How the Tech Giant Rebooted Its Culture, Upgraded Its Strategy, and Found Success in the Cloud |publisher=HarperCollins |year=2020 |pages=110β111}}</ref> GameCube's first two years had slow sales and struggles, and by 2004 and 2005 vastly improved to a 32% share of the hardware market in Europe.<ref>{{Cite web |last=Jenkins |first=David |date=June 14, 2004 |title=GameCube Market Share Doubles In Europe |url=https://www.gamedeveloper.com/pc/gamecube-market-share-doubles-in-europe |url-status=live |archive-url=https://web.archive.org/web/20220724170214/https://www.gamedeveloper.com/pc/gamecube-market-share-doubles-in-europe |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=Game Developer}}</ref><ref name="Fahey">{{Cite web |last=Fahey |first=Rob |date=June 14, 2004 |title=GameCube market share doubles in Europe |url=https://www.gamesindustry.biz/articles/gamecube-market-share-doubles-in-europe |url-status=live |archive-url=https://web.archive.org/web/20220630134648/https://www.gamesindustry.biz/articles/gamecube-market-share-doubles-in-europe |archive-date=June 30, 2022 |access-date=July 24, 2022 |website=GamesIndustry.biz}}</ref> Due to price drops, which saved it in the American markets,<ref>{{Cite web |last=Burnes |first=Andrew |date=October 3, 2003 |title=Nintendo Europe Slashes GameCube Price |url=https://www.ign.com/articles/2003/10/03/nintendo-europe-slashes-gamecube-price |url-status=live |archive-url=https://web.archive.org/web/20220724170154/https://www.ign.com/articles/2003/10/03/nintendo-europe-slashes-gamecube-price |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=[[IGN]]}}</ref> and high-quality games from various developers, such as ''[[PokΓ©mon Colosseum]]'' and ''[[Resident Evil 4]]'',<ref>{{Cite web |date=May 27, 2004 |title=Colosseum Selling UK GameCubes β Press Release |url=http://www.nintendoworldreport.com/pr/9614/colosseum-selling-uk-gamecubes |url-status=live |archive-url=https://web.archive.org/web/20220724170213/http://www.nintendoworldreport.com/pr/9614/colosseum-selling-uk-gamecubes |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=Nintendo World Report}}</ref><ref>{{Cite web |date=April 25, 2005 |title=No Fears For Resident Evil 4 As It Sells Over 200,000 Copies On Nintendo GameCube Across Europe! |url=https://www.gamesindustry.biz/articles/no-fears-for-resident-evil-4-as-it-sells-over-200000-copies-on-nintendo-gamecube-across-europe |url-status=live |archive-url=https://web.archive.org/web/20220701150726/https://www.gamesindustry.biz/articles/no-fears-for-resident-evil-4-as-it-sells-over-200000-copies-on-nintendo-gamecube-across-europe |archive-date=July 1, 2022 |access-date=July 24, 2022 |website=GamesIndustry.biz}}</ref> the GameCube improved to put Xbox down to third place.<ref>{{Cite web |last=Jenkins |first=David |date=October 21, 2003 |title=GameCube Sales Beat Xbox In UK |url=https://www.gamedeveloper.com/pc/gamecube-sales-beat-xbox-in-uk |url-status=live |archive-url=https://web.archive.org/web/20220724170213/https://www.gamedeveloper.com/pc/gamecube-sales-beat-xbox-in-uk |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=Game Developer}}</ref><ref>{{Cite web |last=Yeung |first=Karlie |date=October 21, 2003 |title=GameCube Sales Jump in Europe β News |url=http://www.nintendoworldreport.com/news/9070/gamecube-sales-jump-in-europe |url-status=live |archive-url=https://web.archive.org/web/20220707093406/https://www.nintendoworldreport.com/news/9070/gamecube-sales-jump-in-europe |archive-date=July 7, 2022 |access-date=July 24, 2022 |website=Nintendo World Report}}</ref><ref>{{Cite web |last= |date=February 6, 2003 |title=GameCube, Xbox scramble in Europe |url=https://www.cnet.com/culture/gamecube-xbox-scramble-in-europe/ |url-status=live |archive-url=https://web.archive.org/web/20220724170152/https://www.cnet.com/culture/gamecube-xbox-scramble-in-europe/ |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=CNET}}</ref><ref>{{Cite web |last=Fahey |first=Rob |date=November 11, 2003 |title=GameCube claims second place in Europe, but UK sales fall |url=https://www.gamesindustry.biz/articles/gamecube-claims-second-place-in-europe-but-uk-sales-fall |url-status=live |archive-url=https://web.archive.org/web/20220724170213/https://www.gamesindustry.biz/articles/gamecube-claims-second-place-in-europe-but-uk-sales-fall |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=GamesIndustry.biz}}</ref><ref>{{Cite web |last=Ekman |first=Daniel |date=April 30, 2002 |title=GCN in Europe |url=https://www.ign.com/articles/2002/04/30/gcn-in-europe |url-status=live |archive-url=https://web.archive.org/web/20220724170152/https://www.ign.com/articles/2002/04/30/gcn-in-europe |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=[[IGN]]}}</ref> The top three European countries for GameCube success included the [[United Kingdom]], [[France]], and [[Germany]], and modestly in [[Spain]] and [[Italy]].