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Out Zone
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== Gameplay == [[File:ARC Out Zone.png|thumb|left|Gameplay screenshot showcasing "Night Mare", the game's third boss.]] ''Out Zone'' is a [[science fiction]]-themed [[Vertically scrolling video game|vertically scrolling]] run and gun game reminiscent of ''[[Commando (video game)|Commando]]'' and ''[[Ikari Warriors]]'', where players assume the role of two cyborg mercenaries hired by the United Nations through seven increasingly difficult levels, each with a [[Boss (video gaming)|boss]] at the end that must be fought before progressing any further, in a last-ditch effort to overthrow an alien race from the planet Owagira from invading Earth as the main objective.<ref name="OZhg101">{{cite web|last=Zverloff|first=Nick|url=http://www.hardcoregaming101.net/toaplan/toaplan4.htm|title=Toaplan Shooters (Page 4) - Out Zone|publisher=Hardcore Gaming 101|date=February 5, 2011|access-date=2019-10-11|archive-url=https://web.archive.org/web/20110226140814/http://www.hardcoregaming101.net/toaplan/toaplan4.htm|archive-date=February 26, 2011|url-status=live|df=dmy-all}}</ref><ref name="C+V8">{{cite magazine|last=Miccoli|first=Maurizio|url=https://archive.org/stream/computer-videogiochi-8#page/n88/mode/1up|title=Killed Games (Insert Coin): Out Zone|magazine=[[:it:Computer+Videogiochi|Computer+Videogiochi]]|issue=8|publisher=[[:it:Gruppo Editoriale Jackson|Gruppo Editoriale Jackson]]|date=September 1991|pages=89β90|lang=it}}</ref><ref name="OZss">{{cite web|url=http://shootingstar.game.coocan.jp/outzone.html|title=OUT ZONE|publisher=Shooting Star|access-date=2019-10-11|language=ja}}</ref><ref name="OZdamRG">{{cite web|last=Bevan|first=Mike|url=http://www.users.globalnet.co.uk/~bevhome/oisforoutzone.htm|title=Rogue's Gallery: O is for... - Outzone (Toaplan- Arcade)|website=Destroy All Monsters!|access-date=2019-10-11|archive-url=https://web.archive.org/web/20190119235358/http://www.users.globalnet.co.uk/~bevhome/oisforoutzone.htm|archive-date=2019-01-19|url-status=live}}</ref> Players fight enemies on foot, moving upward through the level, and are equipped with a number of [[bomb]]s at the start, which obliterates any enemy caught in its [[blast radius]], but [[player character]]s are not rendered invincible for any time period after using a bomb.<ref name="OZss"/> A unique gameplay feature is the weapon system;<ref name="OZhg101"/><ref name="C+V8"/><ref name="OZss"/><ref name="OZdamRG"/> players are equipped with two main weapons at the beginning that can be upgraded by picking up to two "P" icons in a row and switch between them by picking up a "C" icon. The semi-automatic forward gun shoots forward no matter which way players move, but shoots three bullets in a slight spread each time the fire button is pressed, while the all-direction laser fires in the direction of movement, creating a sweep of bullets as the player character changes direction. The laser also shoots rapidly when tapping the fire button and each weapon is useful in certain situations, as players will often have to switch based on the enemy configuration. Other weapons appear on certain occasions as different colored "SP" icons to acquire, like a [[flamethrower]] and a rotating energy ball capable of piercing walls.<ref name="OZhg101"/><ref name="OZss"/><ref name="OZdamRG"/> Another gameplay feature is the energy bar; similar to ''[[Wonder Boy (video game)|Wonder Boy]]'', players must remain aware of the energy bar, which constantly runs down at a steady pace and can only be refilled by collecting "E" icons scattered throughout the stage.<ref name="OZhg101"/><ref name="OZss"/> The energy bar itself does not act as [[Health (gaming)|health]], as players can still be killed with a single enemy shot.<ref name="OZhg101"/> Various other "SP" [[Item (gaming)|item]]s can also be picked up along the way such as [[1UP]]s, a speed increaser, shield and an energy extender that increases the length of the energy meter.<ref name="OZss"/> The game hosts a number of hidden bonus secrets to be found, which is also crucial for reaching high-scores to obtain extra lives, as well as cameos of characters from other Toaplan games such as ''[[Flying Shark]]'', ''[[Truxton (video game)|Truxton]]'' and ''[[Zero Wing]]''.<ref name="OZhg101"/> The title uses a [[Saved game#Checkpoints|checkpoint]] system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire, colliding against solid stage obstacles, falling off the stage or running out of energy will result in losing a life, as well as a penalty of decreasing the characters' [[firepower]] and speed to his original state and once all lives are lost, the [[Game over|game is over]] unless the players insert more credits into the arcade machine to [[Glossary of video game terms#Continue|continue]] playing. Although there is an ending, the game loops back to the first stage after completing the last stage as with previous titles from Toaplan, with each one increasing the difficulty and enemies fire denser [[bullet]] patterns.
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