Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Griefer
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==History== The term "griefing" was applied to online multiplayer video games by the year 2000 or earlier, as illustrated by postings to the rec.games.computer.ultima.online [[USENET]] group.<ref>{{cite web|url=https://groups.google.com/group/rec.games.computer.ultima.online/browse_thread/thread/3b2d9d518a897eb3/69071ae29e5b7921?lnk=st&q=ultima+griefer&rnum=155&hl=en#69071ae29e5b7921|title=Google Groups: August 14, 2000 rec.games.computer.ultima.online|access-date=16 June 2015}}</ref> The player is said to cause "grief" in the sense of "giving someone grief".{{fact|date=June 2023}} The term "griefing" dates to the late 1990s, when it was used to describe the willfully [[Anti-social behaviour|antisocial behaviors]] seen in early [[massively multiplayer online game]]s like ''[[Ultima Online]],'' and later, in the 2000s, first-person shooters such as ''[[Counter-Strike]]''. Even before it had a name, griefer-like behavior was familiar in the virtual worlds of text-based [[Multi-user dungeon|Multi-User Domains]] (MUDs), where joyriding invaders inflicted "virtual rape" and similar offenses on the local populace.<ref name="wired magazine">{{cite magazine|last=Dibbell|first=Julian|title=Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World|magazine=Wired|url=https://www.wired.com/gaming/virtualworlds/magazine/16-02/mf_goons?currentPage=2|publisher=[[WIRED]] magazine|access-date=18 May 2012|archive-url=https://web.archive.org/web/20110508211328/http://www.wired.com/gaming/virtualworlds/magazine/16-02/mf_goons?currentPage=1|archive-date=8 May 2011|date=18 January 2008|url-status=live}}</ref> Julian Dibbell's 1993 article "[[A Rape in Cyberspace]]" analyzed the griefing events in a particular MUD, [[LambdaMOO]], and the staff's response. In the culture of [[massively multiplayer online role-playing game]]s (MMORPGs) in [[Taiwan]], such as ''[[Lineage (video game)|Lineage]]'', griefers are known as "white-eyed"βa metaphor meaning that their eyes have no pupils and so they look without seeing. Behaviors other than griefing that can cause players to be stigmatized as "white-eyed" include cursing, cheating, stealing, or unreasonable killing.<ref>{{citation|chapter="White-Eyed" and "Griefer" Player Culture: Deviance Construction in MMORPGs|author1=Holin Lin|author2=Chuen-Tsai Sun|chapter-url=https://books.google.com/books?id=WykINIyYSb0C&pg=PA106|pages=106 et seq|title=Worlds in Play: International Perspectives on Digital Games Research|year=2007|publisher=Peter Lang |isbn=9780820486437}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)