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Mark Overmars
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==Books== *{{cite book|author=Overmars, M. H.|title=The Design of Dynamic Data Structures|series=Lecture Notes in Computer Science|volume=156|publisher=Springer-Verlag|year=1983|isbn=0-387-12330-X|url-access=registration|url=https://archive.org/details/designofdynamicd0156over}}<ref>Review of ''The design of dynamic data structures'' by [[Der-Tsai Lee|D. T. Lee]] (1985), {{MR|0710832}}.</ref> *{{cite book|author1=de Berg, M. |author2=van Kreveld, M. |author2link=Marc van Kreveld |author3=Overmars, M. H. |author4=Schwarzkopf, O. |title=Computational Geometry: Algorithms and Applications|publisher=Springer-Verlag|year=1997}} 2nd ed., 2000; 3rd ed., 2008.<ref>Review of ''Computational Geometry'' by Hans-Dietrich Hecker (1998), {{MR|1470713}}. For the 2nd and 3rd eds., see {{MR|1763734}} and {{MR|2723879}}.</ref><ref>{{citation | last = Masum | first = Hassan | date = December 2000 | doi = 10.1145/369836.571192 | issue = 4 | journal = SIGACT News | location = New York, NY, USA | pages = 10β12 | publisher = ACM | title = Review of Computational Geometry: Algorithms and Applications (2nd ed.) by Mark De Berg, Marc Van Kreveld, Mark Overmars, and Otfried Schwarzkopf | volume = 31| s2cid = 26715500 | doi-access = free }}.</ref> *{{cite book|author1=Habgood, J. |author2=Overmars, M. H. |title=The Game Maker's Apprentice: Game Development for Beginners|publisher=APress|year=2006|isbn=1-59059-615-3}}
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