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==Versions== Several versions of the OpenGL ES specification now exist. OpenGL ES 1.0 is drawn up against the OpenGL 1.3 specification, OpenGL ES 1.1 is defined relative to the OpenGL 1.5 specification and OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification. This means that, for example, an application written for OpenGL ES 1.0 should be easily portable to the desktop OpenGL 1.3; as the OpenGL ES is a stripped-down version of the API, the reverse may or may not be true, depending on the particular features used. OpenGL ES comes with its own version of [[shading language]] (OpenGL ES SL), which is different from [[GLSL|OpenGL SL]].<ref>{{cite web|url=https://stackoverflow.com/a/8872201/239247|title=What versions of GLSL can I use in OpenGL ES 2.0?|publisher=Stack Overflow}}</ref>{{rs?|date=January 2025}} Version 1.0 and 1.1 both have ''common'' (CM) and ''common lite'' (CL) profiles, the difference being that the ''common lite'' profile only supports [[fixed-point arithmetic|fixed-point]] instead of [[floating point]] data type support, whereas ''common'' supports both. ===OpenGL ES 1.0=== OpenGL ES 1.0 was released publicly July 28, 2003. OpenGL ES 1.0 is based on the original OpenGL 1.3 API, with much functionality removed and a little bit added. One significant difference between OpenGL and OpenGL ES is that OpenGL ES removed the need to bracket OpenGL library calls with <code>glBegin</code> and <code>glEnd</code>. Other significant differences are that the calling semantics for primitive rendering functions were changed in favor of vertex arrays, and [[fixed-point arithmetic|fixed-point]] data types were introduced for vertex coordinates. Attributes were also added to better support the computational abilities of embedded processors, which often lack a [[floating point unit]] (FPU). Many other functions and rendering primitives were removed in version 1.0 to produce a lightweight interface, including: * quad and polygon rendering primitives; * texgen, line, and polygon stipple; * polygon mode and antialiased polygon rendering are not supported, although rendering using multisample is still possible (rather than alpha border fragments); * <code>ARB_Image</code> pixel class operations, bitmaps, and 3D textures are not supported; * several of the more technical drawing modes are eliminated, including frontbuffer and accumulation buffer; * bitmap operations for copying pixels individually, evaluators, and user selection operations are not allowed; * display lists and feedback are removed, as are push and pop operations for state attributes; * and some material parameters were removed, including ''back-face'' parameters and user-defined clip planes. The actual version is 1.0.0.2.<ref>{{cite web|url=https://www.khronos.org/registry/OpenGL/specs/es/1.0/opengles_spec_1_0.pdf|title=OpenGL ES Common/Common-Lite Profile Specification - Version 1.0.02 (Annotated)|last=Blythe|first=David|website=registry.khronos.org|archive-url=https://web.archive.org/web/20240922061823/https://registry.khronos.org/OpenGL/specs/es/1.0/opengles_spec_1_0.pdf|archive-date=22 September 2024|url-status=live}}</ref> {| class="wikitable" style="width: 100%" |- ! scope="col" style="width: 20%" | Extension Name ! scope="col" style="width: 25%" | Sort #Number ! scope="col" | Details |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_byte_coordinates.txt OES_byte_coordinates] |OpenGL ES Extension #4 || (formerly OpenGL Extension #291) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_compressed_paletted_texture.txt OES_compressed_paletted_texture] |OpenGL ES Extension #6 ||(formerly OpenGL Extension #294) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_fixed_point.txt OES_fixed_point] |OpenGL ES Extension #9 || (formerly OpenGL Extension #292) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_query_matrix.txt OES_query_matrix] |OpenGL ES Extension #16 ||(formerly OpenGL Extension #296) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_read_format.txt OES_read_format] |OpenGL ES Extension #17 || (formerly