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==History== LambdaMOO has its roots in the 1978β1980 work by [[Roy Trubshaw]] and [[Richard Bartle]] to create and expand the concept of [[Multi-user dungeon|Multi-User Dungeon]] (MUD) β virtual communities.<ref name=Malloy>{{citation |first=Judy |last=Malloy | author-link=Judy Malloy |url=http://www.well.com/user/jmalloy/moopap.html|title=Public Literature: Narratives and Narrative Structures in LambaMOO |access-date=2008-08-05 |work=Art and Innovation - The Xerox PARC Artist-in-Residence Program |publisher=MIT Press |year=1999 }}</ref> Around 1987β1988, the expansion of the global [[Internet]] allowed more users to experience the MUD. Pavel Curtis at Xerox PARC noted that they were "almost exclusively for recreational purposes."<ref>Pavel Curtis and David A. Nichols. "MUDs Grow Up: Social Virtual Reality in the Real World". Xerox PARC, May 5, 1993.</ref> Curtis determined to explore whether the MUD could be non-recreational. He developed ''LambdaMOO'' software to run on the LambdaMOO server, which implements the [[MOO (programming language)|MOO programming language]]. This software was subsequently made available to the public. Several starter databases, known as cores, are available for MOOs; ''LambdaMOO'' itself uses the LambdaCore database. The "[[Lambda]]" name is from Curtis's own username on earlier MUD systems.<ref>{{cite web| url = http://www.g4tv.com/techtvvault/features/38666/The_Incredible_Tale_of_LambdaMOO_pg2.html| url-status = dead| archive-url = https://web.archive.org/web/20070929121601/http://www.g4tv.com/techtvvault/features/38666/The_Incredible_Tale_of_LambdaMOO_pg2.html| archive-date = 2007-09-29| title = G4 - Feature - The Incredible Tale of LambdaMOO}} </ref> LambdaMOO can refer to the software, the server, or the community of users.<ref name=Malloy/>
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