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Jumping Flash!
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== Gameplay == [[File:Jumping Flash gameplay.jpg|thumb|left|A still image from the first level. The interface displays the radar, time remaining, health and inventory.|alt=A screenshot from a video game.]] ''Jumping Flash!'' is presented in a [[First person (video games)|first-person]] perspective. The player assumes the role of Robbit, a robotic rabbit, and can freely move Robbit in three-dimensional space and can rotate the [[virtual camera system|camera]] in any direction. The top part of the screen shows the remaining time, the player's score, and a character named Kumagoro—Robbit's sidekick [[artificial intelligence]] who offers the player warnings and hints.{{sfn|Exact|1995|p=5}} The top left corner of the screen shows the collected [[power-up]]s; the top right corner contains the radar showing the locations of objects including enemies, power-ups, jet pods and enemy projectiles. The bottom shows a health meter on the sides and the number of remaining lives in the centre. The player starts the game with three lives; a new life is granted once one million points are earned.{{sfn|Exact|1995|p=8}} The core of the gameplay is focused on the player's ability to make Robbit jump.<ref>{{cite web |title=Solving the 3D platforming problem in Jumping Flash|archive-url=https://web.archive.org/web/20151117190711/http://www.engadget.com/2012/12/05/solving-the-3d-platforming-problem-in-jumping-flash/|archive-date=17 November 2015|url=http://www.joystiq.com/2012/12/05/solving-the-3d-platforming-problem-in-jumping-flash/ |date=5 December 2012 |work=[[Joystiq]] |publisher=[[AOL]]|access-date=5 November 2015 |first=Richard |last=Mitchell}}</ref> Robbit can jump up to three times in mid-air, which allows him to reach extreme heights.<ref name="Joystiq">{{cite web|title=Retro Review: Jumping Flash! (PS1)|url=http://www.joystiq.com/2007/01/10/psone-review-jumping-flash/|archive-url=https://web.archive.org/web/20150402093340/http://www.engadget.com/2007/01/10/psone-review-jumping-flash/|archive-date=2 April 2015 |last=Yoon|first= Andrew|work=[[Joystiq]]|publisher=[[AOL]]|access-date=28 May 2014|date=10 January 2007}}</ref> Unlike other platform games that continue to face horizontally when the player jumps, in ''Jumping Flash!'' the camera tilts downwards when a double-jump<ref name="Joystiq" /> or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot.<ref name="1UP">{{cite web |last=Parish |first=Jeremy |date=21 March 2006 |title=Forgotten Gem: Jumping Flash! |url=http://www.1up.com/features/forgotten-gem-jumping-flash |work=[[1UP.com]] |publisher=[[UGO Networks]] |access-date=6 August 2007 |url-status=dead |archive-url=https://web.archive.org/web/20110522211947/http://www.1up.com/features/forgotten-gem-jumping-flash |archive-date=22 May 2011 |df=dmy-all }}</ref><ref name="video" /> The player has the ability to shoot a low-powered laser beam at a target indicator in the middle of the screen.<ref name="Joystiq" /> The player can find and use fireworks for Robbit to damage enemies. These include [[cherry bomb]]s, [[bottle rocket|rockets]], [[Roman candle (firework)|Roman candle]]s and spinners.{{sfn|Exact|1995|p=9}}<ref name="GameRev" /> Each level has a time limit of ten minutes, which ends the game if it is exceeded. Losing all lives is presented with a choice to [[continue (video games)|continue]] or return to the title screen.{{sfn|Exact|1995|p=15}} Power-ups scattered across each world, presented as picture frames, include carrots that extend Robbit's health, [[Life (video games)#Extra lives|extra lives]], time-outs that stop the clock and freeze the level's dynamics for a few seconds, hourglasses that extend the player's time, and power pills that make Robbit invincible for a short period of time.{{sfn|Exact|1995|p=10}}<ref name="Joystiq" /> Enemies in the game vary from [[Anthropomorphism|anthropomorphic]] versions of creatures to robots and plants.<ref name="eurogamer" /><ref name="Jumping Flash! review">{{cite web|title=Jumping Flash! review|url=http://www.allgame.com/game.php?id=2156&tab=review|work=[[AllGame]]|publisher=All Media Network, LLC|access-date=26 April 2014 |archive-url=https://web.archive.org/web/20141114204845/http://www.allgame.com/game.php?id=2156&tab=review |archive-date=14 November 2014|last=House|first=Michael L.}}</ref> The game is composed of six worlds with three levels each,<ref name="GameRev" /> totalling to 18 main levels.<ref name="GameSpy">{{cite web|title=Jumping Flash! - PlayStation|url=http://ps3.gamespy.com/playstation-3/jumping-flash/|archive-url=https://web.archive.org/web/20140529085054/http://ps3.gamespy.com/playstation-3/jumping-flash/|archive-date=29 May 2014|work=[[GameSpy]]|publisher=[[IGN]]|access-date=28 May 2014}}</ref><ref name="greg" /> The objective of the main levels in each world is to collect four jet pods.<ref name="Jumping Flash! review" /> Each final level of a world consists of a boss fight.<ref name="GameRev" /> The level designs vary from snow-capped mountains to carnivals.<ref name="GameSpy" /> While most of the levels are large, outdoor excursions, two are enclosed within a narrow interior.<ref name="1UP" /> The game features hidden [[Bonus stage|bonus levels]], which are triggered when secret entrances are found. Bonus levels consist of blocks with balloons in them; popping the balloons yields either coins or power-ups. A [[time attack]] mode is available for any level the player has completed.{{sfn|Exact|1995|p=17}}
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