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Polygon (computer graphics)
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==Competing methods for rendering polygons that avoid seams== * [[Decimal separator|Point]] **[[Floating_point|Floating Point]] **[[Fixed-point arithmetic|Fixed-Point]] **[[Polygon]] **because of [[rounding]], every [[scanline]] has its own direction in space and may show its front or back side to the viewer. *[[Fraction (mathematics)]] **[[Bresenham's line algorithm]] **Polygons have to be split into [[triangle]]s **The whole triangle shows the same side to the viewer **The [[Decimal separator|point]] numbers from the [[Transform and lighting]] stage have to converted to [[Fraction (mathematics)]] *[[Barycentric coordinates (mathematics)]] **Used in [[Ray tracing (graphics)|raytracing]]
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