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Perfect Dark
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==Gameplay== ''Perfect Dark'' is a [[first-person shooter]] where players complete [[Level (video games)|levels]] to unlock content and progress through the game's storyline.<ref name="IGN review"/> Players manoeuvre their [[player character|character]] from a [[First-person (gaming)|first-person]] perspective and have the ability to lean left or right, look up or down, crouch, crawl, and drop from most ledges;<ref name="ONPG controls"/> there is no jump ability.<ref name="N64 review"/> Interaction with the environment is via a single [[Context-sensitive user interface|context-sensitive]] button, which can activate computers, operate lifts, and open doors.<ref name="ONPG controls"/> Players can carry an unlimited number of weapons, ranging from handguns to assault rifles, rocket launchers, a shotgun, a sniper rifle, and combat knives.<ref name="ONPG weapons"/> Besides their primary mode of fire, weapons have a secondary function that enables an alternate fire mode or grants players special abilities.<ref name="N64 review"/> For example, the secondary function of the K7 Avenger assault rifle detects threats like explosive devices.<ref name="ONPG weapons"/> Most weapons have a finite [[magazine (firearms)|magazine]] and must be reloaded after a certain number of shots.<ref name="ONPG controls"/> Some can be used [[Dual wield|in duplicate]], one in each hand.<ref name="ONPG weapons"/> Players have a certain amount of [[Health (gaming)|health]] which decreases when attacked by opponents. Although the game does not feature health recovery items, players can pick up shields that protect them with a secondary health bar.<ref name="IGN Guide basics"/> Players and opponents can disarm each other at close range, and players may use this feature to steal weapons or knock foes unconscious.<ref name="ONPG weapons"/> Damage taken during combat is location-based, with a shot to the torso causing more damage than a shot to a limb.<ref name="GSpot Guide enemies"/> A number of tutorials and training activities can be taken in the game's [[home level]].<ref name="N64 review"/> The most notable of these is the [[shooting range]], where players can test their proficiency with the game's weapons in individual challenges.<ref name="ONPG training"/> In addition to training activities, players can find information about the game's locations and characters, which are gradually unlocked as they complete levels.<ref name="ONPG training"/> ===Campaign=== [[File:Perfect Dark Gameplay.jpg|left|thumb|In this level, the player is aiming at an opponent. The game's [[HUD (video games)|HUD]] at the bottom right corner shows the player's remaining ammunition and the weapon's selected function.|alt=A long corridor with columns and girders on the right side. An opponent is standing in the distance. A hand holding a weapon and graphics symbols representing ammunition are seen at the bottom right corner.]] ''Perfect Dark'' features a [[Campaign setting|campaign]] mode where a single player controls the game's protagonist, [[Joanna Dark]], through a series of levels collected together into missions.<ref name="N64 review"/> In each level, the player must complete a set of objectives while opponents controlled by the game's artificial intelligence try to hinder the player's progress.<ref name="ONPG missions"/> Objectives generally require the recovery and use of high-tech gadgets like [[Night-vision device|night-vision goggles]] or door decoders.<ref name="N64 review"/> The player has freedom as to how to approach encounters and many objectives can be completed in a [[Nonlinear gameplay|nonlinear]] order.<ref name="Edge review"/> [[Stealth game|Stealth]] is an important element of the gameplay because the player can kill opponents without being seen or remain undetected by using disguises.<ref name="ONPG controls"/><ref name="N64 review"/> If Joanna fails an objective or her health is fully depleted, the player must start the level again from the beginning.<ref name="ONPG missions"/> Each level can be played on three distinct difficulty settings.<ref name="ONPG missions"/> These affect aspects such as the number of objectives that must be completed, damage taken from opponents, the effectiveness of the game's optional aiming assistance, and the availability of ammunition and protective shields.<ref name="IGN Guide walkthrough"/> Four bonus levels may be unlocked by completing the campaign on each difficulty setting and all the challenges in the firing range.<ref name="IGN Guide assignments"/> Some of these bonus levels allow the player to assume the role of a different character.