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Meridian 59
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==Gameplay== The game is now aimed primarily at fans of PvP ([[Player vs Player]]) combat, as it is virtually lag free and has a player-run justice system implemented to mediate killing of other players. Unlike many online RPGs, it is not based around character levels and classes. Instead, each individual skill and attribute, including health, develop independently of one another. Hit points (health) are acquired by killing monsters that are a challenge for the player. Mana (magic points) is acquired by exploring and finding mana nodes in the game world. All base attributes except karma are static, but they can be adjusted with certain items and spells temporarily. Players can develop their character by obtaining proficiency in skills from seven schools. There is a school of weaponcraft and six schools of magic based on patron gods in the game world's mythos: Shal'ille, Qor, Kraanan, Faren, Riija, and Jala. Each school has a different focus and application in gameplay. Unlike character classes in other MMORPGs, players need not limit themselves to a single school: the rate of learning and total number of proficiency levels across all schools a player can attain is limited by their intelligence stat. The game contains many features that modern games duplicated later: guilds have a dynamic voting system for changing leadership, customized sigils that appear on shields, and guild halls that can be won or lost. There are also in-game bulletin board systems (called newsglobes), a personal mail system that both players and NPCs can use to send messages, a political meta-game, and frequent expansions that expand the world and gameplay options. ===Setting=== ''Meridian 59'' is a typical [[sword and sorcery]] setting where adventurers go out and fight monsters.<ref name="damer" /> In the game, there are few [[Non-player character|NPCs]], with most of them static and unchanging. Most of the focus is on the activities of the players as they fight against the monsters in the land. The game is set in the 59th provincial colony of an ancient empire which explored the universe through portals in a magical nexus. However, several hundred years ago, something went wrong and the young frontier colonies in ''Meridian 59'' were separated from the Empire. Now the land is in turmoil. Political factions fight for territory and power, monsters, trolls, orcs, and the undead threaten to destroy all life, and the magical nexus is in a flux, causing disasters across the land. ''Meridian 59'' features six cities and towns: the rebellious mining town of Jasper, the royal city of Barloque, the thriving but troubled Tos, the peaceful farming village of Marion, the crossroads lake-side university town of Cor Noth, and the independent jungle island settlement of Ko'Catan. ===Schools=== '''Weaponcraft''' - Physical combat, including dodging, parrying, weapons skills, archery, shields, and disarming. '''Shal'ille''' - Based on the patron goddess of rain and peace. Healing, protection, uncursing, harming evil, curing, resurrecting, and making truces. '''Qor''' - Based on the patron goddess of evil and darkness. Damage, blindness, curses, and other ailments to control or harm opponents, as well as invisibility. '''Kraanan''' - Based on the patron god of war and valor. Combat "buffs", resistance to various kinds of spells, attribute modifiers, and miscellaneous other utilitarian spells with practical applications in combat. '''Faren''' - Based on the god of the earth and the elements. Mostly Area of Effect and Direct Damage spells based on lightning, ice, wind, fire, and other natural forces. This school also contains spells to resist the elements. '''Riija''' - Based on the patron god of illusion and trickery. Spells used to deceive players or confuse monsters, including hiding information, summoning illusory minions, and spells to manipulate the mind. Riija is also home to the most powerful teleportation spell in ''Meridian 59''. '''Jala''' - Based on the patron goddess of music and artistry. The School of Jala consists of songs and jingles which have magical effects on all entities in the area, including negation of the effects of the other schools of magic, creation of potions and enchanted magical items, and mana and health regeneration. ===Organizations=== Players can join one of three political factions: Jonas D'Accor's rebels, the throne of Princess Kateriina, or that of her rival in Tos, Duke Akardius. Each faction offers certain bonuses to specific types of players. The rebels are seated in Jasper, Kateriina in Barloque, and Akardius in Tos. Players fight one another in the name of their respective factions either for territory or for control of tokens of power which may be used to sway the votes of the councilors of the land. Players can also join player-created [[Clan (computer gaming)|guilds]]. These are typically just small groups of friends who help each other out and socialize together, but sometimes they are more elaborate than that. There are often guild wars, in which multiple guilds fight one another in mortal combat to seize resources such as a Guild Hall or to declare total dominance of the server. Previously, players could ally themselves with the warring Necromancer and Hunter factions. These factions each drastically altered the way the game was played for their members, and there were great rewards for killing members of the opposite faction. When Near Death Studios took over control of the game, this element was disabled. Instead, this PvP scenario has been reworked into faction wars. Players take on the role of soldiers under one of the three factions, and each faction gives its soldiers special benefits. Soldiers receive a shield indicating their factional allegiance and gain additional stat rewards when they kill opposing faction members.
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