Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Head-mounted display
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Overview == [[File:EYE-SYNC eye-tracking analyzer.JPG|thumb|An eye tracking HMD with [[Liquid-crystal display|LED]] illuminators and cameras to measure eye movements|alt=]] A typical HMD has one or two small displays, with lenses and semi-transparent mirrors embedded in eyeglasses (also termed data glasses), a visor, or a helmet. The display units are miniaturized and may include [[cathode-ray tube]]s (CRT), [[liquid-crystal display]]s (LCDs), [[liquid crystal on silicon]] (LCos), or [[organic light-emitting diode]]s (OLED). Some vendors employ multiple micro-displays to increase total resolution and [[field of view]]. HMDs differ in whether they can display only [[computer-generated imagery]] (CGI), or only live imagery from the physical world, or combination. Most HMDs can display only a computer-generated image, sometimes referred to as virtual image. Some HMDs can allow a CGI to be superimposed on real-world view. This is sometimes referred to as [[augmented reality]] (AR) or [[mixed reality]] (MR). Combining real-world view with CGI can be done by projecting the CGI through a partially reflective mirror and viewing the real world directly. This method is often called optical see-through. Combining real-world view with CGI can also be done electronically by accepting video from a camera and mixing it electronically with CGI. By using AR technology, the HMDs are allowed to achieve a see-through display. By using virtual reality (VR) technology, the HMDs can realize viewing the images in 360 degrees.<ref>{{Cite journal |last=Komura |first=Shinichi |date=2024-07-19 |title=Optics of AR/VR using liquid crystals |journal=Molecular Crystals and Liquid Crystals |volume=768 |issue=17 |language=en |pages=1014β1039 |doi=10.1080/15421406.2024.2379694 |issn=1542-1406|doi-access=free |bibcode=2024MCLC..768.1014K }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)