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==History== ===As Mainframe Entertainment=== The company was established in 1993 as '''Mainframe Entertainment Inc.''' by Christopher Brough, a noted [[Los Angeles]]-based animation producer and a British animation team known as "The Hub" – Gavin Blair, Ian Pearson, Phil Mitchell and John Grace. They were looking to create ''[[ReBoot]]'', the first fully [[computer-animated]] television series, after having used the technology to produce music videos like ''[[Money for Nothing (song)|Money for Nothing]]'' and ''[[Let's Get Rocked]]''. Due to the cost of shipping equipment back home, advantageous tax credits and proximity to Los Angeles, the company set up shop in [[Vancouver, Canada]].<ref name="wired">{{cite magazine|url=https://www.wired.com/1997/03/reboot-3/|title=Before Toy Story there was ... ReBoot|first=Rogier Van|last=Bakel|magazine=[[Wired (magazine)|Wired]]|access-date=April 22, 2018|date=March 1, 1997}}</ref> In 1994, ''ReBoot'' launched on [[American Broadcasting Company|ABC]] in the United States and [[YTV (Canadian TV channel)|YTV]] in Canada. The series intermittently ran for four seasons with production ending in 2001. The company's second project was produced for American toy company [[Hasbro]]. ''[[Beast Wars]]'' (known in Canada as ''Beasties''), a relaunch of the [[Transformers]] brand, debuted in 1996 and concluded in 1999. A follow-up, ''[[Beast Machines]]'' was produced between 1999 and 2000. Both ''ReBoot'' and ''Beast Wars'' were produced with [[Alliance Communications]], who had taken a 50% ownership of Mainframe. In 1996, Mainframe paid $17 million to reduce Alliance's share to 15%.<ref>{{cite web|date=September 23, 1996|url=http://www.mainframe.ca:80/ABOUTUS/MEDIA/index.html|url-status=dead|title=Vancouver-Based Mainframe Entertainment, Inc. Reduces Alliance Communication Corporation's Interest in Firm|archive-url=https://web.archive.org/web/20000816231424/http://www.mainframe.ca/ABOUTUS/MEDIA/index.html|archive-date=August 16, 2000|access-date=April 23, 2018}}</ref> Mainframe became a [[publicly traded company]] with a listing on the [[Toronto Stock Exchange]] on June 17, 1997. In conjunction with the public offering, Alliance sold 700,000 shares in the company, lowering their ownership to 7.8%.<ref>{{cite web|date=June 17, 1997|title=Mainframe Entertainment, Inc. Completes Initial Public Offering|url=http://www.mainframe.ca:80/ABOUTUS/FINANCIAL/index.html#june17|archive-url=https://web.archive.org/web/20000816231513/http://www.mainframe.ca/ABOUTUS/FINANCIAL/index.html#june17|access-date=April 23, 2018|publisher=Mainframe Entertainment|archive-date=August 16, 2000|url-status=dead}}</ref> Christopher Brough became the [[CEO]], Pearson the president, Blair as director of operations and Mitchell as Blair's assistant/vice.<ref>{{cite web|title=Mainframe Entertainment Corporate|url=http://mainframe.ca:80/ABOUTUS/CORPORATE/index.html|archive-url=https://web.archive.org/web/19991013130934/http://mainframe.ca/ABOUTUS/CORPORATE/index.html|archive-date=October 13, 1999|access-date=April 23, 2018|website=Mainframe Entertainment|url-status=dead}}</ref> In its first year on the stock exchange, Mainframe posted an $11 million loss despite producing hit multi-award-winning computer-animated shows during this period.<ref>{{cite web|date=July 24, 1998|title=Mainframe Entertainment, Inc. Announces Fiscal 1998 Year End Results|archive-url=https://web.archive.org/web/20000816231513/http://www.mainframe.ca/ABOUTUS/FINANCIAL/index.html#july24|url=http://www.mainframe.ca:80/ABOUTUS/FINANCIAL/index.html#july24|publisher=Mainframe Entertainment|archive-date=August 16, 2000|access-date=April 23, 2018|url-status=live}}</ref> Mainframe opened its American division in Los Angeles on April 17, 1998, to be led by [[Dan DiDio]] and oversee content development, production and local distribution.