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Nintendo Software Technology
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== History == The establishment took place in 1998 through a collaboration with the private university [[DigiPen Institute of Technology]], also located in Redmond. The offices opened with several doctorate level instructors and some recent graduates of the university working with several Nintendo of America designers and producers. Their first game, ''[[Bionic Commando: Elite Forces]]'', was released for the [[Game Boy Color]] in 2000 and was a sequel of [[Capcom]]'s ''[[Bionic Commando (1988 video game)|Bionic Commando]]''. Over the years, NST has developed many games for Nintendo consoles such as the [[Mario vs. Donkey Kong series|''Mario vs. Donkey Kong'']] series, ''[[Wave Race: Blue Storm]]'', and ''[[Metroid Prime Hunters]]''. NST started developing ''Project H.A.M.M.E.R''. for the Nintendo Wii but several problems landed the project in 'development hell'. A large amount of funding was spent on cut-scenes early in development, and so when the project started to fall behind, senior staff didn't want to end it because of the capital already spent. The American developers suggested that the problem was the gameplay, however, the Japanese managers believed the problem was the environments. This dispute, among others, made the project drag on for a number of years, before it was completely abandoned in 2009 and a large number of staff were made redundant.<ref>{{cite web|url=https://www.unseen64.net/2008/04/04/project-hammer-wii-cancelled/|title=Project H.A.M.M.E.R. [Wii β Cancelled] β Unseen64|date=4 April 2008|work=unseen64.net}}</ref> DigiPen's Main Campus was based in the same building as theirs until 2010. [[Image:Nintendo_Software_Technology_logo.png|thumb|alt=The logo for Nintendo Software Technology used from 2008-2024.|Main logo from 2008-2024.]]
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