<ref name="N64 review"/> If all the levels have been completed on the highest difficulty, an additional setting becomes available, allowing the player to customise various aspects of the game's opponents, such as their health, aiming accuracy, and the damage they inflict.<ref name="IGN Guide walkthrough"/> The player may unlock [[Cheating in video games|cheats]] by completing levels within a certain time limit.<ref name="N64 review"/> The campaign includes a [[Cooperative video game|co-operative]] mode, allowing either two players, or one player and up to four computer-controlled [[Video game bot|bots]], to tackle a level together.<ref name="ONPG missions"/> If two players play, the game [[Split screen (video games)|splits the screen]] horizontally or vertically.<ref name="Manual starting"/> Options such as [[friendly fire]] can be disabled and only one player is required to survive a level.<ref name="ONPG missions"/> A "Counter-Operative" mode is included, allowing one player to play a level as Joanna while another takes the role of an opponent while attempting to stop her.<ref name="NGen review"/> The player-controlled opponent has less health than Joanna but will reappear as another opponent when defeated. The opposing player may choose to take control of another opponent at any time by swallowing a suicide pill.<ref name="ONPG missions"/> ===Multiplayer=== ''Perfect Dark'' features a [[multiplayer video game|multiplayer]] mode where up to four players and eight computer-controlled bots can compete against each other in different arenas.<ref name="NGen review"/> A split-screen is used for multiple players. Players start a game unarmed and with a certain amount of health. Weapons and ammunition are placed around the arena in preset positions. Once a player is killed, they are regenerated unarmed elsewhere in the arena. The objective of each game is determined by the scenario being played.<ref name="ONPG prepare"/> Scenarios range from the traditional [[Deathmatch (video games)|deathmatch]] mode, where players score points by killing opponents, to objective-based modes such as [[Capture the Flag]] and [[King of the Hill (game)|King of the Hill]].<ref name="ONPG prepare"/> Other scenarios include Hold the Briefcase, where players must take a briefcase and survive with it for as long as possible, and Hacker Central, a game type where players score points by hacking a computer system using a data uplink device.<ref name="ONPG prepare"/> Aspects of a multiplayer game can be highly customised,<ref name="GSpot review"/> including the chosen arena, the winning conditions, and the ability to choose what weapons and items appear where in the arena.<ref name="ONPG prepare"/> Players can be grouped into teams or compete individually, and they can optionally be shown coloured according to their team.<ref name="ONPG prepare"/> The appearance, team affiliation, skill level and pre-set behaviours of each computer-controlled bot can be customised.<ref name="ONPG prepare"/> Pre-set behaviours range from them pursuing the highest-scoring player to exclusively chasing the player who killed them last. Other behaviours restrict bots to only attack players using fists and disarming moves.<ref name="ONPG prepare"/> On higher skill levels, bots perform actions at a superhuman level.<ref name="ONPG prepare"/> Players may issue commands to bots of their team to perform certain tasks. For example, a player can order an allied bot to defend an area or attack a designated opponent.<ref name="ONPG prepare"/> The multiplayer mode includes 30 pre-set challenges against bots that may be tackled by one or more players.<ref name="ONPG prepare"/> These challenges cover a variety of game types, weapon arrangements, and level setups.<ref name="N64 review"/> By completing challenges, additional features such as new weapons, player models, and bot behaviours are unlocked.<ref name="ONPG prepare"/><ref name="ONPG personal"/> At the end of a match, the overall results are shown, alongside information about the individual players' performance. The game keeps track of player statistics such as damage dealt and distance travelled, and awards players with medals based on how well they performed.<ref name="ONPG personal"/> Players are ranked according to their performance; the better the performance, the higher the grade.<ref name="Manual multiplayer"/> The player's overall progress, multiplayer setups, and character profiles can be saved to the [[Nintendo 64]] game cartridge or a [[Controller Pak]].<ref name="Manual starting"/><ref name="Manual multiplayer"/> The game also supports the [[Rumble Pak]].<ref name="IGN review"/>
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