{{efn|Attributed to multiple references:<ref name="Fahey" /><ref>{{Cite web |last=Calvert |first=Justin |date=October 13, 2003 |title=GameCube Selling Well in UK |url=https://www.gamespot.com/articles/gamecube-selling-well-in-uk/1100-6076721/ |url-status=live |archive-url=https://web.archive.org/web/20220724170152/https://www.gamespot.com/articles/gamecube-selling-well-in-uk/1100-6076721/ |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=[[GameSpot]]}}</ref><ref>{{Cite web |date=May 27, 2002 |title=News: German GameCube Sales Figures {{!}} N-Europe.com |url=https://www.n-europe.com/news/news-german-gamecube-sales-figures/ |url-status=live |archive-url=https://web.archive.org/web/20220724170154/https://www.n-europe.com/news/news-german-gamecube-sales-figures/ |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=N-Europe.com}}</ref><ref>{{Cite web |last=IGN Staff |date=August 19, 2004 |title=GameCube Sales Climbing |url=https://www.ign.com/articles/2004/08/19/gamecube-sales-climbing |url-status=live |archive-url=https://web.archive.org/web/20220724170213/https://www.ign.com/articles/2004/08/19/gamecube-sales-climbing |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=[[IGN]]}}</ref><ref>{{Cite web |last=Satterfield |first=Shane |date=2002 |title=GameCube sells 50,000 units in Germany β GameSpot |url=https://www.gamespot.com/articles/gamecube-sells-50000-units-in-germany/1100-2864279/ |url-status=live |archive-url=https://web.archive.org/web/20220724170213/https://www.gamespot.com/amp-articles/gamecube-sells-50000-units-in-germany/1100-2864279/ |archive-date=July 24, 2022 |access-date=July 24, 2022 |website=[[GameSpot]]}}</ref>}} Though falling behind the PlayStation 2 in Europe, the GameCube was successful and profitable there.<ref>{{Cite web |last=Fahey |first=Rob |date=January 20, 2004 |title=GameCube approaches 3 million units in Europe |url=https://www.gamesindustry.biz/articles/gamecube-approaches-3-million-units-in-europe |url-status=live |archive-url=https://web.archive.org/web/20220630135027/https://www.gamesindustry.biz/articles/gamecube-approaches-3-million-units-in-europe |archive-date=June 30, 2022 |access-date=July 24, 2022 |website=GamesIndustry.biz}}</ref> === Discontinuation === Nintendo launched the [[Wii]], the home console successor to the GameCube, on November 19, 2006, in North America and in December 2006 in other regions. In February 2007, Nintendo announced that it had ceased first-party support for the GameCube and that the console had been discontinued, as it was shifting its manufacturing and development efforts towards the Wii and [[Nintendo DS]].<ref>{{Cite web |date=February 22, 2007 |title=Nintendo Confirms the GameCube Is Officially Dead |url=http://spong.com/article/11856/Nintendo-Confirms-The-GameCube-Is-Officially-Dead |archive-url=https://web.archive.org/web/20180520180057/http://spong.com/article/11856/Nintendo-Confirms-The-GameCube-Is-Officially-Dead |archive-date=May 20, 2018 |access-date=February 14, 2019 |website=Spong}}</ref><ref name="gcndiscontinued">{{Cite web |date=February 22, 2007 |title=Nintendo Ends GameCube Support |url=http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support |url-status=dead |archive-url=https://web.archive.org/web/20160601030811/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support |archive-date=June 1, 2016 |access-date=January 16, 2011 |website=[[MCV (magazine)|MCV]]}}</ref> GameCube controllers, game discs, and certain accessories continued to be supported via the Wii's backward compatibility, although this feature was removed in later iterations of the Wii console. The final game officially released on the GameCube was ''[[Madden NFL 08]]'', on August 14, 2007. Several games originally developed for the GameCube were either reworked for a Wii release, such as ''[[Super Paper Mario]]'', or released on both consoles, such as the Wii launch game ''[[The Legend of Zelda: Twilight Princess]]''. GameCube controllers continued to be supported via backward compatibility on Nintendo's next consoles, the [[Wii U]], and [[Nintendo Switch]], with the GameCube controller adapter in 2014's ''[[Super Smash Bros. for Wii U]]'' and 2018's ''[[Super Smash Bros. Ultimate]]''. While on the Wii U the controller was only allowed to be used in ''Super Smash Bros.'', the Nintendo Switch recognizes it as a [[Nintendo Switch Pro Controller|Pro Controller]]. Thus, the GameCube Controller can be used in any game where the Pro Controller is recognized. However, due to the GameCube controller lacking motion controls and some buttons, it may not be fully playable in some Switch games.
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