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Nightwolf
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==Design and gameplay== During early development of ''[[Mortal Kombat 3]]'', the character was known simply as "Indian" before his name was determined. [[Ed Boon]] described him to ''[[Video Games & Computer Entertainment]]'' magazine in April 1995 (issue #75) as "a very nontraditional Indian. He doesn't swing an axe that he's always holding, like [[Chief Thunder]] from ''[[Killer Instinct]]''. He doesn't have all of the stereotypical Indian-type things like [[T. Hawk]] or Chief Thunder; he doesn't go 'Hoya! Hoya!' and all that."<ref>''VideoGames: The Ultimate Gaming Magazine'' #75 (April 1995), page 48.</ref> Nightwolf uses a mystical set of weapons (a [[tomahawk (axe)|tomahawk]] and a bow and arrow) in battle. Nightwolf was portrayed by [[Midway Games]] artist Sal DiVita in the game.<ref>{{Cite web|url=http://www.espn.com/espn/thelife/videogames/blog/_/name/thegamer/id/5285567|title='WWE All Stars' to feature larger than life action - ESPN|website=ESPN.com|access-date=2019-03-10|archive-date=August 18, 2017|archive-url=https://web.archive.org/web/20170818045107/http://www.espn.com/espn/thelife/videogames/blog/_/name/thegamer/id/5285567|url-status=live}}</ref> DiVita said about his casting: "I was just walking around and [[John Tobias|John [Tobias]]] said, 'Hey, man, you've got some arms; hey, got a big chest. You want to be a character?' I'm like, 'Sure!' And that's how it happened."<ref>{{Cite journal|date=November 1995|title=Exclusive arcade feature: WWF Wrestlemania|journal=Tips & Tricks|volume=9|pages=20}}</ref> According to guides by both ''[[Mean Machines Sega]]'' and ''SuperGamePower'', the best part about him in the original ''MK3'' was his then-unique ability to deflect any projectile back towards an opponent.<ref>{{cite web|url=https://archive.org/stream/mean-machines-sega-magazine-37/MMSega_37_Nov_1995#page/n85/mode/1up/ |title=Mean Machines Sega Magazine Issue 37 |date=November 1995 |access-date=2014-05-22}}</ref><ref>{{cite web|url=https://archive.org/stream/SuperGamePower_Especial_No._01_1996-12_Nova_Cultural_BR_pt#page/n19/mode/1up/ |title=SuperGamePower Especial - No. 01 (1996-12) |date=December 1996 |access-date=2014-05-22}}</ref> ''Total 64'' opined that, once mastered, Nightwolf "is one of the brightest stars" of ''[[Mortal Kombat Trilogy]]'', as "none of his moves are seemingly useful at the start, but stick[ing] with him [might] get some great results."<ref>''Total 64'' 2/97, page 60.</ref> [[Prima Games]]' official guide for ''Armageddon'' gave Nightwolf a poor overall rating of 4/10, stating that the character, "while being a solid punisher character, has a difficult time inflicting heavy damage on opponents."<ref name=prima>Bryan Dawson, ''Mortal Kombat: Armageddon (Prima Official Game Guide)'', Prima Games 2006 (p. 221β224).</ref> In Prima Games' official guide for the 2011 ''Mortal Kombat'' reboot, Nightwolf was judged to be a much-improved character due to his "shoulder and power charge moves [used] to knock down" opponents and his uppercut being "an excellent move to counter jumpers."<ref>Jason Wilson, Adam Hernandez, ''Mortal Kombat: Prima Official Game Guide'', Prima Games 2011 (p. 165).</ref>
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