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Icewind Dale II
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==Gameplay== ''Icewind Dale II'' is a [[Real-time game|real-time]] adaptation of the ''[[Dungeons & Dragons|D&D]]'' [[Dungeons & Dragons 3rd edition|Third Edition]] ruleset. The game is viewed from an [[isometric projection|isometric perspective]], and a [[head-up display]] (HUD) occupies the bottom of the screen. Accessible from the HUD are an [[automap]] and a journal that records quests and important events. The player uses a [[point-and-click]] [[user interface|interface]] to interact with the game; for example, clicking on the ground moves the selected [[player character]], and clicking on a passive [[non-player character]] (NPC) will initiate dialogue. When conversations occur, the game presents multiple dialogue options. The game world is separated into area maps—obscured by [[fog of war]]—that are revealed as the area is explored. A [[multiplayer video game|multiplayer mode]] is available for up to six players over a [[local area network]] or the Internet.<ref name=manual>{{cite book | publisher=[[Interplay Entertainment]] | title=Icewind Dale II Instruction Manual |author1=Avellone, Chris |author2=Greene, Michael | year=2002 }}</ref> The "Heart of Fury" mode is also available, which increases the game's difficulty and contains more powerful items.<ref name=manual/> The game features over seven hundred items; the designers included a system that randomizes the items the player obtains from enemies.<ref name="manual" /><ref name=developer2>{{cite web | url=http://rpgvault.ign.com/articles/357/357323p1.html | title=Icewind Dale II Designer Diary #2 | date=March 1, 2002 | work=[[RPG Vault]] | author=Foletto, Damien | access-date=August 13, 2009 | url-status=dead | archive-url=https://web.archive.org/web/20091216215304/http://rpgvault.ign.com/articles/357/357323p1.html | archive-date=December 16, 2009 }}</ref> [[Image:IcewindDaleII IsometricsView.jpg|thumb|left|Example of the main screen]] When beginning the game, the player may choose to play a pre-selected party, or to [[Character creation|create]] a party of up to six characters; unlike the ''[[Baldur's Gate (series)|Baldur's Gate]]'' series, ''Icewind Dale II'' does not permit the player to import characters from previous ''[[Icewind Dale]]'' games.<ref name="manual" /><ref name=gamespyinterview>{{cite web | archive-url=https://web.archive.org/web/20020601184347/http://www.gamespydaily.com/news/fullstory.asp?id=3364 | url=http://www.gamespydaily.com/news/fullstory.asp?id=3364/ | title=Urquhart of Winter | archive-date=June 1, 2002 | date=May 1, 2002 | work=[[GameSpy]] | author=Bub, Andrew | access-date=August 24, 2009}}</ref> While creating characters, the player chooses their gender, race, [[Character class (Dungeons & Dragons)|class]], [[Alignment (Dungeons & Dragons)|alignment]], and [[Attribute (role-playing games)|attributes]], among other things. The player can sometimes choose a subvariety of a race or class, such as [[Svirfneblin|Deep Gnome]] or [[Cleric (Dungeons & Dragons)|Cleric]] of [[Ilmater]].<ref name="manual" /><ref name=ignpreview>{{cite web | url=http://pc.ign.com/articles/365/365021p1.html/ | archive-url=https://web.archive.org/web/20120420122932/http://pc.ign.com/articles/365/365021p1.html | archive-date=April 20, 2012| title=Icewind Dale II Hands-on | date=July 16, 2002 | work=[[IGN]] | author=Butts, Steve | url-status=dead | access-date=August 13, 2009 }}</ref> Race, alignment, and attributes affect the player character's available dialogue options, as well as NPC responses. For example, some NPCs will be prejudiced against certain races, or a character of low intelligence will have limited dialogue options.<ref name="manual" /><ref name=developer1>{{cite web | url=http://rpgvault.ign.com/articles/358/358796p1.html | title=Icewind Dale II Designer Diary #7 | date=May 10, 2002 | work=[[RPG Vault]] | author=Avellone, Chris | access-date=August 13, 2009 | url-status=dead | archive-url=https://web.archive.org/web/20070222235735/http://rpgvault.ign.com/articles/358/358796p1.html | archive-date=February 22, 2007 }}</ref> Some sub-races in the game are significantly more powerful than the core races present in D&D Third Edition; these sub-races must earn more [[experience point]]s than others before [[Experience point#Level-based progression|leveling up]]. Characters can reach a maximum level of thirty.<ref name="manual" /> It is possible to add additional characters to the party at any time, including during combat.<ref name=dailyrecord>{{cite news | url=https://www.questia.com/read/1G1-90010018 | author=Low, Bob | work=[[Daily Record (Scotland)|Daily Record]] | location=Glasgow, Scotland |title=192 : Games Reviews| date=August 2, 2002 | access-date=|url-access= |via=}}{{dl|date=July 2021}}</ref> ''Icewind Dale II''{{'}}s gameplay is focused on combat. The combat system is a [[Real-time game|real-time]] adaptation of the [[turn-based]] system used in ''D&D'' Third Edition, which caused the developers to remove certain aspects, such as "attacks of opportunity".<ref name=igninterview>{{cite web | url=http://pc.ign.com/articles/355/355659p1.html/ | archive-url=https://web.archive.org/web/20110812195629/http://pc.ign.com/articles/355/355659p1.html | archive-date=August 12, 2011| title=Icewind Dale 2 Trailer and Interview | date=March 15, 2002 | work=[[IGN]] | author= Butts, Steve | url-status=dead | access-date=August 13, 2009}}</ref> Dice rolls are simulated by the game. In place of the turn-based rounds used in ''D&D'', characters have independent rounds, during which they may execute one or more actions, depending on such factors as the duration of the action. The player can pause the game and issue orders to characters at any time. Each character can carry a limited amount<!--not "number", as this also refers to weight--> of items.<ref name="manual"/>
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