Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Quantum Link
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Club Caribe / Habitat == {{main|Habitat (video game)}} One of the most influential Quantum Link games was ''Club Caribe'', a predecessor to today's [[MMOG]]s. Club Caribe was developed with [[Lucasfilm Games]] using software that later formed the basis of Lucasfilm's [[Maniac Mansion]] story system ([[SCUMM]]). Users controlled on-screen [[Avatar (virtual reality)|avatars]] that could chat with other users, carry and use objects and money (called ''tokens''), and travel around the island one screen at a time. Club Caribe allowed users to take the heads off their characters, carry them around, and even set it down. However, other users could pick up heads that were placed on the ground, resulting in headless players exploring the game world.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)