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==Site sections== ''Game Developer'' publishes daily news, features like post-game post-mortems and critical essays from developers, and user-submitted blog posts. The articles can be filtered by topic (All, [[Video game console|Console]]/[[PC game|PC]], [[Social network game|Social]]/[[Online game|Online]], [[Smartphone]]/[[Tablet computer|Tablet]], [[Indie game|Independent]], [[Serious game|Serious]]) and category (Programming, Art, Audio, Design, Production, Biz (Business)/Marketing). The site has an online storefront for books on game design, [[RSS]] feeds and the website's Twitter account.<ref>{{cite web |title=Game Developers official website |url=https://www.gamedeveloper.com |url-status=live |archive-url=https://web.archive.org/web/20210826104144/https://www.gamedeveloper.com/ |archive-date=2021-08-26 |access-date=2024-07-25 |website=Game Developer}}</ref> The site also has a section for users to apply for contracted work and open positions at various development studios.<ref>{{Cite web |title=Game Developer |url=https://www.gamedeveloper.com/ |access-date=2023-07-31 |website=Game Developer |language=en}}</ref> === Trade Center Resource === While it does post news found on typical video game websites, ''Game Developer'' provides articles for professional game developers on the disciplines of design, audio, public relations, and art. The site encourages professionals to publish blogs in order to share their expertise with other developers. The editorial staff also takes part in conducting interviews with developers and hardware designers, such as ''[[Dragon Quest]]'' creator [[Yuji Horii]],<ref>{{Cite web |last=NuttBlogger |first=Christian |date=May 27, 2011 |title=25 Years Of Dragon Quest: An Interview With Yuji Horii |url=https://www.gamedeveloper.com/business/25-years-of-i-dragon-quest-i-an-interview-with-yuji-horii |access-date=May 6, 2022 |website=Game Developer |language=en}}</ref> [[Nintendo 3DS]] designer Hideki Konno,<ref>{{Cite web |last=Nutt |first=Christian |date=March 21, 2011 |title=Leading The 3DS Charge: An Interview With Hideki Konno |url=https://www.gamedeveloper.com/business/leading-the-3ds-charge-an-interview-with-hideki-konno |access-date=February 29, 2024 |website= Game Developer |language=en}}</ref> and ''[[Portal (video game)|Portal]]'' writer [[Erik Wolpaw]].<ref>{{Cite web |last=Graft |first=Kris |date=November 2, 2009 |title=Valve's Writers And The Creative Process |url=https://www.gamedeveloper.com/business/valve-s-writers-and-the-creative-process |access-date=January 1, 2023 |website=Game Developer}}</ref> === Post-mortems === [[Postmortem documentation|Project post-mortems]], articles in which developers recount the successful and unsuccessful elements of a specific game's development, provide direct insight in all aspects of game design and educate other developers on various risks and important tips. Many post-mortems have been published, ranging from independent games such as ''Okabu'' and ''[[The Path (video game)|The Path]]'' to major studio projects such as ''[[Ōkamiden]]'' and ''[[BioShock]]''. There are currently over 150 collected post-mortems dating back as far as 1997.<ref>{{cite web|title=Postmortem|access-date=June 17, 2018|url=https://www.gamedeveloper.com/programming/postmortem|publisher=Gamasutra|archive-date=June 17, 2018|archive-url=https://web.archive.org/web/20180617115812/https://www.gamasutra.com/features/postmortem/?page=1|url-status=live}}</ref> There have been unusual post-mortem articles published, including "A Story of GameLayers, Inc." that reveals the tumultuous development and eventual cancellation of a [[Firefox]] toolbar-based [[MMORPG]],<ref>{{cite web|url=https://www.gamedeveloper.com/business/a-story-of-gamelayers-inc-|title=A Story of GameLayers, Inc.|date=November 10, 2011 |access-date=June 17, 2018|publisher=Gamasutra|archive-date=June 17, 2018|archive-url=https://web.archive.org/web/20180617065852/https://www.gamasutra.com/view/feature/134902/a_story_of_gamelayers_inc.php|url-status=live}}</ref> and "What Went Wrong? Learning from Past Post-Mortems" that details the most common mistakes that developers make as admitted in the articles.<ref>{{cite news|url=https://www.gamedeveloper.com/business/what-went-wrong-learning-from-past-postmortems|title=What Went Wrong? Learning From Past Postmortems|work=gamedeveloper.com|date=April 22, 2009|access-date=June 17, 2018|archive-date=June 17, 2018|archive-url=https://web.archive.org/web/20180617092859/https://www.gamasutra.com/view/news/114261/Feature_What_Went_Wrong_Learning_From_Past_Postmortems.php|url-status=live}}</ref> === Guidelines === ''Game Developer'' offers the opportunity for users to publish blog articles on their website. To ensure a high standard of quality, interested authors are required to collaborate with their editorial team. Contributors retain the rights to their content after publishing it with ''Game Developer''.<ref>{{cite web|title=Blogging Guidelines: How to Blog on Game Developer|url=https://www.gamedeveloper.com/blogging-guidelines|website=Game Developer}}</ref> Users are also allowed to comment on articles, but there is a strict set of rules. Comment guidelines are designed to keep user discussions of a given article on the topic and prevent comments from devolving into<ref>See [the example sentence for] sense number 5 ["To degenerate; to break down"] of [https://en.wiktionary.org/w/index.php?title=devolve&oldid=47167141#Verb this] {{Webarchive|url=https://web.archive.org/web/20211011041735/https://en.wiktionary.org/w/index.php?title=devolve&oldid=47167141#Verb |date=October 11, 2021 }} version of [[wikt:devolve#Verb]]. For (far) more example sentences, "see also" [https://en.oxforddictionaries.com/definition/us/devolve this] {{Webarchive|url=https://web.archive.org/web/20170804052656/https://en.oxforddictionaries.com/definition/us/devolve |date=August 4, 2017 }} ''other'' online dictionary, and while there, click on "more example sentences" at the entry for "(devolve into)" (that entry was labeled [sense] "1.2" as of August 3, 2017). The information in this footnote probably would '''"not"''' have fit into an "edit comment" (as of August 3, 2017)</ref> [[Flaming (Internet)|flame wars]] (hostile interactions on the Internet), as seen on other community-driven websites where comment regulations are looser. Users are encouraged to post only constructive thoughts that add to the conversation.
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