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Kill stealing
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==Overview== {{more citations needed|date=September 2014}} There are two main causes for kill stealing: the desire for the reward and the desire to cause other players [[griefing|grief]]. Kill stealing is predominantly done to gain the rewards from a kill. [[Griefer]]s kill steal as only one of their tactics in annoying other players.{{R|jennings-macris}} However, there are side-reasons towards kill stealing, with a few being unintentional, i.e. killing an enemy with low player HP, and then killing another enemy - in a panic - which is being dealt by someone else. Complaints of kill stealing are sometimes heard in online first-person shooters. In most of these games, the credit for a kill goes to the player who deals the killing shot. Players usually ignore complaints of kill stealing in FPSs because the rewards are less significant and because these games move much faster (i.e., it was probably accidental). Furthermore, in FPS combat, players are usually either allies (in which case the kill's credit going to one player or another has no in-game meaning beyond ego) or in direct enmity with one another (providing both a justification for cutthroat tactics, and a generally immediate means of redress). Kill stealing can sometimes specifically refer to the disruption of a particularly "interesting" kill that would have earned a lot of extra points beyond the kill itself. By contrast, in most MMORPGs players may be competing for the same in-game resources, but are not generally in direct conflict with one another. (In situations where they are, such as two opposite-faction players in a [[World of Warcraft]] player-versus-player server, there is usually little animosity towards kill-stealing, as there is a means of redress and prevention, and it is seen as part of the general struggle between Horde and Alliance) In team based game modes, many players overreact when they do not understand the objective is for the team to win, rather than individual progression.
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