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Netrunner
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== Gameplay == ''Netrunner'' depicts [[cyberspace]] combat between a global [[mega-corporation]] (the Corp) and a hacker (the Runner). The Corp aims to complete its secret agendas before the Runner can hack in and steal data. It isn't easy, though, as the Corp has strong defensive ''data forts'' protected by malevolent computer programs known as ''ICE'' (short for [[Intrusion Countermeasures Electronics]]). Runners must use special programs of their own, called ''icebreakers'', to break through and steal the hidden plans. All this is paid for in the game by ''bits'' (representing currency), which are earned and spent during the course of play.<ref name="Duelist">{{Citation | last = Lin | first = Jim | title = Up and Running | pages = 86β88 | newspaper = The Duelist | date = May 1996 | issue =#10}}</ref> An interesting feature of ''Netrunner'' is its [[Multiplayer video game#Asymmetrical gameplay|asymmetry]]: each side has different abilities and uses completely different cards distinguished by alternate card backs. This contrasts with most other [[Collectible card game|CCGs]], which usually depict a "battle between peers" where each opponent draws upon the same card pool. While a player does not have to play both sides except in tournament play, many players believe that a firm understanding of both leads to better overall player ability. The ''Cyberpunk 2020'' supplement ''Rache Bartmoss' Brainware Blowout'' featured rules on using ''Netrunner'' cards instead of the RPG's existing system to simulate netrunning during game sessions. It also gave conversions to the RPG of some of the cards in the base set (the rest having been mentioned in one book or another).
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