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Metroid Prime Hunters
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==Gameplay== [[File:Metroid Prime Hunters Multiplayer.png|thumb|left|In multiplayer, every character has their own unique interface design. The HUD and touchscreen for the bounty hunter Trace is shown here.|alt=Two screens appear, one above the other. Above, a weapon is pointed outwards, facing an opponent. Below, a radar is shown.]] {{failed verification span|text=Like the previous titles in the ''Prime'' series, ''Metroid Prime Hunters'' is generally classified as an action-adventure|date=July 2024}} with navigation and discovery being prominent gameplay elements. The game differs from its predecessors with the removal of assisted aiming, more action-oriented gameplay, and the inclusion of an online multiplayer mode.<ref name=gamespot>{{cite web|url=http://www.gamespot.com/reviews/metroid-prime-hunters-review/1900-6146423/ |archive-url=https://web.archive.org/web/20150725010856/http://www.gamespot.com/reviews/metroid-prime-hunters-review/1900-6146423/ |title=Metroid Prime: Hunters Review |publisher=CBS Interactive |work=GameSpot |first=Bob |last=Colayco |date=March 23, 2006 |access-date=August 11, 2015 |archive-date=July 25, 2015 |url-status=live}}</ref> The player controls [[Samus Aran]], who is equipped with a Power Suit that allows her to access her [[gunship]] from anywhere. She can scan almost any object in the game; the gunship will return relevant information retrieved from its database. An Arm Cannon is attached to the Power Suit, which she uses to attack enemies. To enter small tunnels, Samus can roll into a [[Morph Ball]], an alternative form of the Power Suit that decreases her size substantially. In this form, she is given an unlimited supply of bombs but is only allowed to use three at a time. She can use the bombs to defend herself and destroy small objects.<ref name="manual">{{cite book|url=https://www.nintendo.com/consumer/gameslist/manuals/DS_Metroid_Prime_Hunters.pdf |archive-url=https://web.archive.org/web/20151211035748/http://www.nintendo.com/consumer/gameslist/manuals/DS_Metroid_Prime_Hunters.pdf |title=Metroid Prime Hunters |type=[[Instruction manual]] |publisher=[[Nintendo]] |access-date=August 11, 2015 |archive-date=December 11, 2015 |date=March 20, 2006 |url-status=live}}</ref><ref name=gamespot-handson>{{cite web|url=http://www.gamespot.com/articles/metroid-prime-hunters-single-player-hands-on/1100-6139333/ |archive-url=https://web.archive.org/web/20141216104422/http://www.gamespot.com/articles/metroid-prime-hunters-single-player-hands-on/1100-6139333/ |title=Metroid Prime: Hunters Single-Player Hands-On |publisher=CBS Interactive |work=GameSpot |first=Greg |last=Mueller |date=November 7, 2005 |access-date=August 11, 2015 |archive-date=December 16, 2014 |url-status=live}}</ref> In ''Metroid Prime Hunters'', the [[Nintendo DS]]'s top screen shows Samus's [[HUD (video gaming)|HUD]] as seen from her visor, which displays the amount of remaining ammunition for the currently selected weapon along with her [[Health (game mechanic)|health]]; in multiplayer games, the number of kills and time remaining in the round are also shown. The bottom [[touchscreen]] displays the radar.<ref name="manual" /> When using the default control scheme, movement is controlled using the [[D-pad]], and aiming is controlled by dragging the [[stylus]] along the touchscreen.<ref name="manual" /><ref name=gamespot-handson /> ''Metroid Prime Hunters'' features a multiplayer mode that supports up to four players and includes [[voice chat]] capability. In it, the player is able to control Samus or one of six other bounty hunters featured in the single-player mode.<ref name=nst /> Each bounty hunter has a unique alternative form, such as Samus's Morph Ball, and a special weapon. The game host can set options for point and time limits, and restrict the use of radar. [[Computer game bot|Computer-controlled players]] of varying skill levels can be added to games if the minimum of four players is not met.<ref name=gamespot /><ref name="manual" />
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