<ref>{{cite press release|date=April 17, 1998|title=Mainframe Entertainment, Inc. Appoints L.A.-based Creative V.P.|archive-date=August 16, 2000|access-date=April 23, 2018|archive-url=https://web.archive.org/web/20000816231513/http://www.mainframe.ca/ABOUTUS/MEDIA/index.html#april17|url=http://www.mainframe.ca:80/ABOUTUS/MEDIA/index.html#april17|website=Mainframe Entertainment|url-status=dead}}</ref> DiDio previously worked with Mainframe through his stint as executive director of children's programming at ABC. After having earlier produced two ''ReBoot'' themed rides for the company, the [[IMAX Corporation]] made a $16 million investment in the company in 1999, which gave IMAX roughly 30% ownership of Mainframe, included the creation of a new joint venture meant to facilitate the creation of animated films based on ''[[Gulliver's Travels]]'' and ''[[Pied Piper]]'', with a third project titled ''Pandora’s Box.''<ref>{{cite web|url=https://variety.com/1999/film/news/imax-in-mainframe-s-picture-1117491903/|title=Imax in Mainframe's picture|first=Eric|last=Olsen|date=March 3, 1999|access-date=June 22, 2018|work=[[Variety (magazine)|Variety]]}}</ref> The films were intended to be stereoscopic, 3D feature length releases, though none of the three saw completion.<ref>{{cite web|date=September 25, 1998|url=https://www.awn.com/news/mainframe-travels-imax|title=Mainframe travels with IMAX|website=[[Animation World Network]]|access-date=June 22, 2018}}</ref> At the end of the 1999 fiscal year, the company reported a $17 million loss.<ref>{{cite web|archive-url=https://web.archive.org/web/20000816231513/http://www.mainframe.ca/ABOUTUS/FINANCIAL/index.html#july26|url=http://www.mainframe.ca:80/ABOUTUS/FINANCIAL/index.html#july26|title=Mainframe Entertainment, Inc. Announces Fiscal 1999 Year End Results|date=July 26, 1999|publisher=Mainframe Entertainment|archive-date=August 16, 2000|access-date=April 23, 2018|url-status=live}}</ref> Thanks to episode deliveries for ''Beast Machines'', ''Beast Wars'', ''[[Shadow Raiders]]'' and ''[[Weird-Oh's]]'' the company posted its first profit of $1.4 million in fiscal 2000.<ref>{{cite web|archive-url=https://web.archive.org/web/20000816231513/http://www.mainframe.ca/ABOUTUS/FINANCIAL/index.html#jul5|url=http://www.mainframe.ca:80/ABOUTUS/FINANCIAL/index.html#jul5|title=Mainframe Entertainment, Inc. Announces Fiscal 2000 Results|date=July 5, 2000|access-date=August 19, 2018|archive-date=August 16, 2000|url-status=live}}</ref> Buoyed by ''[[Heavy Gear#TV series|Heavy Gear]]'', ''[[Action Man (2000 TV series)|Action Man]]'' and their first [[direct-to-video]] film, ''[[Casper's Haunted Christmas]]'', Mainframe posted another profit of $2.4 million for fiscal 2001.<ref>{{cite web|archive-url=https://web.archive.org/web/20010720045308/http://www.mainframe.ca/aboutus/news_media/2001/jul_9.html|url=http://www.mainframe.ca/aboutus/news_media/2001/jul_9.html|title=Mainframe Entertainment, Inc. Announces Best Year Ever for Fiscal 2001|date=July 9, 2001|publisher=Mainframe Entertainment|archive-date=July 20, 2001|access-date=May 25, 2019}}</ref> Despite the success, the company faced a major management shakeup that year.<ref>{{cite web|url=https://www.c21media.net/mainframe-ceo-steps-down-to-take-creative-role/|title=Mainframe ceo steps down to take creative role|first=Debra|last=Johnson|work=C21 Media|date=June 6, 2001|access-date=May 25, 2019}}</ref><ref>{{cite web|url=http://kidscreen.com/2001/11/01/mainframe-20011101/|title=Mainframe's internal shuffle explained|date=November 1, 2001|access-date=May 25, 2019|work=[[Kidscreen]]|publisher=[[Brunico Communications]]}}</ref><ref>{{cite web|url=https://variety.com/2003/scene/news/mainframe-taps-mischel-1117881314/|title=Mainframe taps Mischel|first=Don|last=Townson|date=February 26, 2003|access-date=May 26, 2019|work=[[Variety (magazine)|Variety]]|publisher=[[Penske Media]]}}</ref> Pearson had stepped down as president in June and left the company shortly after, with fellow co-founders Blair and Mitchell also leaving in 2002 and 2005, respectively. In 2001, American toy maker [[Mattel]] partnered with Mainframe to produce ''[[Barbie in the Nutcracker]]''. The direct-to-video feature sold more than {{formatnum:3.4}} million units in its first year.