OpenGL Extension #295) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_single_precision.txt OES_single_precision] |OpenGL ES Extension #18 ||(formerly OpenGL Extension #293) |- | |optional || Mesa (most drivers) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_compressed_ETC1_RGB8_texture.txt OES_compressed_ETC1_RGB8_texture] |OpenGL ES Extension #5 || |} ===OpenGL ES 1.1=== OpenGL ES 1.1 added features such as mandatory support for multitexture, better multitexture support (including combiners and [[dot product]] texture operations), automatic [[mipmap]] generation, [[vertex buffer object]]s, state queries, user clip planes, and greater control over point rendering.<ref>{{cite web|url=http://developer.amd.com/wordpress/media/2012/10/GDC06-GLES_Tutorial_Day-Munshi-OpenGLES_Overview.pdf|title=OpenGL ES 1.1+ and ES 2.0|website=developer.amd.com|publisher=GameDevelopers Conference|archive-url=https://web.archive.org/web/20210224091401/http://developer.amd.com/wordpress/media/2012/10/GDC06-GLES_Tutorial_Day-Munshi-OpenGLES_Overview.pdf|archive-date=24 February 2021|url-status=dead}}</ref> Actual Version is 1.1.12.<ref>{{cite web|url=https://registry.khronos.org/OpenGL/specs/es/1.1/es_full_spec_1.1.pdf|title=OpenGL ES Common/Common-Lite Profile Specification - Version 1.1.12 (Full Specification)|last1=Munshi|last2=Leech|first1=Aaftab|first2=Jon|date=24 April 2008|website=registry.khronos.org|archive-url=https://web.archive.org/web/20241231052016/https://registry.khronos.org/OpenGL/specs/es/1.1/es_full_spec_1.1.pdf|archive-date=31 December 2024|url-status=live}}</ref> {| class="wikitable" style="width: 100%" |- ! scope="col" style="width: 20%" | Extension Name ! scope="col" style="width: 15%" | Sort #Number |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_draw_texture.txt OES_draw_texture] |OpenGL ES Extension #7 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_matrix_get.txt OES_matrix_get] |OpenGL ES Extension #11 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_point_size_array.txt OES_point_size_array] |OpenGL ES Extension #14 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_point_sprite.txt OES_point_sprite] |OpenGL ES Extension #15 |- |optional | Mesa (all drivers) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_framebuffer_object.txt OES_framebuffer_object] |OpenGL ES Extension #10 (became core in ES 2.0)<ref>{{cite web|title=stack overflow: glGenFramebuffersOES vs glGenFramebuffers?|access-date=2022-04-19|url=https://stackoverflow.com/questions/3272748/glgenframebuffersoes-vs-glgenframebuffers}}</ref> |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image.txt OES_EGL_image] |OpenGL ES Extension #23 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt OES_EGL_image_external] |OpenGL ES Extension #87 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_required_internalformat.txt OES_required_internalformat] |OpenGL ES Extension # TBD |} ==={{Anchor|2.0}}OpenGL ES 2.0=== OpenGL ES 2.0 was publicly released in March 2007.<ref>{{cite web |url=http://www.khronos.org/news/press/releases/finalized_opengl_es_20_specification/ |title=Khronos Press Releases - OpenGL ES 2.0 |publisher=Khronos.org |date=2007-03-05 |access-date=2010-12-23 |archive-url=https://web.archive.org/web/20101228111715/http://www.khronos.org/news/press/releases/finalized_opengl_es_20_specification/ |archive-date=2010-12-28 }}</ref> It is roughly based on OpenGL 2.0, but it eliminates most of the [[fixed-function]] rendering pipeline in favor of a programmable one in a move similar to the transition from OpenGL 3.0 to 3.1.<ref>Edward Angel, Dave Shreiner, ''Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL'', 6th Edition, p. xxi-xxii, {{ISBN|978-0-13-254523-5}}</ref> Control flow in shaders is generally limited to forward branching and to loops where the maximum number of iterations can easily be determined at compile time.