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Java OpenGL
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==Design== The base [[OpenGL]] [[C (programming language)|C]] API, as well as its associated [[OpenGL Utility Library|Windowing API]],<ref>{{cite web |url=http://jogamp.org/doc/siggraph2010/jogamp-siggraph2010.pdf |title=3D & Multimedia Across Platforms and Devices Using JOGL |publisher=[[SIGGRAPH]] |date=2010-07-27 |access-date=2011-02-06 }}</ref> are accessed in JOGL via [[Java Native Interface]] (JNI) calls. As such, the underlying system must support OpenGL for JOGL to work. JOGL differs from some other Java OpenGL wrapper libraries in that it merely exposes the procedural OpenGL API via methods on a few classes, rather than trying to map OpenGL functionality onto the [[object-oriented programming]] paradigm. Indeed, most of the JOGL code is autogenerated from the OpenGL C header files via a conversion tool named ''[[GlueGen]]'', which was programmed specifically to facilitate the creation of JOGL.
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