<ref>{{cite magazine |title=Indies Gain Ground In DVD Marketplace |magazine=[[Billboard (magazine)|Billboard]] |date=August 3, 2002 |volume=114 |issue=31 |page=63 |publisher=[[Nielsen Business Media]] |url=https://books.google.com/books?id=AwwEAAAAMBAJ&pg=PA63}}</ref> The success of the release led to a longstanding relationship between Mattel and the animation studio. Mainframe (and its successors) would later produce the majority of [[Barbie (film series)#Films|the franchise's]] direct-to-video films, as well as a [[Barbie Dreamhouse Adventures|television series]]. Following financial losses of $18.9 million and $7.5 million in fiscal 2002 and 2003, the American [[IDT Corporation]] announced it would purchase 56% of Mainframe for $14 million on September 16, 2003.<ref>{{cite web|url=http://playbackonline.ca/2003/09/01/mainframe-20030901/|title=Mainframe's revenue drops 34% in '03|first=Ian|last=Edwards|date=September 1, 2003|access-date=May 25, 2019|work=[[Playback (magazine)|Playback]]|publisher=[[Brunico Communications]]}}</ref><ref>{{cite web|url=http://playbackonline.ca/2003/09/29/mainframe-20030929/|title=Mainframe sells majority ownership|first=Ian|last=Edwards|work=[[Playback (magazine)|Playback]]|publisher=[[Brunico Communications]]|access-date=April 22, 2018|date=September 29, 2003}}</ref> After the cancellation of ''[[Spider-Man: The New Animated Series]]'' that same year, the company moved away from producing television series. While a number of projects were announced they ultimately did not see fruition, including a pre-school oriented ''ReBoot'' spinoff called ''Binomes'' as well as Mainframe's first live-action production, an adaptation of ''[[Harriet the Spy]]''.<ref>{{cite web|url=http://www.c21media.net/uk-pick-up-for-new-mainframe-toon/|title=UK pick-up for new Mainframe toon|date=June 13, 2003|access-date=April 23, 2018|first=Jenn|last=Kuzmyk|work=C21 Media}}</ref><ref>{{cite web|url=http://playbackonline.ca/2005/02/14/spin-20050214/|title=Spinning towards feature film FX|first=Mark|last=Dillon|work=[[Playback (magazine)|Playback]]|publisher=[[Brunico Communications]]|date=February 14, 2005|access-date=April 23, 2018}}</ref><ref>{{cite web|url=https://www.awn.com/news/mainframe-lands-natpe-two-new-properties|title=Mainframe Lands At NATPE With Two New Properties|first=Leigh|last=Godfrey|date=January 7, 2003|access-date=April 23, 2018|work=[[Animation World Network]]}}</ref><ref>{{cite web|url=http://www.animationmagazine.net/tv/silver-lining-mainframe-make-big-plans-for-small-and-friends/|title=Silver Lining, Mainframe Make Big Plans for Small and Friends|work=[[Animation Magazine]]|first=Ryan|last=Ball|date=August 28, 2003|access-date=April 23, 2018}}</ref><ref>{{cite web|url=https://www.awn.com/news/mip-tv-news-mainframe-sails-mip-tv-popeye-and-others|title= MIP-TV News: Mainframe Sails into MIP-TV with Popeye and Others|first=Rick|last=DeMott|work=[[Animation World Network]]|date=March 11, 2004|access-date=April 23, 2018}}</ref><ref>{{cite web|url=https://www.awn.com/news/mainframe-protocol-team-live-action-harriet-spy|title=Mainframe & Protocol Team On Live-Action Harriet The Spy|date=September 21, 2004|first=Rick|last=Demott|work=[[Animation World Network]]|access-date=April 23, 2018}}</ref> In 2005, the company acquired the distribution rights to the live-action/CGI-animated television series ''[[Zixx]]''. Mainframe also provided animation for the show's second and third seasons in conjunction with [[Thunderbird Films]].