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==Game rules== All the [[Go (game)#Rules|rules of ''Go'']] apply, except that unlike ''Go'', passing is not allowed. The winning condition is when a player connects opposite edges of the board (either top and bottom, or left and right) with a chain of stones in that player's color.<ref name=AG-Sum2001>{{cite journal |last1=Browne |first1=Cameron |last2=Neto |first2=JoΓ£o |title=Gonnect: The Best of Go and Hex |editor=Kerry Handscomb |publisher=Carpe Diem Publishing |journal=Abstract Games |date=Summer 2001 |url=https://www.abstractgames.org/uploads/1/1/6/4/116462923/abstract_games_issue_6.pdf#page=17 |issue=6 |pages=17β21 |issn=1492-0492}}</ref> The [[pie rule]] is used to determine who moves first. A player loses if he has no legal move. In common with ''Go'': * A ''connection'' is formed between adjacent pieces of the same color that lie along one of the horizontal or vertical game board lines. Diagonally-adjacent pieces are not considered to be connected. * A ''chain'' refers to a group of pieces of the same color such that all the pieces are connected through adjacent horizontal or vertical pieces.[[File:Go adjacent stones.png|thumb|right|Stones with liberties marked by square dots; this image shows one black chain and two white chains]] * A stone has ''liberty'' when it is adjacent (horizontally or vertically) to an empty point. If any stone in a chain has liberty, the chain is considered to have liberty. When the chain has no liberty, it is considered to be captured and is removed from the board. * Players are forbidden from playing a stone that creates a chain of that player's color without liberties, unless that completes a capture and creates a liberty ([[Go (game)#Suicide|suicide rule]]). * Players are forbidden from making a move that would recreate the same board position as after their previous move ([[ko rule]]). Games between skilled players often end up temporarily deadlocked, since the square Go board allows a "four corners" configuration where neither side can strongly connect; however, since players cannot pass, they eventually must start filling in the internal [[Go (game)#Overview|liberties]] of their groups. The player who has gained the smallest amount of territory usually loses, so building more territory than your opponent is a means of forcing a connection and winning. Thus, a Gonnect game between similarly skilled-opponents generally unfolds in three stages:<ref name=AG-Sum2001/> # ''Board-filling'' stage β opponents race to connect sides until the position is deadlocked # ''Eye-making'' stage β players squeeze their opponent's territory to form safe groups with at least two eyes # ''Eye-filling'' stage β players must fill in their own [[Go (game)#Overview|eye space]] or destroy their opponent's ===Example=== {{Goban 13x13 <!--A B C D E F G H J K L M N--> | | | | | | | | | w| w| w| | b<!--13--> | | b| | | | | w| w| w| b| w| w| b<!--12--> | w| w| w| w| | w| w| b| b| b| b| b| b<!--11--> | | b| b| b| w| w| b| b| | b| b| | <!--10--> | b| b| | w| b| b| b| b| b| w| w| b| b<!--9--> | b| w| w| w| w| | | b| w| w| | w| <!--8--> | b| b| w| | w| | w| w| w| b| w| w| <!--7--> | w| b| b| b| b| w| w| | b| b| w| | <!--6--> | | w| b| w| b| b| w| | b| w| w| w| <!--5--> | | b| w| w| w| b| b| b| b| b| w| b| w<!--4--> | | b| w| w| | w| b| b| w| b| b| b| b<!--3--> | | b| w| | | w| w| w| w| w| w| w| b<!--2--> | | b| b| w| w| | | | | | | | <!--1--> <!--A B C D E F G H J K L M N-->|14}} In this example on a 13Γ13 board, Black has built a winning ''chain'' from A7-A8-A9 in the middle of the left side connecting to N2-N3 on the right side near the bottom corner. Because D10 and E9 are not considered adjacent because they are diagonal to each other, so there is no second winning Black ''chain'' from A9 to N11-12-13.<ref name=AG-Sum2001/>
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