<ref>{{cite web|title=The OpenGL® ES Shading Language|publisher=Khronos.org|access-date=2013-02-16|url=http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf}}</ref> Almost all rendering features of the transform and lighting stage, such as the specification of materials and light parameters formerly specified by the fixed-function API, are replaced by [[shader]]s written by the graphics programmer. As a result, OpenGL ES 2.0 is not [[backward compatibility|backward compatible]] with OpenGL ES 1.1. Some incompatibilities between the desktop version of OpenGL and OpenGL ES 2.0 persisted until OpenGL 4.1, which added the <code>GL_ARB_ES2_compatibility</code> extension.<ref>{{cite web|url=http://www.opengl.org/registry/doc/glspec41.core.20100725.pdf|title=The OpenGL(R)Graphics System: A Specification (Version 4.1 (Core Profile)|date=July 25, 2010}}</ref> Actual version is 2.0.25.<ref>{{cite web|url=https://registry.khronos.org/OpenGL/specs/es/2.0/es_full_spec_2.0.pdf|title=OpenGL ES Common Profile Specification - Version 2.0.25 (Full Specification)|last1=Munshi|last2=Leech|first1=Aaftab|first2=Jon|date=2 November 2010|website=registry.khronos.org|archive-url=https://web.archive.org/web/20250312175627/https://registry.khronos.org/OpenGL/specs/es/2.0/es_full_spec_2.0.pdf|archive-date=12 March 2025|url-status=live}}</ref> The Khronos Group has written a document describing the differences between OpenGL ES 2.0 and ordinary OpenGL 2.0.<ref>{{cite web|url=https://www.khronos.org/registry/OpenGL/specs/es/2.0/es_cm_spec_2.0.pdf|title=OpenGL© ES – Common Profile Specification 2.0.25 (Difference Specification)|date=November 2, 2010}}</ref> {| class="wikitable" style="width: 100%" |- ! scope="col" style="width: 20%" | Extension Name ! scope="col" style="width: 20%" | Sort #Number |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_cube_map.txt OES_texture_cube_map] |OpenGL ES Extension #20 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_npot.txt OES_texture_npot] |OpenGL ES Extension #37 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_depth24.txt OES_depth24] |OpenGL ES Extension #24 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_depth_texture.txt OES_depth_texture] |OpenGL ES Extension #44 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_element_index_uint.txt OES_element_index_uint] |OpenGL ES Extension #26 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_fbo_render_mipmap.txt OES_fbo_render_mipmap] |OpenGL ES Extension #27 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_get_program_binary.txt OES_get_program_binary] |OpenGL ES Extension #47 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_mapbuffer.txt OES_mapbuffer] |OpenGL ES Extension #29 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_packed_depth_stencil.txt OES_packed_depth_stencil] |OpenGL ES Extension #43 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_rgb8_rgba8.txt OES_rgb8_rgba8] |OpenGL ES Extension #30 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_stencil8.txt OES_stencil8] |OpenGL ES Extension #33 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_vertex_half_float.txt OES_vertex_half_float] |OpenGL ES Extension #38 |- |additional |in MESA (all drivers) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image.txt OES_EGL_image] |OpenGL ES Extension #23 (different for 1.1) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt OES_EGL_image_external] |OpenGL ES Extension #87 (different for 1.1) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_3D.txt OES_texture_3D] |OpenGL ES Extension #34 (became core in ES 3.0)<ref name="auto">{{cite web|title=OpenGL ES 3.0 Programming Guide|publisher=Pearson Education, Inc.|access-date=2022-04-18|url=https://www.rose-hulman.edu/class/csse/csse351/reference/OpenGL_ES_3.0_Programming_Guide.pdf}}</ref> |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_float_linear.txt OES_texture_float_linear OES_texture_half_float_linear] |OpenGL ES Extension #35, extended in ES 3.0 and 3.1 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_float.txt OES_texture_float OES_texture_half_float] |OpenGL ES Extension #36, extended in ES 3.0 and 3.1 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_standard_derivatives.txt OES_standard_derivatives] |OpenGL ES Extension #45 