<ref>{{cite press release|url=http://thunderbird.tv/2005/01/09/thunderbird-films-inks-deal-with-mainframe-entertainment-on-zixx/|title=Thunderbird Films Inks Deal with Mainframe Entertainment on ZIXX|location=Vancouver|publisher=[[Thunderbird Films]]|date=January 9, 2005|access-date=April 23, 2018}}</ref> The bulk of the company's work now consisted of direct-to-video projects and [[television specials]]. After producing the visuals for the [[2003 MTV Movie Awards]], Mainframe started a [[creative services]] division to produce video game animation, graphic design, motion graphics, titling, show opening sequences and branding in 2005.<ref>{{cite web|url=https://www.animationmagazine.net/tv/mainframe-animates-mtv-movie-awards/|title=Mainframe Animates MTV Movie Awards|date=May 21, 2003|access-date=June 22, 2018|work=[[Animation Magazine]]}}</ref><ref>{{cite web|url=http://kidscreen.com/2005/11/01/mainframe-20051101/|title=Mainframe goes after creative services work|publisher=[[Brunico Communications]]|work=[[Kidscreen]]|date=November 1, 2005|access-date=April 23, 2018}}</ref> This branch of the company worked on a number of projects, including cut-scenes for ''[[Prototype (video game)|Prototype]]'', ''[[50 Cent: Blood on the Sand]]'' and ''[[Ghostbusters: The Video Game]]'', as well as the [[2006 MTV Movie Awards]].<ref>{{cite web|url=https://www.awn.com/news/mainframe-ent-scores-2006-mtv-movie-awards-animation|title= Mainframe Ent. Scores 2006 MTV Movie Awards Animation|date=May 25, 2006|access-date=June 22, 2018|work=[[Animation World Network]]}}</ref> ===As Rainmaker=== [[File:Rainmaker Entertainment (Flat).svg|alt=This is the Flat Version of the logo.|thumb|183x183px|Rainmaker logo used from 2007 to 2017]] Finding itself under new ownership, IDT sold its 62% stake in Mainframe to Vancouver-based post-production firm Rainmaker Income Fund on July 20, 2006, for $13.8 million.<ref>{{cite press release|date=July 20, 2006|title=Rainmaker to Acquire Mainframe Entertainment, a World Leader in CG Animation; Acquisition Will Create Canada's Largest Animation and Visual Effects Company|url=https://www.businesswire.com/news/home/20060720005273/en/Rainmaker-Acquire-Mainframe-Entertainment-World-Leader-CG|access-date=April 22, 2018|location=Vancouver|publisher=Rainmaker Income Fund|via=[[Business Wire]]}}</ref><ref>{{cite web|url=http://playbackonline.ca/2006/08/07/rainmaker-20060807/|title=Rainmaker looks to rule CG with Mainframe pickup|first=Ilona|last=Beiks|date=August 7, 2006|access-date=April 23, 2018|work=[[Playback (magazine)|Playback]]|publisher=[[Brunico Communications]]}}</ref> The next month Rainmaker announced it would acquire the remaining 38% of Mainframe.<ref>{{cite press release|url=http://www.marketwired.com/press-release/rainmaker-mainframe-enter-into-agreement-rainmaker-acquire-balance-mainframe-shares-609985.htm|title=Rainmaker and Mainframe Enter Into Agreement for Rainmaker to Acquire Balance of Mainframe Shares|date=August 30, 2006|access-date=April 23, 2018|location=Vancouver|publisher=Rainmaker Income Fund}}</ref> On January 30, 2007, Mainframe was renamed to '''Rainmaker Animation'''.<ref>{{cite press release|url=http://mainframe.ca:80/press/4|title=Rainmaker Announces New Animation Division|date=January 30, 2007|archive-url=https://web.archive.org/web/20090130032832/http://mainframe.ca/press/4|archive-date=January 30, 2009|access-date=April 23, 2018|location=Vancouver|publisher=Rainmaker Entertainment|url-status=live}}</ref> Later that year, Rainmaker sold its [[Rainmaker Digital Effects|visual effects and post production divisions]] to [[Deluxe Entertainment Services Group]], leaving only the animation business.<ref>{{cite web|url=http://playbackonline.ca/2007/11/29/rainmaker-20071129/|title=Rainmaker sells to Deluxe|date=November 29, 2007|access-date=April 23, 2018|work=[[Playback (magazine)|Playback]]|publisher=[[Brunico Communications]]}}</ref> In June 2012, Chinese animation studio Xing Xing Digital announced its intent to purchase Rainmaker, with the company willing to pay off Rainmaker's $7 million debt.