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Motion capture
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==Advantages== {{more citations needed section | date= February 2014}} Motion capture offers several advantages over traditional [[computer animation]] of a 3D model: * Low latency, close to real-time results can be obtained. In entertainment applications, this can reduce the costs of keyframe-based [[animation]].<ref name="Xsens MVN Animate - Products">{{Cite web|url=https://www.xsens.com/products/xsens-mvn-animate/|title=Xsens MVN Animate β Products|website=Xsens 3D motion tracking|language=en-US|access-date=2019-01-22}}</ref> The [[Hand Over]] technique is an example of this. * The amount of work does not vary with the complexity or length of the performance to the same degree as when using traditional techniques. This allows many tests to be done with different styles or deliveries, giving a distinct personality that is only limited by the talent of the actor. * Complex movement and realistic physical interactions such as [[secondary motion]]s, weight, and exchange of forces can be easily recreated in a physically accurate manner.<ref>{{cite magazine|title=The Next Generation 1996 Lexicon A to Z: Motion Capture|magazine=[[Next Generation (magazine)|Next Generation]]|issue=15 |publisher=[[Imagine Media]]|date=March 1996|page=37}}</ref> * The amount of animation data that can be produced within a given time is extremely large when compared to traditional animation techniques. This contributes to both cost-effectiveness and meeting production deadlines.<ref>{{cite journal|title=Motion Capture|journal=[[Next Generation (magazine)|Next Generation]]|issue=10|publisher=[[Imagine Media]]|date=October 1995|page=50}}</ref> * Potential for free software and third-party solutions reducing its costs.
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