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Inbetweening
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== Traditional animation == Traditional inbetweening involves the use of a [[light table]] to draw a set of pencil and paper drawings.<ref>{{Citation|title=InBetweening - How to do proper in betweening| date=12 August 2015 |url=https://www.youtube.com/watch?v=fZRqTU2aZ9U| archive-url=https://ghostarchive.org/varchive/youtube/20211211/fZRqTU2aZ9U| archive-date=2021-12-11 | url-status=live|language=en|access-date=2020-01-17}}{{cbignore}}</ref> The process of inbetweening in [[traditional animation]] starts with a primary artist, who draws [[key frame]]s to define movement. After the testing and approval of a rough animation, the scene is passed down to assistants, who perform [[Cleanup (animation)|clean-up]] and add necessary inbetweening. In large studios, assistants usually add breakdowns, which define the movement in more detail. The scene is then passed down to another assistant, the '''inbetweener''', who completes the animation. In small animation teams, animators will often carry out the full inbetweening process themselves. [[Dick Huemer]] developed this system in the 1920s, and it has become widely used due to its efficiency. [[Arthur Davis (animator)|Art Davis]] is said to be the first Inbetweener.<ref>{{Cite book|title=The Animator's Survival Kit|last=Williams|first=Richard|publisher=Faber & Faber; 2nd edition|year=2002|isbn=978-0571202287|pages=48}}</ref>
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