<ref>{{cite web|url=https://variety.com/2012/film/news/china-s-xing-xing-takes-on-rainmaker-1118056090/|title=China's Xing Xing takes on Rainmaker|first=Katherine|last=Brodsky|work=[[Variety (magazine)|Variety]]|date=June 27, 2012|access-date=August 20, 2018}}</ref> The purchase was called off after Rainmaker and Xing Xing were unable to finalize the sale by September 14, 2012.<ref>{{cite web|last=Vlessing|first=Etan|date=September 17, 2012|title=Canadian Animation Studio Ditches Takeover by China's Xing Xing Digital|url=https://www.hollywoodreporter.com/news/canadian-animation-studio-xing-xing-370742|work=[[The Hollywood Reporter]]|publisher=[[Penske Media Corporation]]|access-date=August 20, 2018}}</ref> In 2013, Rainmaker completed its first theatrical feature film, ''[[Escape from Planet Earth]]''. Directed by Cal Brunker, it received mixed reviews from critics but was a success at the box office, grossing around $75 million worldwide. On October 7 that same year, Rainmaker launched a [[television production]] division and revived the "Mainframe Entertainment" brand for its title, starting with a CG-animated incarnation of ''[[Bob the Builder (2015 TV series)|Bob the Builder]]''.<ref name="AWNLaunchesTVDivision">{{cite web|last=Wolfe|first=Jennifer|date=October 7, 2013|title=Rainmaker Launches TV Division|url=http://www.awn.com/news/rainmaker-launches-tv-division|website=[[Animation World Network]]|access-date=October 24, 2016}}</ref><ref name="AMMainframeNewBob">{{cite web|last=McLean|first=Tom|date=April 6, 2014|title=Mainframe to Animate HIT's New 'Bob' Series|url=http://www.animationmagazine.net/tv/mainframe-to-animate-hits-new-bob-series/|website=[[Animation Magazine]]|access-date=October 24, 2016}}</ref> Rainmaker released its second theatrical feature film, ''[[Ratchet & Clank (film)|Ratchet & Clank]]'' based on [[Ratchet & Clank|the video game series of the same name]] by [[Insomniac Games]], in the first quarter of 2016 to financial failure. This poor reception to the film caused Rainmaker to take a $10 million [[impairment charge]] on their investment in the production<ref>{{cite web|date=May 5, 2016|title=Rainmaker Entertainment Provides Financial Update With Respect to Ratchet & Clank Domestic Release|url=http://www.marketwired.com/press-release/rainmaker-entertainment-provides-financial-update-with-respect-ratchet-clank-domestic-tsx-venture-rnk-2122165.htm|publisher=[[Marketwired]]|access-date=May 8, 2016}}</ref> and was later cited as the reason the company abandoned plans to adapt the ''[[Sly Cooper]]'' video game franchise into a theatrical film.<ref>{{cite web|last=Amidi|first=Amid |author-link=Amid Amidi|date=May 9, 2016|url=http://www.cartoonbrew.com/box-office-report/ratchet-clanks-dreadful-second-weekend-raises-questions-sly-cooper-feature-139474.html|title='Ratchet & Clank"s Dreadful Second Weekend Raises Questions About 'Sly Cooper' Feature|website=[[Cartoon Brew]]|access-date=November 14, 2016}}</ref><ref>{{cite web|last=Paul|first=Jonathan|url=http://playbackonline.ca/2016/09/21/the-indie-animated-features-battleground/|title=The indie animated features battleground|work=[[Playback (magazine)|Playback]]|publisher=[[Brunico Communications]]|date=September 21, 2016|access-date=November 14, 2016}}</ref><ref>{{cite web|date=December 7, 2017|title=Rainmaker exits Sly Cooper movie|url=http://www.toonbarn.com/other-cartoons/rainmaker-exits-sly-cooper-movie/|url-status=dead|archive-url=https://web.archive.org/web/20171229041528/http://www.toonbarn.com/other-cartoons/rainmaker-exits-sly-cooper-movie/|archive-date=December 29, 2017|website=ToonBarn|access-date=December 29, 2017}}</ref> Later that year on October 25, Rainmaker announced their intent to [[mergers and acquisitions|acquire and merge]] Erzin-Hirsh Entertainment and American-based [[Frederator Networks]] (and its main division, [[Frederator Studios]]) and consolidate them under its then-new holding company, [[WOW! Unlimited Media Inc.]]