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QuakeC
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== Overview == The QuakeC source to the original [[id Software]] ''Quake'' game logic was published in 1996 and used as the basis for modifications like [[capture the flag]] and others.<ref>{{cite web |url=http://www.satanicslaughter.com/news/?news_id=94 |title=QuakeC released |author=Lasse Lehtinen |date=1996-07-25 |work=Quake and QuakeWorld history |access-date=2011-01-14}}</ref> QuakeC source code is compiled using a tool called [[qcc]] into a [[bytecode]] kept in a file called {{mono|progs.dat}}. The programmers of ''Quake'' modifications could then publish their {{mono|progs.dat}} bytecode without revealing their [[source code]]. Most ''Quake'' mods were published this way. QuakeC allowed the [[Quake engine|''Quake'' engine]] to dominate the direction of the [[first-person shooter]] genre.{{CN|date=April 2020}} Thanks to Carmack's idea of extending video game life by adding unlimited expandability (extensibility already played a big role in ''[[Doom (1993 video game)|Doom]]''), an enormous Internet community of gamers and programmers alike has arisen and many modern multiplayer games are extensible in some form.{{Citation needed|date=March 2009}} QuakeC is known as interpreted because as ''Quake'' runs, it is continually interpreting the progs.dat file.<ref>{{cite web |url=http://www.bluesnews.com/guide/quakec2.htm |title=Quake C Basics |author=Andrew Wu |access-date=2013-04-06}}</ref>
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