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== History == Numerical Design Limited (NDL) was founded in 1983. They primarily completed contract work for government and [[Computer-Aided Design|CAD]] clients in the computer graphics sector; however, they also did work for some game developers such as [[Interactive Magic]].<ref>{{cite web |url=http://www.ndl.com/about_overview.cfm |title=Gamebryo.com ~ About NDL Overview |archive-url=https://web.archive.org/web/20030609161531/http://www.ndl.com/about_overview.cfm |archive-date=June 9, 2003 |url-status=dead |language=en}}</ref> This work led to the production of the NetImmerse game engine in 1997, evolving into Gamebryo by 2003.<ref name="GamebryoHistory">{{cite web |url=http://www.ndl.com/about_history.cfm |title=Gamebryo.com ~ History |archive-url=https://web.archive.org/web/20030611040120/http://www.ndl.com/about_history.cfm |archive-date=June 11, 2003 |url-status=dead |access-date=August 25, 2018 |language=en}}</ref> NDL was merged into Emergent Game Technologies (EGT, founded 2000, Butterfly.net until May 2005<ref>{{cite web |url=http://www.emergentgametech.com:80/press_1.html |title=EMERGENT Game Technologies evolves from Butterfly.net |date=May 17, 2005 |archive-url=https://web.archive.org/web/20050713004123/http://www.emergentgametech.com/press_1.html |archive-date=July 13, 2005 |url-status=dead |access-date=December 24, 2019 |language=en}}</ref>) in August 2005.<ref>{{cite web |url=http://www.emergent.net:80/index.php?source=about-us |title=Emergent: About Emergent Game Technologies |archive-url=https://web.archive.org/web/20060419141719/http://www.emergent.net/index.php?source=about-us |archive-date=April 19, 2006 |url-status=dead |access-date=December 24, 2019 |language=en}}</ref> NetImmerse then evolved to Gamebryo LightSpeed. During 2009 the development staff of Gamebryo was downsized,<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/emergent-announces-restructuring-layoffs |title=Emergent Announces Restructuring, Layoffs |last=Alexander |first=Leigh |work=[[Gamasutra]] |date=October 2, 2009 |access-date=September 9, 2012 |language=en}}</ref><ref>{{cite web |url=http://www.develop-online.net/news/32971/Restructuring-and-job-losses-at-Emergent |title=Restructuring and job losses at Emergent |last=French |first=Michael |website=MCV |publisher=[[Develop (UK magazine)|Develop]] |date=October 2, 2009 |access-date=September 9, 2012 |language=en}}</ref> and by July 2010 the engineering office in [[Chapel Hill, North Carolina]] was closed. On November 11, 2010, assets of EGT were offered for acquisition, including its [[intellectual Property]] (IP), in whole or in part.<ref>{{cite web |url=http://boic.wordpress.com/2010/11/11/emergent-game-technologies-inc-date-certain-ma-of-its-assets-and-intellectual-property/ |title=Sale of Emergent's Assets |last=Gerbsman |first=Steven R. |publisher=Gerbsman Partners Blog |date=November 11, 2010 |access-date=September 9, 2012 |language=en}}</ref> In December 2010, Korea-based Gamebase Co., Ltd., a longtime partner of EGT, finalized the acquisition of EGT assets and technology, and established a newly capitalized U.S. company, Gamebase USA.<ref>{{cite web |url=https://www.gamedeveloper.com/programming/longtime-partner-gamebase-revealed-as-gamebryo-buyer |title=Longtime Partner Gamebase Revealed As Gamebryo Buyer |last=Alexander |first=Leigh |work=Gamasutra |date=December 22, 2010 |access-date=September 9, 2012 |language=en}}</ref> Gamebase USA is based in the [[Research Triangle Park]] region of [[North Carolina]] and is focused on continual development of the Gamebryo game engine. The newest version, Gamebryo 4.0, was introduced in March 2012.
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