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_vertex_array_object.txt OES_vertex_array_object] |OpenGL ES Extension #71 (became core in ES 3.0)<ref name="auto"/> |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_surfaceless_context.txt OES_surfaceless_context] |OpenGL ES Extension #116 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_depth_texture_cube_map.txt OES_depth_texture_cube_map] |OpenGL ES Extension #136 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_filter_anisotropic.txt EXT_texture_filter_anisotropic] |OpenGL ES Extension #41 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_type_2_10_10_10_REV.txt EXT_texture_type_2_10_10_10_REV] |OpenGL ES Extension #42 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_compression_dxt1.txt EXT_texture_compression_dxt1] |OpenGL ES Extension #49 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_format_BGRA8888.txt EXT_texture_format_BGRA8888] |OpenGL ES Extension #51 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_discard_framebuffer.txt EXT_discard_framebuffer] |OpenGL ES Extension #64 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_blend_minmax.txt EXT_blend_minmax] |OpenGL ES Extension #65 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_read_format_bgra.txt EXT_read_format_bgra] |OpenGL ES Extension #66 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multi_draw_arrays.txt EXT_multi_draw_arrays] |OpenGL ES Extension #69 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_frag_depth.txt EXT_frag_depth] |OpenGL ES Extension #86 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_unpack_subimage.txt EXT_unpack_subimage] |OpenGL ES Extension #90 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_rg.txt EXT_texture_rg] |OpenGL ES Extension #103 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_buffers.txt EXT_draw_buffers] |OpenGL ES Extension #151 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_compressed_ETC1_RGB8_sub_texture.txt EXT_compressed_ETC1_RGB8_sub_texture] |OpenGL ES Extension #188 |- |[https://www.khronos.org/registry/OpenGL/extensions/NV/NV_draw_buffers.txt NV_draw_buffers] |OpenGL ES Extension #91 |- |[https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fbo_color_attachments.txt NV_fbo_color_attachments] |OpenGL ES Extension #92 |- |[https://www.khronos.org/registry/OpenGL/extensions/NV/NV_read_buffer.txt NV_read_buffer] |OpenGL ES Extension #93 |- |[https://www.khronos.org/registry/OpenGL/extensions/NV/NV_read_depth_stencil.txt NV_read_depth_stencil] |OpenGL ES Extension #94 |- |[https://www.khronos.org/registry/OpenGL/extensions/ANGLE/ANGLE_texture_compression_dxt.txt ANGLE_texture_compression_dxt] |OpenGL ES Extension #111 |} ==={{Anchor|3.0}}OpenGL ES 3.0=== The OpenGL ES 3.0 specification<ref>{{Cite web|url=https://registry.khronos.org/OpenGL/index_es.php|title=Khronos OpenGL ES Registry - The Khronos Group Inc|website=registry.khronos.org}}</ref> was publicly released in August 2012.<ref>{{cite web|url=http://www.khronos.org/news/press/khronos-releases-opengl-es-3.0-specification |title=Khronos Releases OpenGL ES 3.0 Specification to Bring Mobile 3D Graphics to the Next Level |publisher=Khronos |date=2012-08-06 |access-date=2012-08-06}}</ref> It is backwards compatible with OpenGL ES 2.0, and partially compatible with [[WebGL]] 2.0,<ref>{{Cite web|url=https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API|title=WebGL: 2D and 3D graphics for the web|publisher=Mozilla|access-date=2023-06-30}}</ref> as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0.<ref>{{Cite web|url=https://registry.khronos.org/webgl/specs/latest/2.0/|title=WebGL 2.0 Specification|website=registry.khronos.org}}</ref> The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019.