Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Microsoft XNA
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Overview== ===XNA Framework=== Microsoft XNA Framework is based on the native implementation of [[.NET Compact Framework]] 2.0 for Xbox 360 development and [[.NET Framework 2.0]] on Windows. It includes an extensive set of class libraries, specific to game development, to promote maximum [[code reuse]] across target platforms. The framework runs on a version of the [[Common Language Runtime]] that is optimized for gaming to provide a [[managed code|managed]] execution environment. The runtime is available for [[Windows XP]], [[Windows Vista]], [[Windows 7]], [[Windows Phone]] and [[Xbox 360]]. Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework with minimal or no modification. Games that run on the framework can technically be written in any .NET-compliant language, but only [[C Sharp (programming language)|C#]] in [[XNA Game Studio Express]] IDE and all versions of [[Microsoft Visual Studio|Visual Studio 2008]] and 2010 (as of XNA 4.0)<ref>{{cite web|url=http://create.msdn.com/en-us/resources/downloads |title=App Hub - downloads |url-status=dead |archive-url=https://web.archive.org/web/20150204004132/http://create.msdn.com/en-us/resources/downloads |archive-date=2015-02-04 }}</ref>{{Failed verification|reason=This link is dead now, but I traversed it as far back in the past in Web Archive as I could. But hardly any of what is written above was there.|date=February 2015}} are officially supported.<ref name="xnafaq">{{Cite web |date=2009-09-08 |title=XNA Frequently Asked Questions |url=http://msdn.microsoft.com/en-us/xna/aa937793.aspx |archive-url=https://web.archive.org/web/20090908145646/http://msdn.microsoft.com/en-us/xna/aa937793.aspx |archive-date=2009-09-08 |access-date=2023-02-21 |website=[[MSDN]]}}</ref> Support for [[Visual Basic .NET]] was added in 2011.<ref>{{cite web |date=24 May 2011 |title=Code Sample Details - Game State Management (Mango, C#/VB) |url=http://xbox.create.msdn.com/en-US/education/catalog/sample/game_state_management |url-status=dead |archive-url=https://web.archive.org/web/20130604054042/http://xbox.create.msdn.com/en-US/education/catalog/sample/game_state_management |archive-date=4 June 2013 |access-date=2013-06-15 |website=[[Xbox]] [[MSDN]] |publisher=[[Microsoft]]}}</ref> The XNA Framework encapsulates low-level technological details involved in coding a game, making sure that the framework itself takes care of the difference between platforms when games are ported from one compatible platform to another, and thereby allowing game developers to focus more on the content and gaming experience. The XNA Framework integrates with a number of tools, such as the [[Cross-platform Audio Creation Tool]] (XACT), to aid in content creation. The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework games that target the Xbox 360 platform could only be distributed by members of the Microsoft XNA Creator's Club/App Hub, which carried a $99/year subscription fee.<ref name="xnafaq" /> Desktop applications can be distributed free of charge under Microsoft's current licensing. ===XNA Build=== XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the ''game asset pipeline'' of individual game development efforts. A ''game asset pipeline'' describes the process by which game content, such as textures and 3D models, are modified to a form suitable for use by the gaming engine. XNA Build helps identify the pipeline dependencies, and also provides API access to enable further processing of the dependency data. The dependency data can be analyzed to help reduce the size of a game by finding content that is not actually used. For example, XNA Build analysis revealed that 40% of the textures that shipped with ''[[MechCommander 2]]'' were unused and could have been omitted.<ref name="teamblog">{{Cite web |date=2006-01-24 |title=Will XNA tools be able to help reduce game sizes? |url=http://blogs.msdn.com/briankel/archive/2006/01/24/517071.aspx |archive-url=https://web.archive.org/web/20060206160118/http://blogs.msdn.com/briankel/archive/2006/01/24/517071.aspx |archive-date=2006-02-06 |website=[[MSDN]]}}</ref> ===XNA Game Studio=== {{main|Microsoft XNA Game Studio}} XNA Game Studio is a [[programming environment]] for development of games.<ref name="XGS">{{cite web |date=2012-07-31 |title=Developing games |url=https://msdn.microsoft.com/library/windows/apps/hh452744 |archive-url=https://web.archive.org/web/20120830190204/https://msdn.microsoft.com/library/windows/apps/hh452744 |archive-date=2012-08-30 |access-date=2007-03-20 |website=[[MSDN]]}}</ref> Five revisions have been released so far, but as of 2015, no new versions will be developed.<ref>{{cite web |last=Hruska |first=Joel |date=February 1, 2013 |title=Microsoft kills XNA |url=http://www.extremetech.com/gaming/147289-microsoft-kills-xbox-360pc-cross-platform-development-declares-directx-no-longer-evolving |website=[[ExtremeTech]]}}</ref> XNA Game Studio Express was the first version released on August 30, 2006, and was intended for students, hobbyists, and independent game developers.