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Langrisser
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==Gameplay== ''Langrisser'' is divided into Scenarios, each of which reveals a portion of the story through battle interaction. The series set itself apart from other tactical RPGs in its time with larger-scale battles, where the player can control over thirty units at one time and fight against scores of enemies.<ref>Kurt Kalata, [https://hg101.kontek.net/langrisser/langrisser.htm Langrisser], Hardcore Gaming 101</ref> ===Battle system=== At the outset of battle, military commanders are positioned on the game's map and [[Military organization#Commands, formations, and units|units]] are hired. Combat always follows a system of [[Turn-based strategy|turns]]. In the first two games, any unit can be moved at any time during the player's turn, but each unit can only be moved once. In the last two games, a clock was introduced and units were moved in turn according to agility. A unit's commander class dictates the radius of its command range. Units battling within this command range receive a bonus to their attack and defense due to proximity to the commander. Commanders can recover life using a specific command depending on the game. In the first game the Treat Command will recover 3 [[health (gaming)|health points]]. In later versions of the game the Treat Command is replaced by the Heal command which recovers 3 [[health (gaming)|health points]] (HP) and 2 [[magic point]]s. A commander's troops recover by being positioned directly around the commander. Each will recover 3 HP at the start of a turn. Units work on an affinity system. Fliers are strong to soldiers but weak to bowmen. Soldiers are strong to pikemen but weak to cavalry. Cavalry are strong to soldiers and weak to pikemen. Holy units are strong against demon units. Seafaring units get a tactical advantage when attacking from water. The [[game engine]] used in ''[[Langrisser III]]'' is a considerable departure from the rest of the series, relying on mass battles between a commander's entire platoon against his enemy's. ===Non-linearity=== Since ''[[Langrisser II|Der Langrisser]]'', the series offered [[Nonlinear gameplay|non-linear]] branching paths and [[multiple endings]]. The player's choices and actions in ''Der Langrisser'' affected which of four different paths they followed, either [[Alignment (role-playing games)|aligning]] themselves with one of three different factions or fighting against all of them. Each of the four paths leads to a different ending and there are over 75 possible scenarios. ''Langrisser III'' introduced a relationship system similar to [[dating sim]]s. Depending on the player's choices and actions, the feelings of the female allies will change towards the player character, who will end up with the female ally he is closest with.<ref>Kurt Kalata, [https://hg101.kontek.net/langrisser/langrisser2.htm Langrisser (Page 2)], Hardcore Gaming 101</ref>
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