<ref>{{cite web|last=Wolfe|first=Jennifer|date=October 26, 2016|title=Rainmaker Entertainment Acquires Frederator, Rebranding As WOW!|url=http://www.awn.com/news/rainmaker-entertainment-acquires-frederator-rebranding-wow|website=[[Animation World Network]]|access-date=August 20, 2018}}</ref>([[TSX]]:WOW.A)<ref>[https://web.tmxmoney.com/quote.php?qm_symbol=WOW.A WOW.A]</ref> At that time, the company changed the names of its home-base divisions to '''Rainmaker Studios''' and '''Mainframe Studios'''. Since the reorganization, the company has been heavily involved in television production animating ''[[ReBoot: The Guardian Code]]'', a live-action/CGI-animated re-imagining of the ''ReBoot'' brand, ''Barbie: Dreamhouse Adventures'', the first-ever full-length TV series in [[barbie (media franchise)|the "Barbie" media franchise]] and ''[[Spy Kids: Mission Critical]]'', the animated reboot/spin-off of the [[Spy Kids (franchise)]] in 2018. In 2019, the studio released its first [[traditional animation|traditionally-animated]] production, a pilot based on [[Knowledge Network]] mascots made in [[Toon Boom Animation|Toon Boom Harmony]].<ref name="Luna">{{cite web|last=Milligan|first=Mercedes|date=September 11, 2019|title=Knowledge Network's 'Luna, Chip & Inkie' Star in Musical Special|url=https://www.animationmagazine.net/tv/knowledge-networks-luna-chip-inkie-star-in-musical-special/|website=[[Animation Magazine]]|access-date=September 21, 2019}}</ref> ===As Mainframe Studios=== On March 16, 2020, the studio announced it would be rebranding as '''Mainframe Studios''' and consolidate Rainmaker Studios under the "Mainframe" branding and fully returning the studio to their original "Mainframe" name.<ref>{{cite press release|date=March 16, 2020|title=Mainframe Studios: Returning to Our Roots|url=https://www.mainframe.ca/a-return-to-our-roots/|publisher=Mainframe Studios|access-date=March 20, 2020}}</ref><ref>{{cite web|last=Milligan|first=Mercedes|date=April 28, 2020|title=WOW!'s Rainmaker Consolidates Under Mainframe Studios Banner|url=https://www.animationmagazine.net/tv/wows-rainmaker-consolidates-under-mainframe-studios-banner/|website=[[Animation Magazine]]|access-date=June 11, 2020}}</ref> Due to the [[COVID-19 pandemic]], Mainframe Studios initiated [[remote work]] measures for its employees.<ref>{{cite web|last=Milligan|first=Mercedes|date=April 8, 2020|title=How Future-Proof Planning Enabled Mainframe Studios Pivot to WFH|url=https://www.animationmagazine.net/technology/how-future-proof-planning-enabled-mainframe-studios-pivot-to-wfh/|website=[[Animation Magazine]]|access-date=April 23, 2021}}</ref> On June 24, 2021, the company confirmed that it would develop a 2D-animation pipeline in support of its first production in the medium, an animated series inspired by [[YouTube]] personality Guava Juice.<ref name="GJ">{{cite press release|date=June 24, 2021|title=Mainframe Expands into 2D Series Production|url=https://www.globenewswire.com/news-release/2021/06/24/2252945/0/en/Mainframe-Expands-into-2D-Series-Production.html|publisher=[[Wow Unlimited Media]]|location=[[Vancouver]]|agency=[[GlobeNewswire]]|access-date=August 17, 2021}}</ref> The following August, Mainframe announced that it would open a [[virtual studio]] in [[Toronto]] in the east of the country, building upon its earlier remote work experience.<ref name="2021 Employee">{{cite press release|date=August 16, 2021|title=WOW!'S Mainframe Studios Establishes Eastern Canadian Presence with New Toronto-Based Virtual Studio|url=https://www.globenewswire.com/en/news-release/2021/08/16/2281555/0/en/WOW-S-Mainframe-Studios-Establishes-Eastern-Canadian-Presence-with-New-Toronto-Based-Virtual-Studio.html|publisher=[[Wow Unlimited Media]]|location=[[Vancouver]]|agency=[[GlobeNewswire]]|access-date=August 16, 2022}}</ref>
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