<ref name="gamefeststudioexpress">{{Cite web |date=2006-08-13 |title=Microsoft Invites the World to Create Its Own Xbox 360 Console Games for the First Time |url=http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx |archive-url=https://web.archive.org/web/20060820071806/http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx |archive-date=2006-08-20 |website=[[Microsoft]]}}</ref><ref>{{Cite web |last= |title=XNA Game Studio Express |url=http://msdn.microsoft.com/en-us/xna/aa937795.aspx |archive-url=https://web.archive.org/web/20080907054026/http://msdn.microsoft.com/en-us/xna/aa937795.aspx |archive-date=2008-09-07 |access-date=2023-02-21 |website=[[MSDN]] |language=en-us}}</ref> It was available as a free download. Express provides basic "starter kits" for rapid development of specific genres of games, such as [[platform game]]s, [[real-time strategy]], and [[first-person shooter]]s. Developers could create [[Microsoft Windows|Windows]] games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA Creator's Club members. XNA Game Studio 2.0 was released on December 13, 2007.<ref>{{Cite web |title=XNA Creators Club Online - Quick Start Guide |url=http://creators.xna.com/Education/GettingStarted.aspx |archive-url=https://web.archive.org/web/20080907054026/http://msdn.microsoft.com/en-us/xna/aa937795.aspx |archive-date=2008-09-07 |website=[[MSDN]]}}</ref> XNA Game Studio 2.0 features the ability to be used with all versions of [[Visual Studio 2005]] (including the free [[Microsoft Visual C Sharp|Visual C# 2005 Express Edition]]),<ref>{{Cite web |title=XNAtutorial.com |url=http://www.xnatutorial.com/ |archive-url=https://web.archive.org/web/20061023143721/http://www.xnatutorial.com/ |archive-date=2006-10-23 |website=XNA Tutorial}}</ref> a networking API using [[Xbox Live]] on both Windows and Xbox 360 and better device handling.<ref>{{Cite web |title=XNA Team Blog : XNA Game Studio 2.0 Released<!-- Bot generated title --> |url=http://blogs.msdn.com/xna/archive/2007/12/13/xna-game-studio-2-0-released.aspx |url-status=dead |archive-url=https://web.archive.org/web/20090826074513/http://blogs.msdn.com/xna/archive/2007/12/13/xna-game-studio-2-0-released.aspx |archive-date=2009-08-26 |access-date=2007-12-13 |website=[[MSDN]]}}</ref> XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the [[Zune]] platform and adds [[Xbox Live]] community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010.<ref>{{cite web |date=September 16, 2010 |title=XNA Game Studio 4.0 Available for Download |url=http://blogs.msdn.com/b/xna/archive/2010/09/16/xna-game-studio-4-0-available-for-download.aspx |url-status=dead |archive-url=https://web.archive.org/web/20110807063152/http://blogs.msdn.com/b/xna/archive/2010/09/16/xna-game-studio-4-0-available-for-download.aspx |archive-date=2011-08-07 |access-date=September 16, 2010 |work=XNA Game Studio Team Blog |publisher=Microsoft}}</ref> It added support for the [[Windows Phone]] platform (including 3D hardware acceleration), framework hardware profiles, configurable effects, built-in state objects, graphics device scalars and orientation, cross-platform and [[multi-touch]] input, microphone input and buffered audio playback, and [[Visual Studio 2010]] integration.<ref name="XNA 4 new">{{cite web |title=What's New in XNA Game Studio 4.0 |url=http://msdn.microsoft.com/en-us/library/bb417503.aspx |archive-url=https://web.archive.org/web/20080919084549/http://msdn.microsoft.com/en-us/library/bb417503.aspx |archive-date=2008-09-19 |access-date=September 16, 2010 |work=MSDN |publisher=Microsoft}}</ref> XNA "Game Studio 4.0 Refresh" was released on 6 October 2011, and added support for Windows Phone 7.5 (Mango), and [[Visual Basic]].<ref name="xna game studio 4.0 refresh">{{cite web | url=http://www.microsoft.com/en-us/download/details.aspx?id=27599 | title=XNA Game Studio 4.0 Refresh | publisher=Microsoft | work=Downloads | date=October 6, 2011}}</ref> ===XNA Framework Content Pipeline=== The XNA Framework Content Pipeline is a set of tools that allows Visual Studio and XNA Studio to act "as the key design point around organizing and consuming 3D content".<ref name="XGS"/> ===XDK Extensions=== Formerly known as XNA Game Studio Professional, XDK Extensions is an add-on to XNA Game Studio and requires the Microsoft Xbox 360 Development Kit.<ref>{{cite web |url=http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=ced54340-d2ad-44bd-8a77-22339ed86e08 |title=Download GDC 2009: XNA Game Studio Program Overview from Official Microsoft Download Center |publisher=Microsoft.com |access-date=2013-06-15 |archive-url=https://web.archive.org/web/20100724061754/http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=ced54340-d2ad-44bd-8a77-22339ed86e08 |archive-date=2010-07-24 |url-status=dead }}</ref> Both are only available for licensed Xbox developers. The extensions include additional managed APIs for achievements, leaderboards, and other features reserved for licensed game titles. Titles developed using XDK Extensions include winners of Microsoft's [[Dream.Build.Play]] competition among others. The most heavily publicized of these was ''[[The Dishwasher: Dead Samurai]]''.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)