Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Psychonauts
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== ''Psychonauts'' is a [[platform game]] that incorporates various [[adventure game|adventure]] elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Razputin gains additional psychic powers such as [[psychokinesis|telekinesis]], [[Levitation (physics)|levitation]], [[invisibility]], and [[pyrokinesis]]. These abilities allow the player to explore more of the camp as well as fight off enemies. These powers can be awarded either by completing certain story missions, gaining psi ranks during the game, or purchasing them with hidden [[arrowheads]] scattered around the camp. Powers can be improved β such as more damaging pyrokinesis or longer periods of invisibility β through gaining additional psi ranks.<ref name="smh review"/> The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.<ref name="gamespy review">{{cite web |last=Tuttle |first=Will |date=April 22, 2005 |url=http://xbox.gamespy.com/xbox/psychonauts/606972p1.html |title=Psychonauts Review |publisher=[[GameSpy]] |access-date=January 6, 2014}}</ref> The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters. The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress. Within the mental worlds are [[censorship|censor]]s that react negatively to Raz's presence, and attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Razputin's psi ranking, "[[emotional baggage]]" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.<ref name="eurogamer review"/> Most of these worlds culminate in a [[boss (video gaming)|boss]] battle that fully resolves the character's emotional distress and advance the story.<ref name="ign review"/> The player is able to revisit any of these worlds after completing them to locate any additional collectibles they may have missed. Razputin is given some items early in the game, one that allows him to leave any mental world at any time, and another that can provide hints about what to do next or how to defeat certain enemies. Raz can take damage from psychically empowered creatures around the camp at night, or by censors in the mental worlds; due to a curse placed on his family, Raz is also vulnerable to water. If Raz's health is drained, he is respawned at the most-recent checkpoint. However, this can only be done so many times while Raz is within a mental world, indicated by the number of remaining [[astral projection]]s; if these are expended through respawning, Raz is ejected from the character's mind and must re-enter to make another attempt. Health and additional projections can be collected throughout the levels, or purchased at the camp store.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)