<ref>{{cite web|url=https://registry.khronos.org/OpenGL/specs/es/3.0/es_spec_3.0.pdf|title=OpenGL ES - Version 3.0.6|last1=Leech|last2=Lipchak|first1=Jon|first2=Benj|date=1 November 2019|website=registry.khronos.org|archive-url=https://web.archive.org/web/20250131033513/https://registry.khronos.org/OpenGL/specs/es/3.0/es_spec_3.0.pdf|archive-date=31 January 2025|url-status=live}}</ref> New functionality in the OpenGL ES 3.0 specification includes: * multiple enhancements to the [[rendering pipeline]] to enable acceleration of advanced visual effects including: [[occlusion queries]], [[transform feedback]], [[Geometry instancing|instanced rendering]] and support for four or more [[Render Target|rendering targets]]; * high quality [[Ericsson Texture Compression#ETC2 and EAC|ETC2 / EAC]] [[texture compression]] as a standard feature, eliminating the need for a different set of [[Texture mapping|textures]] for each platform; * a new version of the GLSL ES [[shading language]]<ref>{{Cite web|url=https://registry.khronos.org/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf|title=GLSL ES 3.0 Specification|publisher=Khronos|access-date=2023-06-30}}</ref> with full support for integer and [[32-bit]] [[floating point]] operations; * greatly enhanced [[Texture mapping|texturing]] functionality including guaranteed support for [[floating point]] textures, 3D textures, depth textures, vertex textures, NPOT textures, R/RG textures, immutable textures, 2D array textures, [[Swizzling (computer graphics)|swizzles]], [[Level of detail (computer graphics)|LOD]] and [[Mipmap|mip level]] clamps, seamless [[Cube mapping|cube maps]] and sampler objects; * an extensive set of required, explicitly sized [[Texture mapping|texture]] and render-buffer formats, reducing implementation variability and making it much easier to write portable applications. {| class="wikitable" style="width: 100%" |- ! scope="col" style="width: 20%" | Extension Name ! scope="col" style="width: 25%" | Sort #Number ! scope="col" | Details |- |[https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_context_flush_control.txt KHR_context_flush_control] |OpenGL ES Extension #191 | (for GL_KHR_context_flush_control only) |- | additional | in MESA (all drivers) | |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_compression_astc.txt OES_texture_compression_astc] |OpenGL ES Extension #162 | |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_border_clamp.txt EXT_texture_border_clamp] |OpenGL ES Extension #182 | |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_elements_base_vertex.txt EXT_draw_elements_base_vertex] |OpenGL ES Extension #204 | |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external_essl3.txt OES_EGL_image_external_essl3] |OpenGL ES Extension #220 | |- |[https://www.khronos.org/registry/OpenGL/extensions/MESA/MESA_shader_integer_functions.txt MESA_shader_integer_functions] |OpenGL ES Extension #495 | |} ==={{Anchor|3.1}}OpenGL ES 3.1=== The OpenGL ES 3.1 specification<ref>{{Cite web|url=https://registry.khronos.org/OpenGL/index_es.php|title=Khronos OpenGL ES Registry - The Khronos Group Inc|website=registry.khronos.org}}</ref> was publicly released in March 2014. New functionality in OpenGL ES 3.1 includes:<ref>{{cite web|url=https://www.khronos.org/news/press/khronos-releases-opengl-es-3.1-specification |title=Khronos Releases OpenGL ES 3.1 Specification |publisher=Khronos.org |date=2014-03-17 |access-date=2014-03-17}}</ref> * [[Compute shader]]s * Independent vertex and fragment shaders * Indirect draw commands OpenGL ES 3.1 is backward compatible with OpenGL ES 2.0 and 3.0, thus enabling applications to incrementally incorporate new features. Actual Version is 3.1-(November 2016).<ref>{{cite web|url=https://registry.khronos.org/OpenGL/specs/es/3.1/es_spec_3.1.pdf|title=OpenGL ES - Version 3.1|last=Leech|first=Jon|date=3 November 2016|website=registry.khronos.org|archive-url=https://web.archive.org/web/20240922061823/https://registry.khronos.org/OpenGL/specs/es/3.1/es_spec_3.1.pdf|archive-date=22 September 2024|url-status=live}}</ref> {| class="wikitable" style="width: 100%" |- ! scope="col" style="width: 20%" | Extension Name ! scope="col" style="width: 15%" | Sort #Number |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_arrays_of_arrays.txt ARB_arrays_of_arrays] |ARB Extension #120 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_compute_shader.txt ARB_compute_shader] |ARB Extension #122 