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Rad Racer
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==Gameplay== [[File:Radracer3D.gif|frame|left|Players can engage a [[Stereoscopy|stereoscopic 3D]] mode by pressing the select button while wearing included [[Anaglyph 3D|anaglyph]] 3D glasses.<br/>{{3D glasses|color=red blue}}]] ''Rad Racer'' is a [[racing game]] in which the player races in a "Transamerica" race from the [[West Coast of the United States|West Coast]] to the [[East Coast of the United States|East Coast]].<ref name="manual2">{{cite book | author=Nintendo staff | date=1987 | title=Rad Racer ''Instruction Manual'' | publisher=[[Nintendo of America]] | pages=2}}</ref> The gameplay is sprite-based, and the player controls the car from a "behind the vehicle" perspective.<ref name="3D" /> At the start of the game, the player chooses between two types of car to race, either a [[Ferrari 328#GTB/GTS Turbo|328 Twin Turbo]] or an [[Lotus 99T|F1 Machine]], though both cars perform exactly the same.<ref name="cores" /> The objective is to complete eight driving stages of varying skylines, environments, and locations, including [[Los Angeles]], [[San Francisco]], and [[Athens]].<ref name="cores" /><ref name="allgames" /> Competitors' vehicles get faster as the stages progress and include [[Volkswagen Beetle]]s to [[Ferrari Testarossa]]s.<ref name="allgames" /> The player's car can accelerate to 100 km/h, which [[turbocharger|turbo]] can then be activated to accelerate to a maximum of 255 km/h.<ref name="allgames" /><ref name="manual4">{{cite book | author=Nintendo staff | date=1987 | title=Rad Racer ''Instruction Manual'' | publisher=[[Nintendo of America]] | pages=4}}</ref> The player can brake, steer, and change the background music while driving.<ref name="manual4" /> Hitting any obstacles or other cars may cause the player's vehicle to flip and crash.<ref name="cores" /> Players have a limited amount of time to reach the next "checkpoint" in the course, which is indicated by a checkered flag; passing the flag adds additional time or may signal the end of the course. Players have a simulated dashboard that contains a progress bar, [[speedometer]], [[tachometer]], score, and time remaining.<ref name="manual5">{{cite book | author=Nintendo staff | date=1987 | title=Rad Racer ''Instruction Manual'' | publisher=[[Nintendo of America]] | pages=5}}</ref> Unlike in ''[[Out Run]]'' where the [[game over|game ends]] immediately, when time runs out, the player's vehicle coasts and decelerates down to 0 km/h before the game ends, giving the player an extra five to ten seconds to possibly reach the next checkpoint.<ref name="drift" /> Players can activate a 3D mode during play by pressing the "Select" button and wearing [[Stereoscopy#3D glasses|3D glasses]].<ref name="3D" /> Players could also use the [[Power Glove]] to control their vehicle.<ref name="ign" /> The game was also compatible with the [[Famicom 3D]], an accessory to the original [[Nintendo Entertainment System|Famicom]] released in Japan that utilized LCD "shutter glasses" to simulate 3D.<ref name="famicom3d" />
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