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Quake 4
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==Gameplay== ''Quake 4'' has a stronger emphasis on single-player than its predecessor, which emphasizes multiplayer gameplay, and features a campaign that continues the story of ''[[Quake II]]''. However, it lacks the bot matchmaking offered in [[Quake III Arena|''Quake III'']] without the use of third-party mods. Multiplayer modes are [[Deathmatch (gaming)|Deathmatch]], [[Team Deathmatch]], Tourney, [[Capture the flag|Capture the Flag]], Arena CTF and DeadZone. Players at [[QuakeCon]] reported the multiplayer gameplay to include elements similar to those in previous ''Quake'' games such as [[strafe-jumping]] or [[rocket jumping]]. Notable additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads. Like the previous ''Quake'' games, the multiplayer mode has a client-server architecture. The network code has been altered from ''[[Doom 3]]'', allowing for larger numbers of players on each server; ''Doom 3'' has a four-player restriction, whereas ''Quake 4'' has a standard 16 player limit. The player movement in ''Quake 4'' is similar to that in ''[[Quake III Arena]]'' and ''[[Quake Live]]'', but with the additions of ramp jumping and crouch slides. Crouch slides give players the ability to maintain speed by sliding around corners.<ref>{{cite web |url=http://www.fatal1ty.com/gaming-tip/how-to-slide-in-quake-4 |title=How to slide in Quake 4 |publisher=Fatal1ty.com |access-date=November 13, 2011 |archive-date=September 30, 2011 |archive-url=https://web.archive.org/web/20110930061638/http://www.fatal1ty.com/gaming-tip/how-to-slide-in-quake-4 |url-status=live }}</ref> Ramp jumps allow players to gain extra height from jumping as they reach the top of an inclined object,<ref>{{cite web |url=http://spontangames.com/index.php?site=tutorials&action=show&tutorialsID=7 |title=Ramp Jumping Tutorial |publisher=Spontangames.com |access-date=November 13, 2011}}</ref> which while present in the original ''[[Quake (video game)|Quake]]'' and ''[[Quake II]]'' was not included in ''[[Quake III Arena]]''. {{clear}}
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