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_explicit_uniform_location.txt ARB_explicit_uniform_location] |ARB Extension #128 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_framebuffer_no_attachments.txt ARB_framebuffer_no_attachments] |ARB Extension #130 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_program_interface_query.txt ARB_program_interface_query] |ARB Extension #134 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_atomic_counters.txt ARB_shader_atomic_counters] |ARB Extension #114 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_image_load_store.txt ARB_shader_image_load_store] |ARB Extension #115 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_storage_buffer_object.txt ARB_shader_storage_buffer_object] |ARB Extension #137 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_separate_shader_objects.txt ARB_separate_shader_objects] |ARB Extension #97 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_stencil_texturing.txt ARB_stencil_texturing] |ARB Extension #138 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_vertex_attrib_binding.txt ARB_vertex_attrib_binding] |ARB Extension #125 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_draw_indirect.txt ARB_draw_indirect] | ARB Extension #87 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shading_language_packing.txt ARB_shading_language_packing] | ARB Extension #116 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_image_size.txt ARB_shader_image_size] | ARB Extension #136 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_storage_multisample.txt ARB_texture_storage_multisample] | ARB Extension #141 |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_multisample.txt ARB_texture_multisample] | ARB Extension #67 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_integer_mix.txt EXT_shader_integer_mix] | OpenGL ES Extension #161 |- |optional | Mesa (all drivers OpenGL ES 3.1+) |- |[https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sample_locations.txt ARB_sample_locations] |ARB Extension #181 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_view.txt OES_texture_view] |OpenGL ES Extension #218 |- |[https://www.khronos.org/registry/OpenGL/extensions/NV/NV_image_formats.txt NV_image_formats] |OpenGL ES Extension #200 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_render_snorm.txt EXT_render_snorm] |OpenGL ES Extension #206 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_norm16.txt EXT_texture_norm16] |OpenGL ES Extension #207 |} ==={{Anchor|3.2}}OpenGL ES 3.2=== The OpenGL ES 3.2 specification<ref>{{Cite web|url=https://registry.khronos.org/OpenGL/index_es.php|title=Khronos OpenGL ES Registry - The Khronos Group Inc|website=registry.khronos.org}}</ref> was publicly released in August 2015. New capabilities in OpenGL ES 3.2 include: * Geometry and [[Tessellation (computer graphics)|tessellation]] shaders to efficiently process complex scenes on the GPU. * Floating point render targets for increased flexibility in higher precision compute operations. * [[Adaptive Scalable Texture Compression|ASTC compression]] to reduce the [[memory footprint]] and bandwidth used to process textures. * Enhanced blending for sophisticated compositing and handling of multiple color attachments. * Advanced texture targets such as texture buffers, multisample 2D array and cube map arrays. * Debug and robustness features for easier code development and secure execution. Actual State is 3.2.6 July 2019.<ref>{{cite web|url=https://registry.khronos.org/OpenGL/specs/es/3.2/es_spec_3.2.pdf|title=OpenGL ES - Version 3.2|last=Leech|first=Jon|date=5 May 2022|website=registry.khronos.org|archive-url=https://web.archive.org/web/20240922061823/https://registry.khronos.org/OpenGL/specs/es/3.2/es_spec_3.2.pdf|archive-date=22 September 2024|url-status=live}}</ref><ref>{{cite web|url=https://registry.khronos.org/OpenGL/specs/es/3.2/GLSL_ES_Specification_3.20.pdf|title=OpenGL ES Shading Language - Version 3.20.8|date=14 August 2023|website=registry.khronos.org|archive-url=https://web.archive.org/web/20250124122240/https://registry.khronos.org/OpenGL/specs/es/3.2/GLSL_ES_Specification_3.20.pdf|archive-date=24 