Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Phong shading
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== History == Phong shading and the [[Phong reflection model]] were developed at the [[University of Utah]] by [[Bui Tuong Phong]], who published them in his 1973 Ph.D. dissertation<ref>Bui Tuong Phong, ''Illumination of Computer-Generated Images'', Department of Computer Science, University of Utah, UTEC-CSc-73-129, July 1973.</ref><ref>University of Utah School of Computing, [http://www.cs.utah.edu/school/history/#phong-ref History]</ref> and a 1975 paper.<ref>Bui Tuong Phong, "Illumination for Computer Generated Pictures," [[Comm. ACM]], Vol 18(6):311-317, June 1975.</ref> Phong's methods were considered radical at the time of their introduction, but have since become the ''de facto'' baseline shading method for many rendering applications.{{fact|date=December 2019}} Phong's methods have proven popular due to their generally efficient use of computation time per rendered pixel.{{fact|date=December 2019}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)