January 2025|url-status=live}}</ref> {| class="wikitable" style="width: 100%" |- ! scope="col" style="width: 20%" | Extension Name ! scope="col" style="width: 25%" | Sort #Number |- |[https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt KHR_blend_equation_advanced] |OpenGL ES Extension #168 |- |[https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_color_buffer_float.txt EXT_color_buffer_float] |OpenGL ES Extension #137 |- |[https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt KHR_debug] |OpenGL ES Extension #118 |- |[https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_robustness.txt KHR_robustness] |OpenGL ES Extension #190 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_copy_image.txt OES_copy_image] |OpenGL ES Extension #208 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_draw_buffers_indexed.txt OES_draw_buffers_indexed] |OpenGL ES Extension #209 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_draw_elements_base_vertex.txt OES_draw_elements_base_vertex] |OpenGL ES Extension #219 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_geometry_shader.txt OES_geometry_shader] |OpenGL ES Extension #210 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_gpu_shader5.txt OES_gpu_shader5] |OpenGL ES Extension #211 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_sample_shading.txt OES_sample_shading] |OpenGL ES Extension #169 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_sample_variables.txt OES_sample_variables] |OpenGL ES Extension #170 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_shader_image_atomic.txt OES_shader_image_atomic] |OpenGL ES Extension #171 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_shader_io_blocks.txt OES_shader_io_blocks] |OpenGL ES Extension #213 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_shader_multisample_interpolation.txt OES_shader_multisample_interpolation] |OpenGL ES Extension #172 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_tessellation_shader.txt OES_tessellation_shader] |OpenGL ES Extension #214 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_border_clamp.txt OES_texture_border_clamp] |OpenGL ES Extension #215 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_buffer.txt OES_texture_buffer] |OpenGL ES Extension #216 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_cube_map_array.txt OES_texture_cube_map_array] |OpenGL ES Extension #217 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_stencil8.txt OES_texture_stencil8] |OpenGL ES Extension #173 |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_storage_multisample_2d_array.txt OES_texture_storage_multisample_2d_array] |OpenGL ES Extension #174 |- |[https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_texture_compression_astc_hdr.txt KHR_texture_compression_astc_ldr] |OpenGL ES Extension #117 (LDR only) |- |[https://www.khronos.org/registry/OpenGL/extensions/OES/OES_primitive_bounding_box.txt OES_primitive_bounding_box] |OpenGL ES Extension #212 |- |optional | Mesa (all drivers OpenGL ES 3.2+) |- |- |[https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_texture_compression_astc_hdr.txt KHR_texture_compression_astc_hdr] |OpenGL ES Extension #117 (LDR included), ARB Extension #118 |- |[https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt KHR_blend_equation_advanced_coherent] |OpenGL ES Extension #168 |- |[https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_texture_compression_astc_sliced_3d.txt KHR_texture_compression_astc_sliced_3d] |OpenGL ES Extension #249 (ARB Extension #189) |- | [https://www.khronos.org/registry/OpenGL/extensions/OES/OES_viewport_array.txt OES_viewport_array] |OpenGL ES Extension #267 |} Some more extensions are developed or in Development in Mesa for next OpenGL ES Version (see Mesamatrix). Next generation API is Vulkan.<ref>{{Cite web|url=http://www.anandtech.com/show/9038/next-generation-opengl-becomes-vulkan-additional-details-released|title = Next Generation OpenGL Becomes Vulkan: Additional Details Released}}</ref>
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